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Pojo's Yu-Gi-Oh Card of the Day

Starlight Road
#DCPT-EN004 

Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 "Stardust Dragon" from your Extra Deck.

Card Ratings
Traditional: 3.80
Advanced: 3.60 

Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.


Date Reviewed - 03.16.10

Back to the main COTD Page

 

Dark Paladin
Tuesday
 
Starlight Road, a trap Yusei uses in his duel with Roman on the cartoon.  So, you can only activate this Trap when an effect is activated that would destroy two or more cards you control, so we are all ready in situational territory.  However, on the plus side, you do get to negate the effect of said card and destroy it, and Special Summon a Stardust Dragon from your Extra Deck.  I think this is more useful as a side-deck card, but see if it works for you.
 
Rating:
 
2.75/5 all around 
Art:  3/5
General Zorpa Starlight Road
 
Every once in a while there is a card that comes along and everybody thinks "wow, I could have used this card LAST format". Starlight Road is the epitome of THAT card. Starlight Road is a Normal Trap that has the effect of negating an effect that would destroy two or more cards on the field and destroying the card and then Special Summoning a copy of Stardust Dragon from your extra deck.
 
This card is broken. Gyzarus will now NEVER target more than one facedown, and Lyla will almost ALWAYS precede JD now. The effect this this card will have on the format is enormous. Heavy Storm is now a bit of a liability and this is a card that could even have far reaching effects on the TRADITIONAL format, where rarely ever does a card make it into play and it will be run in 3's.
 
You get the picture yet? This is probably the most impactful card made since Stardust Dragon itself. My Body As A Shield is crying itself to sleep at night and even Solemn Judgment is throwing a fit.
 
As it stands in Advanced, it will not have too much of an impact. Most decks will pack only a single copy maindeck to counter the inevitable Heavy Storm. The deck that really benefits from this is the Burn deck. Nobody out there is expecting a burn deck to even be viable with Heavy STorm, JD and Gyzarus making a huge splash in the format. Now, a stall strategy has a powerful new weapon, and a Chain Strike build can really do some damage, especially with Royal Decree down in playability.
 
My advice, get a playset asap. You might only use one, but it is always good to have a playset of cards that define formats, and this card will have people asking before a play not if Mirror Force is down there, but "Do they have Starlight Road....?"
 
I believe that this is the first card that I have EVER given a perfect score across the board.
 
Traditional-5/5
Advanced-5/5

Freeza

Starlight Road ...
 
Let me be the 1st to say - Damn this card.
But it seems pretty good. right? Negate mass destruction AND special summon a great monster at the same time. What's not to be impressed with, right? 
 
Ok, for Starlight Rollercoaster ... uhm ... Road ... to work, 2 or more of your cards have to be potentially destroyed by a card effect. There are a few commonly played cards that involve mass destruction - Lightsworn Decks, Black Rose Dragon, Heavy Storm, Mirror Force, Torrential Tribute, and MAYBE Lightning Vortex. So basically u are sitting waiting for one of those things to go off to make your card work ... assuming u have it set already. And u also have to make sure that u have enough targets to be potentially destroyed at the same time. Meaning if u are trying to draw out that Heavy Storm and have only 1 other set card in addition to Starlight, then u can't activate it or Starlight won't be able to full-fill its requirements. Lame. But the GOOD news is u can use your OWN mass destruction to trigger its effect. Your own Heavy Storm or Torrential Tribute would be just fine ... except u lose the benefit of actually making good use of those cards.
 
So I wouldn't even call this card situational. I'll just say that timing is everything with it, and u wind up NOT getting the timing right at least 3 out of 4 times u draw this card. It's great when it works, but unless u are committed to a deck revolved around Stardust Dragon, Starlight Rollercoaster is only slowing u down more than u care to admit to yourself.
 
Traditional: 2/5
Advanced: 3/5
 
- FREEZA

Greg Starlight Road:
 
     The card that's going to define a format...  there, I said it.  Unleash the hate.  This card counters sooo many cards that are game breakers.  Many duelists have already stopped main decking Heavy Storm and replaced it with Giant Trunade in fear of this card.  Judgement Dragon can no longer be dropped and popped with total disregard for the back row.  Gyzarus becomes a risky move for G-B players unless they have activated cold wave or something of that nature first.  Starlight Road also gives Stardust Dragon's alter-ego decks (Assault Mode/Majestic) more viability. I could go on forever about the cards that Starlight Road impacts, but the point is this is one giant step towards slowing down the meta.  And... that's what this game needs if new decks are ever going to get a chance to be competitive.
 
Traditional:  5.0  (raigeki, dark hole, harpies feather duster, heavy storm, etc.;  this card rocks them all)
Advanced:  4.5  (not as many cards to negate and eventually people are going to adapt to this card)

Otaku

Name: Starlight Road

Type: Normal Trap

Text: Activate only when an effect is activated that would destroy 2 or more cards you control.  Negate the effect and destroy that card.  Then, you can Special Summon 1 “Stardust Dragon” from your Extra Deck.

 

Today’s CotD is best described as “interesting”.  It has been a pain to review: this is my third draft, as the first two were turning into rants on the flaws within the game.  It was far too much effort being spent on a relatively simple card.  So if this review seems rushed, forgive me, but I fear it is the only way I’ll get this done right.

 

This should have been a Counter-Trap, given its effect, but it isn’t and that hurts it.  The effect being divided was a good move: if you can’t Special Summon Stardust Dragon, or doing so would be undesirable, you don’t have to.  It is also important to note that there is no distinction between monsters, Spells, and Traps: if two of your cards are threatened, you can activate this.  It avoids being overpowered by only Special Summoning Stardust Dragon: it doesn’t count as a proper Synchro Summon so while Stardust Dragon can still sacrifice itself to save another card it is illegal as a revival target, even for its own effect.

 

It is a quirky card in rulings as well: so much so that it more than doubles the length of this review when I go to list them, so you’ll have to look them up yourself.

 

Single removal, bounce, suboptimal usage of mass destruction, etc. can all bypass this card.  I think it might be worth main decking in Traditional, strangely enough: if you’re not facing a FTK deck, you probably are facing Chaos and that means at least an eighth of the deck can trigger this.  In Advanced, I will consider a copy or two from now on in my side deck.  In either case, it often won’t make it and the list of candidates is long for either situation.

 

Ratings

 

Traditional: 3/5

 

Advanced: 2/5


N o V a

Starlight Road starts off Tuesday, a brand new promo from the Duelist Pack Collectors Tin 2010, which comes with the new Duelist Pack Yusei Fudo 2 and an Ancient Prophecy pack or two. We aren't here to look at merchandise though are we? Starlight Road is not a Counter Trap Card, so there is sort of an automatic draw back, because it becomes a card that is easily chained too. Royal Decree, Trap Stun and so on, are all cards that can easily counter this card. To activate this card, it must be when an effect is activated that would destroy 2 or more cards on the field. Torrential Tribute and Mirror Force are all cards that are good examples of this, as well as Gladiator Beast Gyzarus, even though Heraklinos is yet another card that can stop Starlight Road. All of those cards are cards that Starlight Road can be chained to. Negating the effect ( assuming a good player that this card is used on doesn't negate it by using Heraklinos/Trap Stun/Royal Decree ) and destroying the card that would destroy cards on the field. Now, this is kind of ironic in a way. Because you can special summon a Stardust Dragon from your extra deck, yet Stardust Dragon can easily stop Starlight Road from destroying the card you activated against whoever would be using Starlight Road. Its a good card but personally I don't see people using more than 1-2 copies of it in their deck, with Royal Oppression running around and all.

Traditional: 3/5
Advanced: 3/5


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