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Pojo's Yu-Gi-Oh Card of the Day
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Synchro Blast Wave
#5DS1-EN021 Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls.
Card Ratings
Traditional: 1.25
Advanced:
1.90
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.19.10
Back to the main COTD
Page
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Dark Paladin |
Synchro Blast Wave, a simple and fun Magic card.
You have a face-up Synchro monster, destroy one
monster your opponent controls. It's not bad,
but I honestly don't see you having room for it in
the Deck. It will be less useful more often
than not.
Nevertheless,
3/5
Art: 3/5 |
General Zorpa |
Synchro Blastwave
This is a Normal Spell that I am not fond of at all.
If you control a Synchro, you can destroy one
monster your opponent controls. The bad thing is
that you have to have a Synchro, but if you can get
wround that with using card slike Junk Synchron and
DEbris Dragon to Synchro Summon every turn, this
card might be right for you.
For most decks, the restriction is too big and
Smashing Ground and Nobleman of Crossout are better.
Traditional-1/5
Advanced-1.5/5 |
Freeza |
Synchro Blast Wave …
Meh. This card ain’t very good. Basically – if/when
u have a Synchro monster out, u can destroy 1
monster your opponent control. There is SO much
monster destruction and u have SO many options to
choose from, that this card really needs to have
something special to it to justify its use … or at
least no glaring drawback to make u think – “what’s
the point?” Smashing Ground is back at 3. People
still use Fissure, and god knows what else. SBW’s
advantage over these cards is that it has pointed
destruction. U destroy the monster that u want to
destroy, not the one that has the highest DEF, which
is HOPEFULLY the problem Monster that u are trying
to get around … as well SBW can destroy a face-down
monster as well. That being said – in many
situations cards like Smashing Ground that DON’T
target are better, as many monsters have effects
that negate things that target them. SBW would be
useless. But its MAJOR flaw is the necessity of
controlling a Synchro monster before u can use it.
Most people play Synchros anyway, but decking a card
that is only operational at the time that u are
controlling a Synchro? … when u have better cards
available that can get u the same results whether or
NOT u have a Synchro out?
Yep. That’s a deal breaker!
Traditional: 1/5
Advanced: 1.5/5
- FREEZA
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N o V a |
We finish the week off with Synchro Blast Wave.
Which is a pretty sick card if I may say so myself.
So long as you have a synchro monster out, you can
activate it, and you can destroy ANY monster your
opponent controls, this means it can even be
face-down, it can be a face-up defense monster,
face-up attack position and so on. Pretty much a
free Smashing Ground that lets you pick what monster
you want to destroy. The only real issue with this
card is that it doesn't fit into decks that are
unable to synchro summon within the first or second
turn, because if the deck cannot synchro summon fast
enough or keep a synchro monster out long enough to
activate Synchro Blast Wave, it can turn into a dead
handed card. Regardless in a deck based on Quickdraw
Synchron, this card I'd suggest using in 3. It is
really easy to Synchro Summon with the Quickdraw
Synchron deck, so 3 copies of Synchro Blast Wave
shouldn't be a problem for that deck. Anything that
tops or wins jumps right now would probably rather
use Smashing Ground however, only because its not
dependant on having a Synchro Monster on the field
to activate it.
Traditional: 2/5
Advanced: 2/5 |
Greg |
Synchro Blast Wave:
A sucky one for one. There are better cards out there
that are far less situational. One of the best
one for one spells was just unrestricted (Smashing
Ground) and it is far superior to this card.
Fissure is also a fine example of a better card.
Please do not use this card, for it is no bueno.
Both formats: 1.0 |
Otaku |
Name:
Synchro Blast Wave
Type:
Normal
Spell
Text:
Activate only while
you control a
face-up Synchro
monster.
Destroy 1
monster your
opponent controls.
Short but not too sweet for Friday.
This looks like a useful bit of
Synchro support: as long as you have
a Synchro monster in play, trade a
Normal Spell for an opponent’s
monster’s death.
The catch is that it’ll be a
dead draw if your deck isn’t
dedicated to getting Synchro
monsters out, and if your deck is
that focused then you will have a
hard time making room for this
and you probably have better
answers to opposing monsters from
your actual Synchro Summons.
If it hit any card, it’d jump to
Synchro deck staple.
Ratings
(Synchro decks only)
Traditional:
1/5
Advanced:
3/5
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