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![](http://pojo.com/2005_Art/art_main/left_trim_text.jpg) |
Pojo's Yu-Gi-Oh Card of the Day
![](garla.jpg) |
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Garlandolf, King of Destruction
#ANPF-EN039 This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Destruction". When this card is Ritual Summoned, destroy all other face-up monsters on the field with DEF less than or equal to this card's ATK. This card gains 100 ATK for each monster destroyed by this effect.
Card Ratings
Traditional: 2.20
Advanced:
3.25
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.29.10
Back to the main COTD
Page
![](../../../../COTD/2007/Dec/backarrow.jpg) |
![](../../Player_Image/DarkPaladin-80.jpg)
Dark Paladin |
Garlandolf, King of Destruction opens the week, a
Level 7, Dark attributed, Fiend-type Ritual monster.
Rituals are fun, fairly difficult to play, but fun
none the less. Anyway, Garlandolf has 2500
attack and 1400 defense.
2500 attack for Level 7 isn't the worst, but his
defense could be a problem. First, it is
unfortunate that Garlandolf can only be Ritual
Summoned by its own Ritual Magic Card, "Ritual of
Destruction." Now what can this guy do?
Well, when Ritual Summoned, destoy all other face-up
monsters on the Field with Defense less or equal to
this monsters attack. This card then gains 100
attack for each monster destroyed by this effect.
From where I sit, 5 monsters would be ideal, to give
him 3000 attack.
3 would be decent for 2800 attack. I think the 100
point boost kinda sucks, but he could be a lot of
fun to use. Not the best, but he's not a bad
card either.
Ratings:
Traditional: 2.25/5
Advanced: 3.25/5
Art: 5/5 Sick
|
General Zorpa |
Garlandolf King of Destruction
This is a wanna-be Demise, King of Armageddon. This
new Ritual monster has 2500 ATK and 1400 DEF,which
is actually average for it's 7 levels, although a
little low for the Ritual monsters. It is a DARK
Fiend as well as being a Ritual and can only be
Ritual Summoned with the Card Ritual of Destruction,
but you can use cheating Ritual Spells like Advanced
Ritual Art and Contract With the Abyss to get around
that.
The effect is that when it is Ritual Summoned it
destroys every face-up monster on the field and then
gains 100 ATK for each monster destroyed by it's
effect. Basically it is both better and at the same
time worse than Demise's effect. You get it for
free, but with a very watered down effect and teh
ATK increase is almost negligible.
This was supposed to be the new powerhouse behind a
Djinn Ritual Engine that would shock the world. The
reason it will not is that the ritual idea uses up
far too many cards. That's why we use Synchros, they
need that one less card to get the desired result,
which is often superior to a Ritual Summon.
What a Ritual deck really needs is a version of
Garlandolf that has a Heavy Storm like effect and
things canot be chained to it's summon. THAT is the
Ritual card that the deck needs to have in order to
take off. This way you can clear the field easily
with that card as well as Garlandolf and dominate
the field.
As it is, the ritual deck is jank. I tried out
variations with Demise, Relinquished and Garlandolf
and they all just didn't hold a candle to the
Monarch or Gladiator deck that I think are
tournament worthy.
Traditional-1/5
Advanced-2.5/5
|
![](../../2009/Feb/fz.jpg)
Freeza |
Garlandolf, King of Destruction ...
Dark. Fiend. Level 7. Ritual Monster. Yadda, Yadda,
Yadda. There are very few ritual monsters that are
any easier to summon than another, in it of
themselves. Still have to draw the Ritual Monster.
Still have to draw the Ritual Spell card. Still have
to have the correct amount of monster levels
available. (the only exception to having a SIGHT
shortcut is Demise & Ruin, since they share the same
ritual spell card) So the only way to fairly judge
this card is how effective it is once u get him out,
and is it worth it ...
Upon his summoning, he auto destroys any monster
with a DEF equal to or lower than his ATK. There are
a VERY small handful of monsters that are regularly
played with a DEF of 2600 or more (the minimum DEF
needed to survive Garlan-dolfini's hit) so he will
most likely wipe out any face-up threat he comes
across (assuming he's not negated) ... and don't
forget - he'll wipe out YOUR weak DEF monsters as
well! And the 2nd part of his effect adds to his ATK
100 points for every monster destroyed by the 1st
effect. 2500 ATK - we've seen on 7 star monsters
before, but most likely u'll be able to get him to
around a 2700 o 2800 ATK. Clearing out most threats
in his way, he should be able to attack directly at
this point. This means u'll be able to deliver a big
hit with his arrival. And considering all the fiend
type Ritual Monster support that has come out
lately, that makes for a very good argument to
choose HIM as your Ritual Monster, should u decide
to run this type of deck.
Traditional: 3/5
Advanced: 3.5/5
(these scores are based on comparison of all cards
in general ... although as far as RITUAL cards go
... I'd give this a 4/5)
- FREEZA
|
![](../../2009/Mar/someguy.jpg)
N o V a |
Garlandolf, wow quite the ritual monster. Its
searchable via Manju, Senju and Preperation of
Rites. Manju of the Ten Thousand Hands allows you to
search any ritual Spell or ritual Monster from your
deck and add it to your hand. Senju is like Manju
but can only add a ritual Monster from your deck to
your hand. Preperation of Rites is the best to use
of them all, but you still should use Manju in any
ritual deck as well. Most ritual players use Manju
to search out the ritual spell card and use
Preperation to add monsters to your hand, while
potentially recycling the ritual spell card. Enough
with the support cards however, Garlandolf works
really well with the cards I mentioned, and has a
pretty amazing effect. When its ritual summoned you
destroy all other face up monsters with a defense
less than or equal to Garlandolf's attack. He also
gains 100 attack for each monster destroyed by his
effect. There is another really good way to use
Ritual Monsters. The Djinn monsters; especially
Djinn, Releaser of Rituals and Djinn, Cursenchanter
of Rituals. Releaser of Rituals prevents the
opponent from Special Summoning any monsters.
Cursenchanter prevents the effects of Synchro
Monsters. This seriously puts pressure on the
opponent. On top of that the Djinn monsters can be
used as ritual material monsters from the graveyard,
field and hand, making ritual summons really easy to
pull off at any time. These Djinn monsters with
Garlandolf make one really mean deck for any deck
that plays heavy synchro summons or special summons,
and with Garlandolfs amazing effect, he can help
pretty much clear the whole field of any face up
monsters. If you're going to build a ritual deck,
base it off Garlandolf and Relinquished to make one
rather amazing deck.
Traditional: 3.5/5
Advanced: 4/5
|
Greg |
Garlandolf, King of Destruction:
I like new support for old stuff, so I'm glad to see
another ritual monster. This guy might
actually see some play in ritual decks (although
most of them seem to be concentrating on
Relinquished). Rituals have gotten easier to
play, thanks to the Djinn family of monsters and
some other support released recently, so now is a
good a time as any to give him a try. Just be
ready to encounter a whole lot of Royal Oppression
in this format. His effect is nice, as there
aren't many monsters out there with more than 2500
defense, so you WILL be destroying a monster in most
cases. Starlight Road can mess this guy up if
you get greedy when dropping him, so keep that in
mind. The atk gain is cool, but in reality you
will never see more than a 200 or 300 gain at most,
which really puts him in the atk range he should be
in anyway for a level 7 monster. It's
great that his ritual spell also does something
while in the graveyard, which adds a little more
playability to rituals, although I still think they
should tone down the usefulness of the effect and
just make it continuous (i.e. while this card is in
the graveyard after being used to ritual summon a
monster then x effect is applied to said
monster...). Bring on more Ritual support and
I'll keep giving it unfairly high scores!
Traditional: 2.0
Advanced: 3.5
|
-SF- |
Garandolf, King of Destruction:
Today we're reviewing an interesting little ritual
from ABPF. When he's summoned, he can destroy all
monsters on the field with DEF less than his ATK.
This means he can destroy cards such as Dark Armed
Dragon, Judgment Dragon, Stardust Dragon (If you
used Djinn Curseenchanter), Blackwing Armor Master,
and Gladiator Beast Gyzarus.
Basically if you get this guy out with a proper
Djinn, your opponent can't do anything. In addition,
the attack gain is nice.
Traditional: 2/5
Advanced: 4/5
|
![](markhow.jpg)
Mark
Howard |
Today we review Ganondorf, King of Destruction,
who wishes we'd stop calling him that and
hates sharing his throne with at least ten other
cards. The way Ritual decks work nowadays is by
using the Djinn monsters to summon unstoppable
Ritual monsters. This guy's effect clashes with the
effect of his Ritual Spell, so that isn't very good.
Ganondorf's effect clears the field, but will also
kill your own monsters. The attack boost is pretty
small, too.
Even in his own deck, there are better Ritual
monsters to use. Ganon can often end up hurting you
or doing less than other Rituals, so stick with
something more consistant.
2/5
Art: Reminds me of SOI.
Fun Fact: Ganondorf is Captain Falcon's father.
Tomorrow: Is "lacky" something a pirate would say? I
don't know.
|
Otaku |
Opening things this week is the
Ritual Monster
Garlandolf, King of Destruction.
Like all Ritual Monsters, he
is greatly hurt by the inability of
Konami to grasp that Ritual Monsters
belong in the Extra Deck like
Synchro and Fusion Monsters.
I mean, in the fiction the
Monster magically appeared from the
card effect, so it just makes sense.
It just makes so much sense
for them to be there.
Oh well, this is not the place to
organize a write in campaign to fix
this.
Someday maybe I’ll care
enough to do it, but for now I’ll
get to the actual card.
They may as well have called
this guy Nerfed Demise, King of
Nothing.
Breaking it down piece by
piece… I got another incredibly
detailed review that largely said
nothing of value.
Ouch.
I guess I’ll just hit the
highlights: Dark is a great
Attribute, Level 7 clashes with how
a Ritual was effectively run in the
past but enables use of
Preparation of Rites, and the
ATK and DEF are low for the effort
going into a Ritual Summon.
The effect is where it earns its
nickname of Nerfed Demise: first it
only triggers when Ritual Summoned.
One and done is bad.
One and done even if you
re-invest with monster revival cards
is worse.
The destruction effect only
hits face-up monsters, which is
acceptable.
Only killing those who’s DEF
is smaller than this card’s ATK is
fine because so few will have 2600+
ATK.
I always rant about giving
Monster removal a proper cost, but
this is a Ritual monster.
As
long as Ritual monsters are in the
Main Deck, they cost a lot!
Only when this pops out via
Advanced Ritual Art is it a
little unfair that this could
theoretically nuke so much of what
you worked for.
The last effect is only
marginally helpful and again seems
misplaced: if players did find a way
to abuse this, should you be risking
an ATK boost for the card?
For each monster snuffed via
its effect,
Garlandolf gets an extra 100
ATK.
(Un)fortunately, this is too
small to be of consequence: it will
take at least three monsters nuked
to really get the ATK into shape.
This card even gets an extra goody:
its Ritual Spell has a bonus effect
that is triggered by removing it
from your Graveyard during your main
phase.
Unfortunately it will only
rarely help, so I’d be tempted to
stick to
Advanced Ritual Art and
Contract with the Abyss.
Ritual of Destruction, when
removed, enables you to send
monsters your Ritual monsters
destroy in battle to the top of the
deck.
Thing is with the effect
Garlandolf, you should be aiming
to clear the field and attack direct
anyway.
With a name that is a fusion
synthesis of
Garland
from Final Fantasy and
Ganondorf of the Legend of
Zelda, I hoped for more.
Ratings
Traditional:
1/5
Advanced:
2/5
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