Card Game
Card of the Day
TCG Fan Tips
Top 10 Lists
Banned/Restricted List
Yu-Gi-Oh News
Tourney Reports
Duelist Interviews
Featured Writers
Baneful's Column
Anteaus on YGO
General Zorpa
Dark Paladin's Dimension
Retired Writers
Releases + Spoilers
Booster Sets (Original Series)
LOB |
MRD |
MRL |
PSV
LON |
LOD |
PGD |
MFC
DCR |
IOC |
AST |
SOD
RDS |
FET
Booster Sets (GX Series)
TLM |
CRV |
EEN |
SOI
EOJ |
POTD |
CDIP |
STON
FOTB |
TAEV |
GLAS |
PTDN
LODT
Booster Sets (5D Series)
TDGS |
CSOC |
CRMS |
RBGT
ANPR |
SOVR |
ABPF |
TSHD
STBL |
STOR |
EXVC
Booster Sets (Zexal Series)
GENF |
PHSW |
ORCS |
GAOV
REDU |
ABYR |
CBLZ |
LTGY
NUMH |
JOTL |
SHSP |
LVAL
PRIO
Starter Decks
Yugi |
Kaiba
Joey |
Pegasus
Yugi 2004 |
Kaiba 2004
GX: 2006 |
Jaden | Syrus
5D: 1 | 2 | Toolbox
Zexal: 2011 | 2012 | 2013
Yugi 2013 | Kaiba 2013
Structure Decks
Dragons Roar &
Zombie Madness
Blaze of Destruction &
Fury from the Deep
Warrior's Triumph
Spellcaster's Judgment
Lord of the Storm
Invincible Fortress
Dinosaurs Rage
Machine Revolt
Rise of Dragon Lords
Dark Emperor
Zombie World
Spellcaster Command
Warrior Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Underworld Gates
Samurai Warlord
Sea Emperor
Fire Kings
Saga of Blue-Eyes
Cyber Dragon
Promo Cards:
Promos Spoiler
Coll. Tins Spoiler
MP1 Spoiler
EP1 Spoiler
Tournament Packs:
TP1 /
TP2 /
TP3 /
TP4
TP5 /
TP6 /
TP7 /
TP8
Duelist Packs
Jaden |
Chazz
Jaden #2 | Zane
Aster | Jaden #3
Jesse | Yusei
Yugi | Yusei #2
Kaiba | Yusei #3
Crow
Reprint Sets
Dark Beginnings
1
| 2
Dark Revelations
1 |
2 |
3 | 4
Gold Series
1 | 2 | 3 | 4 | 5
Dark Legends
DLG1
Retro Pack
1 | 2
Champion Pack
1 | 2 | 3 | 4
5 | 6 | 7 | 8
Turbo Pack
1 | 2 | 3 | 4
5 | 6 | 7
Hidden Arsenal:
1 | 2 | 3 | 4
5 | 6 | 7
Checklists
Brawlermatrix 08
Evan T 08
X-Ref List
X-Ref List w/ Passcodes
Anime
Episode Guide
Character Bios
GX Character Bios
Video Games
Millennium Duels (2014)
Nighmare Troubadour (2005)
Destiny Board Traveler (2004)
Power of Chaos (2004)
Worldwide Edition (2003)
Dungeon Dice Monsters (2003)
Falsebound Kingdom (2003)
Eternal Duelist Soul (2002)
Forbidden Memories (2002)
Dark Duel Stories (2002)
Other
About Yu-Gi-Oh
Yu-Gi-Oh! Timeline
Pojo's YuGiOh Books
Apprentice Stuff
Life Point Calculators
DDM Starter Spoiler
DDM Dragonflame Spoiler
The DungeonMaster
Millennium Board Game
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's Yu-Gi-Oh Card of the Day
|
|
Sun Dragon Inti
#ABPF-EN042 text
Card Ratings
Traditional: 2.00
Advanced:
3.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 04.01.10
Back to the main COTD
Page
|
General Zorpa |
Sun Dragon Inti
This is one of the vaunted new Aztec cards that were
released in ABPF. It is a level 8 LIGHT Dragon
Synchro with 3000 ATK and 2800 DEF and requires a
specific Tuner of Fire ANt Ascator. The stats are
actually dead on great for it's level, annd Ascator
is not so hard of a Tuner to use to bring it out.
The effect however is quite abysmal. When it dies in
battle, you destroy the monster it battled with and
then you inflict damage to your opponent equal to
half of that monster's ATK. Then, during your
standby phase, you can Special Summon a Moon Dragon
Quilla if Inti was destroyed during the previous
turn.
It has some cool interactions, and could be fun to
play around with, but a well-timed D.D. Crow sends
it packing. Also it is likely not going to die in
battle unless Honest or Kalut are in the mix, so it
is not the best effect.
You could actually do some cool things with Imperial
Iron Wall in order to protect it from things like
that. You can get some loops going with Quilla, but
the best way to do that is with Gale Dogra, and that
gets expensive lifepoints wise.
Traditional-1/5
Advanced-2.5/5 |
Freeza |
Sun Dragon Inti …
This is an interesting new Synchro monster, that may
be better than it seems at 1st glance. First off –
it’s a powerhouse. 3000 ATK is on par with the best,
while coupling that with a 2800 DEF is pretty
incredible. Most monsters don’t get those goods.
However, that could work against the Sun Dragon,
when u look at its effect. When it is destroyed by
battle and sent to the Graveyard, u destroy the
monster that destroyed it and inflict damage equal
to half the monster’s attack. Not TOO shabby, in
that a monster will have to be over 3000 ATK to kill
this beast, so your opponent will be taking at LEAST
1501 points of direct damage from this effect. The
problem is that most people don’t rely upon battle
to solve problems this big. They’ll kill the Sun
Dragon with a spell or trap or monster effect.
Sucks, right? … Well, not so fast! The Sun Dragon
has 1 more trick. When it is destroyed (regardless
of how), during the next turn, u can special summon
the Moon Dragon from your graveyard. The Moon
Dragon isn’t as strong as the Sun Dragon, but it has
its own bite to it, and if u lose the Moon, Sun
Dragon can come back again. Essentially, if u can
get the Sun Dragon and the Moon Dragon, u can keep
looping them to continually have one or the other of
these pretty strong monsters on the field. Not bad
at all.
The trick will be in the card rulings … Do either of
them have to be successfully summoned 1st, before u
can resurrect them from the graveyard? – That makes
a difference, as there are shortcuts for putting
Extra deck monsters in your graveyard without having
to summon them, which would help speed up, and
thusly justify the usage of these cards.
Nevertheless, it would take an interest and
dedication to the Sun Dragon (and obviously the Moon
Dragon as well, as there is little point in either
by themselves) to make room for them in your Extra
deck, cuz they also each require specific Tuners to
get them out. Kinda a pain in the neck, but would
probably be a fun deck to try.
Traditional: 3/5
Advanced: 3.5/5
- FREEZA
|
N o V a |
So now we get into the
"Inca" archetype. Inca is a deck based on Director
Goodwin's dark signer deck, which focuses mainly on
Sun Dragon Inti and Moon Dragon Quilla. Sun Dragon
Inti when destroyed in battle destroys the monster
that destroyed it and inflicts damage equal to half
the monsters attack points that destroyed it. Also
if it is destroyed you can bring back Moon Dragon
Quilla during your standby phase. Its a light
attribute so you can use it with Honest, and its not
hard to summon it due to the Inca deck utilizing
Oracle of the Sun and you can use other cards like
Cyber Dragon to help get Inti out faster. I
personally haven't tried the Inca deck, but it
definitely looks interesting, and if you do decide
to build Inca you will definitely need Inti and
Quilla.
Traditional: 3/5
Advanced: 2.5/5
|
Otaku |
Sun Dragon Inti
starts out with two strikes against
it in my book: it’s a Level 8
Synchro (already have several “must
run” of those) and it requires a
specific Tuner (and it isn’t even a
“good” one).
Going for it, it is Light (Honest
is so broken, I am stunned more
people don’t think so) as is 3000
ATK and even 2800 DEF (since hey,
getting shifted to DEF position
happens).
It has two effects: first if
something actually does kill it in
battle, its effect nukes that
monster and does damage equal to
half said monsters attack while it
was on the field.
However it is destroyed, on
your next Standby Phase, you can
then Special Summon a
Moon Dragon Quilla from your
Graveyard.
No.
It sounds great, but it will
take a whole deck dedicated to it to
ensure you get it out in a timely
manner and get the effects.
Best case scenario you create
such a deck, and it works and… then
everyone side decks a lot of great
cards to counter it.
There are a lot of annoying
cards that can, and that is the
problem.
I’d focus on the easier to use yet
more effective Synchro monsters.
Ratings
Traditional:
1/5
Advanced:
2/5
|
-SF- |
Sun Dragon Inti:
Well, this card makes a cool combo with it's
partner, Moon Dragon Quilla. Basically, the two
cards are protected from destruction with each
other, and hurt your opponent/reward you for
destroying them with card effects. The main problem
I see with the deck (and yes, they take their own
deck), is that it's going to be pretty hard to get
one in the graveyard and another on the field with
the speed of all the other decks running around, and
the deck will probably never be competitive.
Nevertheless, these two cards make a cool combo
together.
Traditional: 1/5
Advanced: 3/5
|
Mark
Howard |
Sun Dragon Inti
This is one of Goodwin's cards... Derp derp? It's
the center of Incan decks, which focus on the Inti/Quilla
loop; when one Dragon is destroyed, it revives the
other. They can be hard to make at times, but easy
other times. I've never used or seen a good Inca
deck in action, though. Inti has a great burn
effect, but there are better Synchros if you don't
have the Moon Dragon out or in the Grave already, so
you need to act very fast to get both Dragons out
there. Sadly, though, because of the specific Tuners
and level differences, you can't hop from Quilla to
Inti.
The loop is also easily broken by Compulsory
Evacuation Device, Phoenix Wing Wind Blast (what a
train wreck of a name), Raiza, Brionac, etc., which
renders all of your work useless. You can't get
around that except by using Solemn Judgment, Divine
Wrath, etc., which will just deplete your resources
even more. The deck is strong, but can be played
around.
2.5/5
Art: See what I mean? This guy's ridiculous.
Fun Fact: The Incans were ancient people who lived
in what is now Chile.
Tomorrow: It's sort of obvious... |
Dark Paladin |
Thursday
Sun Dragon Inti & Moon Dragon Quila
The latter is actually tomorrow's card but it's hard
to review one without the other as they pretty much
play off each other, and cycle and recycle each
other, at least they certainly can. A friend
of mine actually plays a Deck with these two
monsters with reasonable success.
Sun Dragon Inti
Level 8 Synchro Monster
Light-Dragon
3000 attack 2800 defense
Fire Ant Ascator + 1 or more non-Tuner monsters
When Sun Dragon Inti is destroyed by Battle and sent
to the Graveyard, destroy the monster that destroyed
this card, and inflict damage to your opponent equal
to half that monster's attack. That would be a
lot, so one would think, as we have a monster with
3000 attack points.
If this card on the Field is destroyed, during the
Standby Phase of your next turn, you can Special
Summon one "Moon Dragon Quilla" from your Graveyard.
Now, first, obviously you only get the monster
destruction and burn effect if this card gets
destroyed by Battle. You do get the Moon
Dragon Special Summon as long as this card is
destroyed.
Now...
Moon Dragon Quilla
Level 6 Synchro
Dragon-Dark
2500 atk 2000 def
Supay + 1 or more non-Tuner monsters
When this card is selected as an attack target, gain
Lifepoints equal to half the attacking monster's
attack. If this card on the Field is
destroyed, you can Special Summon one "Sun Dragon
Inti" from your Graveayrd. So they obviously
compliment each other very well.
Moon Dragon Quilla isn't quite as restrictive as the
other half, as you get the Sun Dragon simply by
being destroyed, as long it exists in the Graveyard.
You gain Lifepoints here, instead of burn and
destroy. But you can continue to cycle so long
as they aren't removed from your Graveayrd.
Ratings:
Traditional: 3/5
Advanced: 4/5 |
Greg |
Sun Dragon Inti:
Well, this card makes a cool combo with it's
partner, Moon Dragon Quilla. Basically, the two
cards are protected from destruction with each
other, and hurt your opponent/reward you for
destroying them with card effects. The main problem
I see with the deck (and yes, they take their own
deck), is that it's going to be pretty hard to get
one in the graveyard and another on the field with
the speed of all the other decks running around, and
the deck will probably never be competitive.
Nevertheless, these two cards make a cool combo
together.
Traditional: 1/5
Advanced: 3/5
|
|