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Pojo's Yu-Gi-Oh Card of the Day
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Reptilianne Naga
#ABPF-EN017 This card cannot be destroyed by battle. The ATK of any monster that battles this card becomes 0 at the end of that Battle Phase. During your End Phase, change this face-up Defense Position card on the field to face-up Attack Position.
Card Ratings
Traditional: 1.60
Advanced:
1.75
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - 03.08.10
Back to the main COTD
Page
|
General Zorpa |
Reptilianne Naga
Welcome to a new week of reviewing cards! Today's
card is Reptilianne Naga, A level 1 DARK Reptile
with 0 ATK and 0 DEF. These stats are not as bad as
you would think, as both CCV (Traditional) and
Offering to the Snake Deity can use it for tributes.
The effect is that it cannot be destroyed in
battle and any monster that it battles with has it's
ATK and DEF become 0. Then, if it is in face-up
defense position at the end of your turn, it
switches to ATK position.
The effects are actually pretty good. Naga is
really the easiest way to get 0 ATK monsters to your
opponent's side of hte field for the rest of the
Reptilianne monsters effects to work. SHe can also
stall pretty well, but Blackwings and Gladiators
with have a field day with her.
As it is Reptilianne decks are just not there
yet. There are plenty of other monsters that
actually work better than Naga, even for stalling
and they do not really see play.
Traditional-1/5
Advanced-1/5
|
Freeza |
Reptilianne Naga …
I like this little card. Of course – I’m a bit
biased, since I’ve been having a lot of fun with my
Reptilianne deck lately, and she’s a nice part of
it. Forget her stats. She is what she is.
Reptilianne monsters use and abuse the zeros, so for
her at level 1, she’s what u would expect her ATK
and DEF to be. Monsters that cannot be destroyed by
battle, are usually pretty good, but her added
effect of reducing any monster that tries to touch
her to a 0 ATK as well gives her an extra boost. He
downside is that she can’t remain hidden in DEF
mode. At the end of your turn, she swings into
attack mode. But then again – its probably for the
better. A monster that cannot be destroyed is
useless to attack while it is in defense mode.
However, if she is ATTACK mode, then your opponent
has a choice to make. She becomes a tempting target.
They can at least dish out damage even if their
monster loses all their strength afterwards. But
watch out for the “anti-swarm”. If your opponent has
a bunch of monsters on the field, NOT being able to
destroy NAGA could work in their favor. Opponent
monsters can all brutalize HER since she’ll stay on
the field and take it, instead of being destroyed
and your opponent the having to attack a STRONGER
monster,
All in all, I think she is a pretty good help and
addition to Reptilianne Deck. Let her be useful as a
temporary wall, but don’t leave her on the field for
too long. U’ll regret it.
Traditional: 3/5
Advanced: 3/5
- FREEZA
|
N o V a |
Reptilianne Naga, interesting looking card...
cool but interesting. Anyways, Naga is a level one
dark monster, no attack and defense points that
switches herself to attack position during your end
phase if she is in face up defense position, she
cannot be destroyed in battle and any monster that
battles her has its attack become 0 at the end of
that battle phase. Its an alright effect and shes
really easy to summon out. Damage = Reptile is a
nifty little continuous trap that lets you special
summon a Reptile-Type monster from the deck that has
an attack equal to or is lower than damage you take
in a battle involving a Reptile-Type monster, this
mean's you can summon a second Naga off of Damage =
Reptile's effect, since it has 0 attack points.
Originally this was to bring Vennominion from the
deck to the field to easily summon Vennominaga. But
as you can see Reptilianne Naga can also be easily
summoned off of Damage = Reptile. The funny thing
is, Reptilianne Naga combo'd with Damage = Reptile
works another way. Since Naga basically has to
remain in attack position, with no attack points
you're bound to take heavy damage. This allows easy
access to multiple Reptile-Type monsters in your
deck. Which would be pretty cool. Another, bigger
combo would be something along the lines of Battle
Mania, Waboku and Naga. Battle Mania forces all
their monsters to attack Naga, and with Waboku you
take no damage. This makes their monsters have 0
attack points. Another interesting thing is that
Naga is unaffected by Venom Swamp. Its original
stats are 0/0, therefore no attack points can be
taken off and without being able to go down to 0
attack points by Venom Swamps effect, it cannot be
destroyed by Venom Swamp. There are many interesting
ways to use this card. Maybe something worth playing
around with, but at the moment I don't exactly see
Reptiliannes doing much of anything. It was pretty
much the same with the Venom decks that people tried
to make work at the first jump they were legal at.
But who knows, maybe things will turn out
differently this time.
Traditional: 1.5/5
Advanced: 1/5
|
Otaku |
Name:
Reptilianne Naga
Level:
One
Attribute:
Dark
Type:
Reptile/Effect
ATK:
0
DEF:
0
Text:
This card cannot be
destroyed by battle.
The ATK of
any monster that
battles this card
becomes 0 at the end
of that Battle
Phase.
During your
End Phase, change
this face-up Defense
Position card on the
field to face-up
Attack Position.
Reptilianne Naga
is another female (I think) monster
that has suitably disturbing
artwork.
I mean, cover up the cutesy
girl face, and you have a fairly
respectable snake monster.
Cover up the snake head and
you have a creepy/cute (more the
former than the latter) snake girl
to make cat girl fans look less
weird.
Together you have a fearsome
looking monster with two heads in
the disturbing “one growing out of
the other” manner.
As for the actual merits of the
card, it is part of the
Reptilianne family, gaining
access to their (still shallow)
support pool.
It is Level 0ne, and there is
a tiny amount of support just for
that Level, plus the usual low level
support.
This can also be handy if you
just need to level off a Synchro
Monster, though a pain if all you
have is this and a Tuner.
Being a Dark monster is
great, and you should be looking at
the Reptile support to flesh out the
Reptilianne support.
The ATK and DEF are 0.
While easy to search, it
tells us this card is to be played
for its effects alone.
The card has three effects.
The first and best is that it
cannot be destroyed by battle.
You cannot hide behind it
without help due to another of its
effects: if it is in face-up Defense
Position during your End Phase, it
will kick itself into Attack
Position.
The effect that shows it is
clearly a
Reptilianne monster is that it
zeroes out the ATK of any monster it
battles.
Unfortunately that doesn’t
happen until the end of the Battle
Phase.
That’s disappointing:
obviously if it was during the
Damage Step, you could suicide
anything with it.
If it was after the Damage
Step, at least something else could
follow up and smash the zeroed out
monster.
I can’t say I expect to see much of
this card unless
Reptilianne gets more support.
What they have, even when
combined with Reptile support,
suffers from not doing enough.
If you’re going to the
trouble of zeroing out a Monsters
attack… why not run a card that can
kill it for less?
There are a lot of potential
combos available for this card, like
using
Spirit Barrier so you take no
damage from battle, or
Battle Mania so that ever
face-up Monster your opponent
controls has to slam into it.
In the end it seems like a
lot of effort for little gain.
I’ll be happy if I am wrong, and
this card breaks open the
Reptilianne decks.
I just don’t see it, though.
Tomorrow’s CotD might help…
Ratings
Traditional:
1/5 – Not even a bonus for being
Dark.
Advanced:
2/5 – This is a score for use in
Reptilianne decks: even there I
think there are better options.
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