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Pojo's Yu-Gi-Oh Card of the Day
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Chaos Goddess
#TSHD-EN044 1 LIGHT Tuner + 2 or more non-Tuner DARK monsters.
Once per turn, you can send 1 LIGHT monster from your hand to the Graveyard to select 1 Level 5 or higher DARK monster from your Graveyard. Special Summon that monster. It cannot be used as a Synchro Material monster.
Card Ratings
Traditional: 1.75
Advanced:
1.80
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - May 18, 2010
Back to the main COTD
Page
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Dark Paladin |
Tuesday
Moving from Tuner to Synchro, we come to Chaos
Goddess, a Level 8 Synchro Monster, who is a Fairy,
and Light attributed, with 2500 attack and 1800
defense. She is Synchro Summoned with one Light
Tuner and two or more non-Tuner Dark monsters...
Now, right away, regardless of how good this card
may be, you have to realize, you can't just throw
some Light Tuners and Dark Monsters into your Deck
and expect to pull this off. She needs her own Deck
to flourish, but is she worth building a Deck
around? I think she is...
Once per turn, you can send one Light monster
from your Hand to the Graveyard to Special Summon
one Level 5 or higher Dark Monster from your
Graveyard. You can't use that monster for Synchro,
but if you're using the right Dark monsters, this
could be great. Besides, the 2500 attack is a good
thing too.
The beauty part here is that you could use a
pretty wholesome Dark deck while using some powerful
Counter Fairy cards of the such (or
something) and still pack in a handful of Level 5
and above Dark monsters.
Ratings:
Traditional: 3.25/5
Advanced: 4.25/5
Art: 4/5
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General Zorpa |
Chaos Goddess
This card is an ok OCG import. I dunno if it is
worht the SCR rarity, but there yah go. She starts
of with the stats of being a Synchro, and is a LIGHT
level 8 Fairy with 2500 ATK and 1500 DEF. It does
need a specific Tuner thoguh, a LIGHT one. It also
needs 2 or more Non-Tuners. Those last requirements
right there are the deathblows to the card. A
Synchro that specific needs to win the game if you
are going to go through the effort to bring it out.
And the effect does not do what is needed. You
send a LIGHT monster in hand to Special Summon a
level 5 or Higher DARK monster from your graveyard
and you can't SYnchro with that monster.
A lackluster effect on a Synchro that is REALLY
hard to get out does not a good card make. If it had
been generic, it would have seen play, but as of
right now, it is just too hard to bring out and
nothing really works well with it.
Traditional-1/5
Advanced-1/5
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N o V a |
Chaos Goddess. Now at first this may seem rather
difficult to summon, but there are some rather easy
to use Light tuner monsters you can use to help
synchro summon it. It would be better if it was 1 or
more Dark non-tuner monsters, because then you could
simply do Chaos-End Master with Sphere of Chaos, but
its summoning requirements aren't really that big of
a deal. Now its effect, once a turn you can send a
Light monster in your hand to the graveyard to
select a level 5 or higher Dark monster and special
summon it from the graveyard. It just cant be used
as a synchro material for another synchro summon.
This is actually a pretty decent effect, considering
there are a lot of good Dark monsters that are level
5 or higher, and you can also bring back Dark
synchro monsters from your graveyard, so long as
they were properly summoned. Colossal Fighter, Red
Dragon Archfiend and a few others are good examples.
Getting Chaos Goddess out may appear to be a
challenge to some people, but if you can get it out,
depending on how your deck is built, this card can
do wonders for you.
Traditional: 2/5
Advanced: 2/5
|
Mark
Howard |
Chaos Goddess is the newest direct-Chaos support
card, not seen since the start of WW2. There really
isn't much I can say about this card... Basically,
to make your own Chaos Goddess, you just take a
potentially useful card, and give it a thousand
downsides.
You have to somehow make this level 8 Synchro
with 3 monsters, the Tuner being Light, and the
other two being Dark. As if that wasn't hard enough,
you can only use her effect once per turn, and you
need to discard a Light monster. The monster you
summon has to be a level 5 or higher Dark, and it
can't be used for a Synchro Summon. So... Is there
anything Chaos Goddess can actually do?
1/5
Art: At least she's not orange.
Fun Fact: Fullmetal Alchemist is pure win.
Tomorrow: Bzzt.
|
Freeza |
Chaos Goddess ...
What a waste of a secret rare. U see a secret
rare Synchro with the word "Chaos" in the title and
u think ur in for something good, right? ... This
card fails on so many levels I almost don't even
know WHERE to begin. It's got 8 stars but only 2500
ATK ... Stardust gets away with that crap, but its
got a terrific effect and ridiculous survivability.
Most other monsters? - that 2500 sucks ...
especially when u also look at the requirments to
even synchro Chaos Goddess in the first place - 1
light Tuner and another 2 dark monsters ... Annoyed
yet? ... Well, u will be once u actually get to her
effect - Cuz now u have to ditch yet ANOTHER card
from your hand (and it has to be a light monster) in
order to special summon a level 5 or higher Dark
monster from your grave ... so u dont have the
freedom to special summon a light monster if u
choose, AND the Dark monster has to be at least a
level 5 or above ... uhg ... Fail. Fail. Fail.
She's pretty, but this is an abysmal card.
Traditional: 1/5
Advanced: 1/5
- FREEZA
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