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Pojo's Yu-Gi-Oh Card of the Day
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Trust Guardian
#TSHD-EN009
This card cannot be used as Synchro Material Monsters except for the Synchro Summon of a Level 7 or higher Synchro Monster. Once per turn, that Synchro Monster cannot be destroyed by battle. Each time this effect is applied, that Synchro Monster loses 400 ATK and DEF at the end of the Damage Step.
Card Ratings
Traditional: 2.00
Advanced:
2.00
Ratings are based on a 1 to 5 scale
1 being the worst.
3 is average.
5 is the highest rating.
Date Reviewed - May 27, 2010
Back to the main COTD
Page
|
Jae Kim
Blog:
Go-YGO.com |
Trust Guardian
This is a pretty solid tuner that can form a very
viable deck type by itself. The idea of the Trust
Guardian deck would be to create some very powerful
Synchro monster (such as Thought Ruler Archfiend or
Stardust Dragon). The effect of Trust Guardian would
then make the card insanely powerful and almost
impossible to destroy.
I haven't exactly thought up all the components
required to make such a deck. I would assume even a
Deep Sea Diva engine (to make Catastor or Android on
turn one and pass) along with Cyber Dragons would
form a possible basis at the start. A Trust
Guardian-based deck could probably win a locals and
even have a decent showing at a regional. If the
format ever slowed down, perhaps I will tinker with
it at some point.
T: 3.5/5
A: 3.5/5 |
Freeza |
Trust Guardian ...
Oh man. Instant fail.
3 star monster. No attack. Nothing particularly
special about the monster itself. Just a Tuner that
gives an ability to the monster it Synchros for ...
and not even a very good one. First off - it can
only do it for a Synchro monster level 7 or higher.
Restrictions on a card that's kinda crappy to begin
with? ... Yeah, good start ... Anyway - said Synchro
monster, once per turn cannot be destroyed by
battle. Uh-huh ... And HOW many level 7 or higher
Synchro monsters do people resort to trying to
destroy by battle? ... Yeah, pretty much none. The
only exception is Stardust Dragon. His power
protects him from getting bustigated by effects, but
everything else? Opponents will use a spell, trap,
or effect monster to deal with your Synchro. And if,
for whatever reason your opponent is resorting to
trying to fight over your Synchro monster, Trust
Guardian sees to it that your monster that survives
battle destruction once per turn becomes even WEAKER
than it was in the first place, each time it does
it. So what f'n good is this thing?!
If it could, once per turn, protect your synchro
from being targeted or destroyed by effects ...
well, it would be somewhat better ... but its not,
so ...
yeah.
Traditional: 1/5
Advanced: 1/5
- FREEZA
|
Otaku |
Trust Guardian
is a Level 3 Light…
Okay, between the Attribute (and
card it implies) and the shape of
his head, I am already terrified of
this card.
I won’t go into detail in
case it’s just an example of my
warped mind.
Back on topic, it’s a Level 3
Light/Fairy/Tuner.
Being Level 3 is normally
good, but hurts in this case because
the card specifies it has to be used
for a Level 7 or higher Synchro
Monster.
So you have to have a single
Level 4 or 5 Monster or six levels
worth of smaller Monsters to pull
off a Synchro Summon.
This can prevent the
fantastic comebacks we are used to
from floaters and other Tuners.
Being Light is possibly the
best Attribute in the game.
Honesty really is the best
policy and I almost feel bad for
wanting to ban a card named after
the character trait I want to
encourage.
Being a Fairy is more a
matter of which Type Support to use
than being good or bad.
The 0 ATK means that
Honest can only force a suicide
instead of trading for an attacking
Monster, but also means this card
can be searched out quite easily
with
Sangan,
Shining Angel, and
Nova Summoner.
The 800 DEF is better than
anything lower, I suppose, and at
least means your opponent can’t kill
it with
Treeborn Frog or
Spirit Reaper.
The actual effect of the card lays
an effect on a Synchro Monster you
use this Tuner for: once per turn it
can’t be destroyed in
Battle.
It isn’t an optional effect,
and it has a cost: the Monster loses
400 ATK and DEF.
Honestly it looks like too
much for an effect that shouldn’t
often matter: most Level 7+ Synchro
monsters are going to be on the
bigger side and thus hard to destroy
in
Battle.
Dropping the ATK and DEF
makes it easier for the next attack
to destroy you (as long as it’s the
same turn).
Plus, the best card I can
think of to protect with its effect
is
Stardust Dragon… and
Stardust Dragon will lose the
protection once it does its
self-sacrificing trick.
Ratings
Traditional:
1/5
Advanced:
1.5/5
|
Mark
Howard |
Trust Guardian is a
somewhat interesting Tuner. Although you can only
make Level 7 Synchros out of him (which doesn't
really matter because he's Level 3), the Synchro can
avoid being destroyed in battle at the cost of 400
ATK and DEF. This isn't actually very useful at all,
because that effect isn't going to be applied to
much use. Your monster can already be beaten by the
opponent, and when its stats go down, it'll just get
worse. Black Rose Dragon could work with this, but
it only hits Defense-position monsters.
You're much better off using a level 3 Tuner whose
effect will actually benefit you, like Gale the
Whirlwind.
2/5
Art: Reminds me of Majestic Dragon, which isn't a
dragon.
Fun Fact: Shreddder has three d's in it.
Tomorrow: Let's see someone make an awesome hat out
of this one.
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