Magic Cylinder
is one of those odd cards that are
“kind of” overpowered, but before I
delve into what I mean by that I’ll
cover the basics.
Magic Cylinder is a Normal Trap,
but since it has a specific
activation requirement (when an
opposing monster attacks) it won’t
enjoy the versatility such cards
otherwise enjoy.
The effect is two fold:
negate the attack of the monster
that enabled you to activate
Magic Cylinder in the first
place, and then inflict damage to
your opponent’s Life Points equal to
the ATK of said monster.
The general rulings for it
are that the negated attack is still
considered to have attacked and
can’t change its Battle Position,
though a monster with multiple
attacks is just considered to have
used up one of them.
Monsters such as
Goblin Attack Force,
Spear Dragon, etc. will
not have their positions changed
because apparently their attack has
to reach the Damage Calculation for
that effect to trigger.
The damage is equal to the
monster’s current ATK, and while
that’s still a bit ambiguous I think
that means at resolution: if
something is chained to
Magic Cylinder that chances the
ATK of the monster targeted by
Magic Cylinder that could still
lower/raise the ATK in time to alter
the damage done by
Magic Cylinder.
This is further supported by
the last ruling: if something gets
rid of the attacking monster
(destroys, bounces, etc.) then
Magic Cylinder does no damage.
It doesn’t state what happens
if the monster if flipped facedown:
I’d think that’s also work since you
technically can’t check its current
ATK and they normally don’t have you
“remember” that kind of information.
Now,
Magic Cylinder is a card that
can end a game: it does actual
damage!
It
can do significant damage by turning
some behemoth your opponent tries to
slam you with back against them.
I’ve blown a sure win before
showboating and crashing into this
card when I thought “no one” ran it.
1000 points of damage isn’t a
horrible return for a card and you
aren’t likely to stop anything
smaller than that.
Indeed,
quite a few monsters tip the scale
at the 2000-3000 ATK range anymore.
The problem is that many of
the biggest monsters won’t ever have
to worry about this card.
Some have built in protection
from effects (targeted, Trap, or in
general).
Some have destruction effects
that allow them to nuke this before
it can go off.
Most decks run ample
Spell/Trap destruction or Trap
negation, and usually to protect
something big and powerful that is
the focus of the deck.
All these reasons can make
getting it off hard, but then again
don’t stop people from running other
Traps with similar timing
restrictions.
That is what actually hurts
this card the most: it’s bumped out
of decks in order for said decks to
run even more potent cards.
If it is this or
Mirror Force, I am running
Mirror Force.
Even ignoring “super Traps”
like that, more mundane ones like
Bottomless Trap Hole,
Dimensional Prison, and
Sakuretsu Armor are just a
little bit better.
Why is that, when they don’t
have the capacity in and of
themselves to win games while
Magic Cylinder does in the same
circumstances?
Early game
Magic Cylinder falls flat: your
opponent looses one attack and loses
LP that they can afford to lose,
that they might even have been
willing to pay to have saved that
monster from one of four pieces of
monster removal I just listed.
Mid to late game is when
Magic Cylinder is suddenly worth
running, when your
Mirror Force and
Torrential Tribute are already
in the Graveyard and your opponent
is getting a bit more brazen to push
for the win, that is when
Magic Cylinder shines as your
opponent loses not their monster but
their remaining LP and the duel.
Ratings
Traditional:
1/5
–
Too much destruction and
Ring of Destruction is legal
here.
Advanced:
3.25/5
–
I say the card is practically broken
and yet I barely score it above a
three.
The reason comes from all the
monster destruction I consider to be
even more overpowered.
Aesthetic:
3/5
– My main regret is that it is a
general card: I really wish this was
Spellcaster support (fitting its use
in the show) in which case my one
concern that it would become a
staple “burn’ card in the absence of
monster destruction would be
soothed.
I am still selling my former
collectables on eBay. I’ve had
a lot of hobbies over the years, so
at various times I’ll have comic
books, manga, action figures, and
video games on the auction block.
You can take a look at what’s up for
bids
here. Just a reminder,
Pojo is in no way responsible for
any transactions and was merely kind
enough to let me mention the
auctions here. ;)