Snipe Hunter
is our penultimate review for this
“lessened restrictions” week.
It is a Level 4 Dark/Fiend,
allowing it to fit into a variety of
decks but giving it access to the
very potent support that exists for
Dark monsters.
It also enjoys a slight bump
in potency in Fiend decks, it that
really helps Fiend decks more than
it helps
Snipe Hunter.
It has 1500 ATK, which is a
bit low to function as a beatstick
but is still quite good as it makes
the card easy to search out via
Sangan and
Mystic Tomato, and to return to
hand from the Graveyard via
Dark Eruption.
The 600 DEF is quite low and
the only real blemish on its
otherwise impressive stats.
The stats are technically good only
so long as the effect is worthwhile.
Being easy to search doesn’t
help bad cards that much: they
require a strong effect or combo to
capitalize on that trait.
Snipe Hunter doesn’t disappoint:
you can discard one card from your
hand to select a card on the field.
You then roll a six-sided die
and if it comes up as anything that
isn’t one or six, you destroy the
selected card.
Related rulings are that the
uncertain nature prevents cards like
Destruction Jammer or even
Stardust Dragon from negating
the effect of a card like
Snipe Hunter, the proverbial
icing on the cake.
A two-thirds chance at
destroying a card just requires
“proper timing” to be great, and
“proper timing” is pretty easy to
calculate for this card.
If you have a single card you
can risk losing for no gain, you go
for it.
If
nothing is expendable, then you
don’t.
There might be a few obscure
scenarios where you would want to
waste a card with the effect and not
destroy something, just obvious
enough for me to waste time
mentioning, but realistically that
will the “bad” result you don’t want
to ever see.
It serves as a mild
deterrence from using the effect,
but only mild: like I said as long
as you aren’t going to lose next
turn due to a bad result and can
gain a reasonable advantage
(destroying something you couldn’t
just as easily and safely destroy
through battle, or enabling an
attack that will be for the win),
you’ll happily chuck quite a few
cards for the effect.
As there is no limit, this
card is very potent as it allows you
to exchange your hand for your
opponent’s field, roughly two-thirds
of the time.
So why did they drop its restriction
level so that you can now use two
per deck?
The reason is two fold, and
we’ve seen both aspects before even
in a single card:
Exiled Force.
Exiled Force is currently
allowed at three per deck, but
nothing has magically altered its
cost to make it more expensive to
use (in game terms) or significantly
diminish the number of targets.
Yes you’d have to worry about
more destruction negation, but they
kicked it off the list long before
that was the case.
No, what happened was the
deck that used it the most and got
the most use out of it fell out of
favor and the more general decks
found replacement options.
Now that Dark decks have had
many of their best tricks neutered
via the list and are no longer the
“cool” new thing, they are played
less and thus the cards in them
(like
Snipe Hunter) have less
opportunities to hit the field and
unfairly destroy some glorious
set-up a player worked hard to build
through simply throwing your hand at
it and not being
unlucky.
There are also some other,
good generic options that are just
as palatable to run, like
Brionac, Dragon of the Ice-Barrier,
or simply would rather take
something reliable and less card
intense even if it can only hit a
single card (and with potential
targeting restrictions), like
Smashing Ground.
This is underscored by the
fact that
Snipe Hunter is not large enough
to adequately protect itself from
retaliation on the next turn.
Like
Magic Cylinder yesterday, I
can’t help but find this card to be
over-powered to the point of being
unfair, even if it isn’t something
you should be running in all decks.
It isn’t that it is an
awesome end-all-card: on its own it
is nothing.
With some cards to burn in
hand, it’s a scourge when your LP is
critically low, and if you have even
a mild set-up to go with it, you
begin to feel the sting of fickle
fate.
You worked hard to build
something, to really play the game…
and your opponent just has to put a
decent monster into play, pitch one
card from hand, and not hit one or
six to rob you of it.
If you’re losing, it can
level the playing field, and if
you’re winning it can help you push
for game.
Just a little too good for
the general game’s good, even when
it’s fallen out of favor.
Of course, it just takes a
single new, good combo (or several
smaller, decent ones) to put it back
over the top.
Now for the card’s art and name: at
first I was going to say they fit
each other well but not really the
effect, but research shows I am
wrong.
A “snipe hunt” is a form of
practical joke where the experienced
local(s) sends a naïve or ignorant
newcomer to find something, usually
with bad information on where to
find it/how to catch it.
While traditionally it’s the
kind of prank you expect of
experienced campers or hunters
preying on newbies, you can see it
in a variety of settings: telling
people they can catch Mew without a
cheat code or device in any of the
core series Pokémon games I am
familiar with would be “sending them
on a snipe hunt”.
What changed my mind on the
name was learning that snipes are a
classification of wading bird
notoriously difficult to catch or
shoot, and that the skill required
shooting such a bird is where the
term “sniper” came from.
Now I tend to think the name
is good but the art is a bit off:
instead of such a silly looking
fiend, I’d rather have seen
something a bit more professional or
serious looking.
Seeing the card as a sniper
just needing ammo and a little luck
to lay waste to the playing field
seems pretty accurate: as good as
any sniper is, s/he is still
dependant on factors outside of
her/his control, such as the
weather.
Ratings
Traditional:
4/5
Advanced:
3.5/5
Aesthetic:
3.25/5
I am still selling my former
collectables on eBay. I’ve had
a lot of hobbies over the years, so
at various times I’ll have comic
books, manga, action figures, and
video games on the auction block.
You can take a look at what’s up for
bids
here. Just a reminder,
Pojo is in no way responsible for
any transactions and was merely kind
enough to let me mention the
auctions here. ;)