Dark Paladin |
Monday
Scrapstorm...this week we're looking at some Scrap
support cards, opening with this little Magic card.
I'm still trying to figure out if I like Scrapstorm.
You select a Scrap monster you control, send a Scrap
monster from your Deck to the Graveyard, and you get
to Draw one card. Then, the monster you
originally chose as a "cost" for this card, is
destroyed.
So you play this Magic card, discard a specific card
from the Deck, destroy a monster on your Field, and
Draw ONE card? That's at least a -2, even
though those monsters being in the Graveyard isn't
the end of the world. I don't see this as
being good, even in the most desparate of
situations. Theme Draw cards are good
sometimes (ie, Cards for Black Feathers), and
sometimes they aren't (ie, Scrapstorm.)
Ratings:
Traditional: 1/5
Advanced: 2/5
Art: 3.5/5 |
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Silly me, I thought we’d already reviewed this.
Scrapstorm is a Quick-Play Spell, the king of Spells!
Being Spell Speed 2 is a huge advantage, and
can make otherwise iffy effects versatile.
The effect of the card lets you select 1
face-up Scrap monster you control, then send a
Scrap monster from your deck the Graveyard, next draw a card, and
finally destroy the selected monster.
What a ride.
Let me bust out some rulings for the card
before commenting any further:
-
What should be obvious: selecting a
Scrap monster targets that
monster.
-
What should also be obvious: you
can’t activate this during the
Damage Step.
-
You can’t activate this card if you
only have one card left in your
deck.
-
None of the effects are
simultaneous: you select, send to
the Graveyard, draw, and then
destroy.
-
Drawing a card is dependant upon
sending a
Scrap monster from your deck to
the Graveyard.
-
If the targeted monster is no longer
face-up on the field when
Scrapstorm resolves, you still
send a monster to the Graveyard and
draw a card.
-
If the targeted monster is face-down
when this effect resolves, it is
still destroyed.
-
Inferred from the previous two,
selecting a monster must be a cost;
if it were part of the effect
nothing could change in the middle
of the effect to make the selected
monster facedown or otherwise unable
to be selected.
You can’t interrupt the
middle of a card effect.
Not a surprise we have this many rulings on the
basic usage of the card, given its complexity.
Beautiful complexity when you break it down.
Having to select a
Scrap
monster on your side of the field prevents it from
being splashed into mostly non-Scrap decks. I consider
that good as it should preserve play balance but it
is still restrictive.
Sending a
Scrap
monster from your deck to the Graveyard is good as
like many archetypes, it wants its monsters there.
Drawing a card is always good, though many
draw cards have so many restrictions or penalties
added in that you wouldn’t think so: this eliminates
the universal “cost a card from your hand” that all
cards have.
Again, since we are dealing with
Scrap
monsters and this card has
Scrap in
the name, instead of being bad this is good and sets
up for many combos.
What combos? If you have a
Scrap Goblin
in play, you can select it, send
Scrap Chimera
to the Graveyard, draw your card, and add
Scrap Chimera to your hand.
As long as you still have a Normal Summon
left, you can drop
Scrap Chimera
to revive
Scrap Goblin and Synchro Summon
Scrap
Archfiend!
Scrap
Beast and the upcoming
Scrap Soldier
can be substituted in (either during the initial
step or as the Tuner
Scrap Chimera
Special Summons) and bust out
Scrap Dragon
or the upcoming
Scrap Twin
Dragon, respectively.
So with a minimal set up a Quick-Play Spell
becomes a draw and a
Scrap
Synchro Monster.
Fantastic!
There are even some more useful tricks: you can
activate this in response to the various “remove
from play” cards to “save” a
Scrap
monster from being removed.
If it is something like
Bottomless
Trap Hole or
Dimensional
Prison, you even waste an opponent’s card as a
bonus.
For that matter any effect that would destroy a
Scrap
monster but not trigger the effect can be
neutralized by this card: your monster is still
destroyed but gets its
Scrap
effect, you send a
Scrap
monster from deck to the Graveyard, and you get to
draw to replace
Scrapstorm itself!
Ratings (In Scrap
decks)
Traditional: 2/5
Advanced: 5/5
Art: 5/5
I am still selling my former collectables on eBay.
I’ve had a lot of hobbies over the years, so at
various times I’ll have comic books, manga, action
figures, and video games on the auction block.
You can take a look at what’s up for bids
here. I had a complicated weekend
so expect a lot to be added midweek. Just a
reminder, Pojo is in no way responsible for any
transactions and was merely kind enough to let me
mention the auctions here. ;)
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Mark
Howard |
Scrapstorm
Opening Scrap week is one of the theme's best cards,
Scrapstorm. I'm going to try my best to go the whole
week without making a single s"crap" joke. Anyway,
this is essentially a tech-ish card, like Gemini
Spark, in that it has a lot of little effects. You
get to send a Scrap from your deck to your
graveyard, first of all. This set's up the deck's
main card - Scrap Chimera. It has a built-in Foolish
Burial!
You may think that blowing up your own monster is a
bad thing, but it's not. Destroy, say, Scrap Goblin,
and his effect goes off, letting you search for
another Scrap. Another Scrap . . . like the Scrap
Chimera you just set up for! Getting to draw another
card is like icing on the cake. But not generic cake
from the grocery store. More like
instant-Scrap-Dragon cake. Mmm.
4.5/5
Art: I love that mouse. I want it.
Fun Fact: Today's card is Scrapstorm.
Tomorrow: One time, there was only a storm on one
side of my yard.
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