Scrap Rage
is the final
Scrap card we look at this week.
It is a Normal Trap.
Normally being granted Spell
Speed 2 status in this matter
introduces a certain element of
versatility into the card’s
effect(s), but not in this case: it
begins with a restrictive clause
stating it can only be activated
during damage calculation, and when
a Defense Position
Scrap monster on the field is
being attacked.
If you meet both of those
conditions, said monster will get a
fat 2000 bonus to its DEF, which is
actually enough to matter half the
time.
Lastly, said
Scrap monster will be destroyed
at the end of the Battle Step.
This is actually good in many
cases since we are destroying a
Scrap monster with a
Scrap effect, likely triggering
its own
Scrap themed effect.
In theory, this could be handy: you
possibly inflict some solid
“reflection” damage while still
blocking an attack and triggering a
Scrap effect, when without this
card your
Scrap monster would die and said
effect wouldn’t trigger.
Realistically, that isn’t
going to happen as often as you’ll
like nor will it be a better option
than simple destruction or more
versatile ATK changing cards.
Do you really want to waste
deck resources “surprise shifting”
your
Scrap monsters into DEF position
after your opponent has declared an
attack?
No?
So your opponent has to want
to attack your DEF position
Scrap monsters and/or run the
appropriate cards to shift your
Scrap monsters for you (like
Enemy Controller).
Again, this is possible but
extremely unlikely.
Instead you’d have to try to
bait them into running into this,
and they’ll see it coming a mile
away.
Lastly, the most likely
Scrap monsters your opponent is
likely to risk attacking when they
are in Defense Position already blow
themselves up.
Scrap Goblin even protects
itself from being destroyed in
Battle;
so much of
Scrap Rage feels redundant.
Unless we see a lot more
Scrap Rock monsters to enable a
Scrap Rock deck where
Shrink and
Canyon could set up for mad
damage, just run
Waboku for general protection
from death-by-battle or
Sakuretsu Armor,
Dimensional Prison,
Bottomless Trap Hole, etc. to
blow up opposing monsters instead.
Due of the hit and miss nature of
Yu-Gi-Oh names, this is at least as
appropriate as rating the artwork.
This isn’t about the
technical merits of a cards name.
Things like being part of a
theme are part of the card’s actual
score.
I
am so tired of good cards getting
bad names, bad cards getting good
names, and random cards getting
random names that I must draw
attention to it.
In this case,
Scrap Rage fits fairly well.
The art feels a tad off (the
legs just don’t look right to me)
and cards with “Rage” in the name
are usually based on piercing
effects, making this feel a tad
misleading.
If the card was better, this
wouldn’t feel like such a waste.
Ratings
(In
Scrap decks)
Traditional:
1/5
Advanced:
1.5/5
Art:
3/5
Name:
3/5
I am still selling my former
collectables on eBay. I’ve had
a lot of hobbies over the years, so
at various times I’ll have comic
books, manga, action figures, and
video games on the auction block.
You can take a look at what’s up for
bids
here. Just a reminder,
Pojo is in no way responsible for
any transactions and was merely kind
enough to let me mention the
auctions here. ;)