Dark Paladin |
Tuesday
Let's go over some Starstrike Blast cards, that
may not be yet available, but it's time to move on.
Formula Synchron, is a Level 2 Synchro Monster,
Synchro Summoned with one Tuner and one non-Tuner
monster. This is a Light attributed monster with 200
attack and 1500 defense.
Let's take a second to discuss Level 2 Synchro
Monster...you have to use two monsters, obviously,
and one being a Level 1 Tuner (which is plausible
enough) and a separate Level 1 monster. Is it worth
it to play?
Well, when your Synchro Summon Formula Synchron,
you Draw one card from your Deck. Now, for an
awesome new ability, during your opponent's Main
Phase, you can Synchro Summon if you use said
Formula Synchron
(face-up.)
This is incredible, to be able to Synchro Summon
during your opponent's turn. Now, it's true, you
could (or even should) just perform the Synchro
Summon during your turn, and ignore this card
completely.
However, your opponent will likely dump a resource
to destroy/prevent you from using this, I like it :)
Ratings:
Traditional: 2.5/5
Advanced: 3.5/5
Art: 4/5
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Otaku |
Today we look at
Formula
Synchron.
The Yu-Gi-Oh Wikia indicates the set it was
released through in
Japan
won’t have an English equivalent release until
November.
Formula Synchron
is a Synchro Monster.
It competes for the Level 2 slot.
This slot is wide open, because this card
also creates that slot, making it the lowest Level
Synchro Monster currently available.
Unless they adopt the kooky negative-level
Monsters of the animé, this is likely to be the
lowest level Synchro Monster possible.
The obvious downside of being a Level 2
Synchro monster is that it can actually be a
challenge to summon: you need two Level 1 monsters
with only one being a Tuner.
Thankfully there are many Token monster
generating cards that can step in and ease the
challenge as well as
Treeborn Frog,
so the big thing is finding Level 1 Tuners worth
running, and making sure both groups fit into your
deck.
What do you get for doing this?
Formula Synchron is Light/Machine.
This is an established Attribute/Type
pairing, though the members in it due tend to be
specialized.
Still, no one can deny an
Honest
(or two!) coupled with a
Limiter
Removal, while challenging to pull off due to
restrictions, is often game winning.
With a mere 200 ATK, it will take such a
combo for this to give you any significant damage.
1500 DEF allows it to be a chump blocker,
soaking only one hit unless you’re fending off sub-beatstick
caliber monsters (like
Sangan,
Mystic Tomato,
Spirit Reaper,
etc.).
With stats like this, clearly you’d use this card
for the effects.
The effect being you can draw 1 card when it
is Synchro Summoned.
That won’t make me run the card, but it is
nice to have.
You give up a Tuner for it, but what is this?
It is a Synchro monster that is also a Tuner!
While we could fake that with previous card
combinations, the set this card debuted in brings
Synchro Tuners officially into the game.
So you can take a
Treeborn
Frog, a
Level 1 Tuner, mix them to generate a single card
and still be able to combine with another monster to
end with a larger, more useful Synchro monster.
This can be a pain when trying for a very
specific Synchro Monster, but is good for general
usage.
What makes it great for general usage is the last
effect.
Apparently common to Synchro Tuners, you may use
them to Synchro Summon during your opponent’s Main
Phase.
They, of course, must be used for the Synchro
Summon.
This is useful to allow you to adjust your field to
your opponent’s strategy far later than you normally
could.
Depending on the effective Spell Speed of this
effect, it could be not just good but great: if it
is Spell Speed 2 you could use it in response to
targeting effects to force them to fizzle, such as
using it to “dodge” a
Mind Control.
I will say this though: I don’t like the art.
It screams “I am a lazy Transformers
cosplayer!”
If you want an idea of how sweet this could
have looked, Google an image of Transformers
Classics Mirage.
This really seems like a card to consider.
On its own, it isn’t doing much.
It’s how it naturally flows into another
Synchro Summon while snagging you a draw that makes
it so useful, as well as of course bending the rules
so you can Synchro Summon on another turn.
You do have conditions to evaluate how well
it will help your deck.
Can you pull off a Level 2 Synchro Summon
fairly easy?
Do you focus enough on Synchro Summons that
you’ll want to flow from that into something bigger?
Do you have the room for it on top of
everything else in your Extra deck?
If it’s yes to all three, it’s fantastic!
Ratings
Traditional:
3/5
Advanced:
4/5
Art:
2/5
I am still selling my former collectables on eBay.
I’ve had a lot of hobbies over the years, so at
various times I’ll have comic books, manga, action
figures, and video games on the auction block.
You can take a look at what’s up for bids
here. I usually add new stuff on
Wednesdays and Saturdays. This last Saturday I
added nearly 30 Game Boy Advance games!
Just a reminder, Pojo is in no way
responsible for any transactions and was merely kind
enough to let me mention the auctions here. ;)
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General
Zorpa |
Formula Synchron
We kick off Starstrike Blast this week with
Formula Synchron, the first Synchro that is also a
Synchron. Don't ask me why they make the names so
complicated. Anyways, we have a level 2 Synchro that
is non-specific, is a LIGHT Machine and has 200 ATK
and 1500 DEF. These stats are not going to win you a
game anytime soon, so why would you play this guy?
For the combolicious effect of course!
The effect is that when it is Synchro Summoned
you can draw a card. Wow, that almost makes up for
the fact that this is a terrible card. But the real
kicker is the second effect. You can Synchro Summon
During your opponent's Main Phase if you use this
guy as a Synchro Material. O_O This is probably the
best of teh Synchron monsters because of this
amazing versatility it has.
One of the greatest problems with Synchro
monsters is that you never know what your opponent
is going to do. Stardust is usually a safe bet, but
Colossal Fighter can often be the better choice.
Well, now you don't have to choose! Wait and see
what your opponent does during his or her turn and
bring out the best Synchro for the job to stop your
opponent! I bet that you can even do it at the end
of the main phase so that they cannot do anything to
stop it! I am a little fuzzy on rulings with this
guy, but it seems that when anything allows you to
break rules of the game it gets broken.
For the competetive player, there is not really
anything you can do with this guy. There might be a
deck using Dandylion tokens and something like
Stygian Security, but then you cannot really get to
the levels that you need in order to make it broken.
All in all it is a good card, but I do not see it
making a HUGE impact right out of the gates,
although it will probably show up SOMEWHERE and then
go up to like a million dollars in price... sigh...
Traditional-1/5
Advanced-3/5
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