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Saikyo Cardfighter R
on Cardfight!! Vanguard
Give Gold Paladin a Re-Standing G-Unit
Wait! Let Saikyo explain first!
When I first typed out my article regarding the most optimal
choice for those who held a pathological hatred for being
with the in-crowd, I knew that I would inevitably upset some
people by not including whatever under-supported clan they
main. Well, I’m sorry, but it’s kind of hard to get excited
about a clan that doesn’t really scream the name
“Cunt-Wrecker 4000” in my face if I can name better. But I
think there is a solution to suddenly make everyone’s
background character decks stand out a bit more. What we
need is to give them all a re-standing G-Unit or something
like Jingle Flower Dragon, except using whatever mechanic
they happen to use.
When I examine a mechanic such as Hollow and Magia, which
gives you units temporarily and then makes them all pull a
vanishing act so they don’t get fucked up by field control,
I suppose that’s as good a mechanic as any, but this is my
beef with it: it exists for basically no other purpose other
than to counter field control. The number of decks that
don’t focus on that far outweigh the ones that do, and some
of them, like Gear Chronicle and recently Kagero, have
stopped caring owing to their G-Zone selection (Nextage,
Time Leap specialising, Vague, the Ace, etc). So assuming
your opponent isn’t playing a reactive deck, yours looks
rather bleak in comparison. It hasn’t escaped my attention
that Magia decks aren’t brilliant at the columns game, not
to extremes such as G Neo Nectar, and lacks a reliable
finisher. G Granblue is much the same.
Gold Paladin has it worse, at least until enough kick-ass
Unite cards are revealed. The overall quality of their own
card advantage sucks dick. I’d much rather put more stock in
Liberators (the Bluish Flames build, anyway) than Gurguit,
if only because URLEH GAEM, and the fact it has a
game-ender.
I feel that what would fix all three of these decks is
something that can actually bring pain to an opponent at an
opportune time, rather than keep going with the same
ineffective strategy. And so, I propose that all clans
lacking a big column-former, guard sealer, or re-standing
Vanguard should get at least one, especially a re-stander.
WAIT LET ME EXPLAIN.
I would actually say that with G-Units, this is probably one
of the more healthy times to play Vanguard. I wasn’t keen on
decks that only worked to not lose rather than win because
there wasn’t really a sense of overall security with their
main gambits. Now, with G-Units, your Vanguard isn’t stuck
doing the same shit over and over no matter how futile it
seems for the matchup you’re up against. In theory, anyway.
Granblue and Gold Paladin have it bad because currently
their best G-Units basically is just more hard advantage to
you, which is predictably costed and not exactly efficient
that late in the game, when Soft Advantage at that point can
wreck so much more by destroying more hand for the final
push. If you gave both these clans absurd column formers or
at least more cards to turn themselves into absurd column
formers, then they can keep up, while at the same time still
allowing access to their unique mechanic. It isn’t like the
old age of Crossrides where every deck was equally boring
just to keep up with each other.
Alternatively,
if you ever decide to continue with the manipulation of
predictably costed hard advantage on the part of your
rear-guards, then they need a re-standing Vanguard instead.
It is the only way to justify your otherwise not-so-amazing
mechanic. If your rear-guards can’t really be trusted to
bring home the bacon, then it has to be centralised to one
amazing column, rather than just make it
beans on top of beans.
The main issue here is redundancy. Re-standing Vanguards
operate on Late Game, or at least the strongest and most
reliable ones do. By that stage the field ought to be more
or less full, so trying to rely on a G-Unit that calls on
top of that is basically only looking to swap a column for
more attacks, or is simply trying to get a normal field up
in the event of a board-wipe. It’s especially bad for
Granblue and Gold Paladin because they don’t have the “insta-board
for 1 CB” bullshit Magia gives Pale Moon, so they’re still
at the mercy of resource control.
Once G-Guardians become available to us in English this is
going to be even more obvious. As I mentioned before, it’s
going to be biased towards any clan that has a frankly
bullshit finisher they can drop as a first Stride. The rest
of the minor clans need some way to take advantage of this
window of opportunity, rather than just sit on its own hands
and wait for the inevitable card fuck on the opponent’s next
turn.
One might argue that this would be totally unhealthy for the
game if everything just got generic re-standers without a
proper balancing act going on, and I’d agree. However, that
would basically only be the case if the Vanguard was locked
into doing one thing constantly: because then it would
automatically default to whatever deck had the best mechanic
in terms of overall efficiency and reliability. That cannot
really apply in the wake of G-Units, where your Vanguard can
be pretty much anything, in Gear Chronicle’s case
especially. The hypothetical re-standing G-Unit would be an
unquestionable staple in whatever G-Zone it went in, but it
still wouldn’t force its users to overhaul their own deck to
use it, especially if it’s generic enough: even Spectral
Blaster Diablo can gain the main skill without a Diablo
heart.
Keep in mind I have absolutely no vested interest in
monitoring any minor clan for a long time unless I strongly
suspect it’ll be meta almost immediately, but all the same,
every under-supported clan needs at least one fucking decent
finisher, if only to make things a bit fairer for everybody
involved. Because right now, all Golds have in regards to
two vanguard attacks is an old and outdated card, and
Pellinore. Please don’t be that guy who uses Pellinore.
Call me a fucking hypocrite
for praising Granblue when it first came out
at
saikyocardfighter@outlook.com
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