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Saikyo Cardfighter R
on Cardfight!! Vanguard
The Refros Effect:
Saikyo talks about that fuckin’ Refros loop, and more.
The official story given out by Bushiroad regarding
Doctoroid Refros being at 1 in Japan and recently over here
has nothing to do with how bullshit it is, largely because
they are really fuckin’ awful at identifying why something
is absurdly OP and thus banned from overuse very format, but
because of the potential to generate loops that go-on
forever and waste time, waiting for time to get them to win
by default.
I have had my misgivings about such tactics before, but
largely that was restricted to the most tanky decks, largely
because it just encouraged the use of otherwise average
decks to beat better, more consistent decks. That certainly
does not apply to Refros who is used primarily for offensive
purposes. Yet, I didn’t really think the limiting was fair.
And it isn’t really for
the same reasons as any other limit-worthy cards.
As I mentioned before, when you limit a card, you only make
the deck more chance-based, and if they happen to draw the
one copy of that card it steals a win that the player
doesn’t really deserve.
Part of the reason can probably be blamed on the fact I main
a deck that doesn’t really allow the opponent to keep doing
what they want to do for very long. It’s Kagero’s thing,
really. But it’s also down to me personally, as a fighter. I
can pretty much autopilot the decks I want to use and even
clans I’m not in the habit of using are pretty easy for me
to play with. I play fast enough to compensate for all the
time the opponent took to fumble with their dice for columns
and how long it took for them to make the seemingly obvious
move.
Basically, what I’m trying to say is, limiting pretty much
the only real source of good aggressive soft advantage in
Angel Feather by putting the limit-hammer on Refros would
not be fair on those who want to main Angels, and are also
fast enough to track their columns. At the same time
however, I can understand how this could be useful in
curbing some rather notorious and unsavoury aspects of
Vanguard. You can blame the fact I wrote the skeleton for
this article several weeks ago and had a lot of time to
actually get my thoughts together. You can also read about
this next week.
Even when Refros was still at 4 copies I didn’t think that
the odds of drawing into Refros so soon after resolving a
first seemed natural to me, and yet that was what seemed to
be constantly happening in almost every competitive game I
saw that involved it. If they opened with 2 and thus was
able to spam it I could understand, but drawing into another
so often? No. It didn’t sit right. So if nothing else, it
means that any win on Angel Feather’s part is down less to
some stupid convoluted bullshit and more on the slightly
higher than before Critical Trigger count stealing a win
from better players. Hooray.
I
digress though. Regardless, I certainly agree that anything
single-handedly responsible for the backbone of a
time-wasting deck ought to be hit. But that’s really only on
an emotional level with me. From my perspective, if there is
anything that isn’t clearly forbidden, then I believe that
it is a player’s right to exploit that gap if need be. Back
in the old days of the End and MLB, many would argue that
the meta back then was staler than the air trapped in my
attic, and if my kidnap victim is anything to go by that’s
pretty fucking stale. At the same time however, I couldn’t
fault anyone for running them, hell, I was one of them. We
all ran it because it was the best deck around. So by the
same token, if a player wanted to exploit the shortcomings
of Bushiroad’s tournament system as well as create the
conditions necessary for the deck to win, why shouldn’t they
if that’s what floats their boat?
“But Saikyo,” say some of my sharper readers, “I read that
you hated people for wasting your time and that they deserve
to be labelled with demeaning names for ruining the
enjoyment of your perpetual win record.”
I would reply that definitely was the impression I’d give
off, but in that instance that was more of a case of the
opponent’s lack of awareness about the game and the deck
that stalled the game to a standstill. The incompetence of
the player in what is supposed to be a competition to decide
who is the theoretical best is entirely to blame, because if
they can’t play like a pro and make decisions quickly, then
why the fuck are they here? This is fundamentally different
from a player who is wasting time but in a controlled
setting with deliberate actions. I had enough of people in
Yu-Gi-Oh spamming a series of searches and draw and shit
constantly without me getting to do anything nearly as
impressive but it was not forbidden at the time and so I
accepted that was normal. I quit as a result but that’s
beside the point. And yes,
I don’t like the other kind of staller
but that’s only if they’re shit at what they do.
That doesn’t really apply to Vanguard though, where most of
the time people are inclined to play whatever looks popular
regardless of how good it actually is. It’s pretty much
about riding the hype-train to retardville. Why do you think
my primary deck was Kagero? I said it before: it’s because
it doesn’t let these people feel that spamming the loop in
the first place was always the right or even possible thing
to do. This is my solution to people who wanted to answer
these people: run the closest thing to anti-meta as
possible. Fuck, my G1 rush deck ran on this principle to
extremes. I don’t need to outpace everything, just what’s
meta, and if it means you don’t get to do your shit, it’s
still win-win for me and the tournament organisers.
Vanguard’s fundamental problem at its heart is that it isn’t
a game that when taken as a whole can practically do more
than best of 1 when you consider the sheer amount of other
stall-clans out there and the sheer size of their biggest
events. I wouldn’t even have called Angel Feather the best
stall deck even if we still got to keep Refros at 4. It’s
the most notorious certainly, but I can name slower decks.
And at least fundamentally Refros was used for the play of
landing decisive blows on the opponent, unlike something
like Megacolony where it’s primarily played purely to
defend. So really I guess it means that with the limiting of
Refros to 1 Vanguard players can at least be motivated to
play pretty much anything else. Unless all you shitheads
intend to abuse Lizbeth in English meta instead just to give
Bushiroad another middle finger.
I’m taking requests for articles if there’s something about
Vanguard you need to gripe about. Email ideas at
saikyocardfighter@outlook.com.
Or drop a message on
my Twitter account!
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