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Saikyo Cardfighter R
on Cardfight!! Vanguard
Musketeer Dead-Horse Syndrome
Old archetypes would need a complete revamp of everything to
be good again. The support required would take up about half
a set.
In between people wanting to build a Musketeer deck for
whatever goddamn reason (I’m assuming the poor little shits
don’t know any better) and Verthandi being introduced to
Genesis, I figured this was a good a time as any to get this
out. Nowadays people would rather stick to some extremely
specific archetypes in Vanguard rather than play any other
old deck. To them, I say fair play. That was probably one of
the better decisions. Not THE best, because a $20 deck
exists, but never mind.
I mentioned in a previous article (I forgot which one, for
once) that it’s not entirely healthy for people to suddenly
expect an old deck to receive the support it badly deserves.
It’s not that the entire premise is impossible, but it would
be difficult without almost entirely overhauling what made
the deck unique in the first place.
Looking at Musketeers as a base compared to Ahsha Neo
Nectar, the entire Musketeer deck is basically made up of +0
washes for field consistency galore, with a bit of columns
thrown into the mix. Ahsha on the other hand is all about
+1s with more ridiculous columns than Musketeers by quite a
long way. Both have pretty similar timings as both decks
require that the opponent be on Grade 3 to function, except
Ahsha has a much better Late-Game plan and can go off
arguably faster given Stride’s easier to set up than Legion.
So if Ahsha is clearly the better deck to use, one can
hardly blame the fact that Neo Nectar’s G Guardians are
based around supporting Ahsha over the other decks.
For Musketeers to be actually viable again, they would have
to have many, MANY cards introduced all at once to make the
deck. A more general G Unit, a G Guardian exclusive to them,
several cards that could gain power and other bonuses upon
calling from deck, not just another roulette or +1…but even
then, the deck would effectively still function like a
generally worse Gold Paladin. Or alternatively, make an
extremely kickass G Unit finisher that works around swapping
around rear-guards, because
even a re-standing Vanguard would solve an otherwise crap
deck.
Compare and contrast this to Jewel Knights, who were
admittedly sort of average until Swordmy was released. (I’m
not picking Liberators because there’s too many of those for
this to be fair). The entire deck assuming G Units fucked
off and died was solid enough. There were quick high quality
+1s to you early, it had decent enough rush potential if
necessary, and enough room to toy around with newer tricks
as required. With the release of Evangeline, the entire deck
as a whole required almost nothing else apart from the more
generic staple G Units. It also helped that the G Guardians
were at least generic enough to be used at a decently high
quantity.
But
why Jewel Knights over, say, Seekers? Well, the problem is
quality. Seekers for the most part operate around the
assumption that you’ll perform Legion, and that tends to
take a backburner over Stride because, you know, more Drive
Checks and it ditches a dead Grade 3 for shield. The only
unit I’d actively want to use Legion over Stride for is
Thing Saver Dragon, and only if I wanted to end the game
then and there. But sadly, there’s too many focusing on
Altmile and/or Brave for the G Zone to be truly high quality
compared to existing options.
Jewel Knights on the
other hand existed before Bushiroad introduced another
mechanic to shove into our fucking gormless faces, and so
their support for the most part wound up more generic and
flexible. It also helped that Swordmy was still useful even
without Yvain, which is honestly what they should have done
for all the Legion partner Grade 2s, just for
future-proofing.
What I’m getting at here is that for an archetype to be
updated to the levels of the newer, shinier shit, the next
set would basically have to spend a lot of cards and perhaps
a lot of RR and RRR slots trying to fix it, and even then,
odds are it won’t be high quality, because who’s going to
effectively overhaul their main gambit and admit ‘sorry,
this turned out to be shit, just ignore this and move on’?
If your archetype is bound by conditions such as Legion, and
the end result is G-decks can do better, it’s a dead horse.
It is no more. It has ceased to…and that’s where I stop
referencing Monty Python because I want to have stuff with
substance to type.
This may require some experience to gauge whether or not
there is any hope for an old deck to get up again. Musketeer
decks have almost no fucking chance of being relevant again
because it ticks almost none of the boxes. The most recent
build for it mostly revolved around some +1s and +0s and
occasionally columns, and revolved around Legion. The LB
variant was even worse: both of their main Grade 3s were
total ballsacks. But probably the most debilitating reason
they now suck is the fact that despite this, it still has to
run mostly Musketeer units for the deck to work at all. I
refer you to something like Regalia, who can run far more
generic and useful cards because in the end all you need is
enough Stride fodder and in a pinch enough fuel for Minerva
(let’s pretend that the new Grade 3 doesn’t exist for a
moment because she isn’t that good). That’s why I said:
you’d have to introduce almost an entire deck’s worth of new
toys to an old archetype because the newer ones simply will
not cut it anymore. And that’s fine of you can spare a set
entirely dedicated to fixing it when you can, it’s how PRISM
decks suddenly got amazing, but for the most part if it has
to room with more than one clan, then expect the support for
your nostalgia decks to be dick.
Going by this criteria, the deck that I would find the
easiest to fix off the top of my head that hasn’t received G
support yet is the Blau deck. For the most part it’s solid
enough, not being bound by anything the opponent needs to do
first, so all they really need are triggers with Blau in the
name, which are entirely optional, and some sort of G Unit
that can apply pressure extending to rear-guards (we don’t
need another re-stander as we have Victoplasma and Bustard
for that).
Musketeers? More like Must Get Tears, amirite?
I’m taking requests for articles if there’s something about
Vanguard you need to gripe about. Email ideas at saikyocardfighter@outlook.com.
Or drop a message on my
Twitter account!
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