Power: Search your Life Deck for a Dragon Ball and play it. Remove
from the game after use. Limit 1 per deck.
Another one of those Setups that search out a DB. With all your
clones, Dragon Radar, Goku’s Lucky Break, Vegeta’s Plans, Vegeta’s
Smirk, and Bulma’s Scouter, you can easily search out a set of DBs
assuming you’ve got one in play.
This is Blue, so that can be an advantage or a disadvantage, but
more often an advantage. It allows you a little more versatility in
Blue CS because you can lower anger with it. Blue is generally the
DB stasis style, so this only complements the archtype and speeds it
up.
DB searchers are extremely strong in the sense you can just place
them out and decide which DB you want when you want it. Certain
decks just want to play out DBs from their hand and not clog their
deck with 6 searchers, but that’s up to your gameplay style.
There’s not too much more to say. DB searchers are broken in DB
stasis type decks that go off in one specific combat. A couple can
easily be thrown in certain decks for specific DBs. Try this one out
in Destruction Mastery decks just because it is Blue. It gives other
options to mess with this card.
Expanded: 4.4 out of 5.0 (Blue gives it versatility, Stasis
solidarity)
Focused: 4.6 out of 5.0 (only 2 searchers, use them)
Sealed: 3.3 out of 5.0 (depends if you pull DBs)
Trunks
Blue Ball Gathering - Baby Saga
One of the new dragon ball searchers. That makes it 6 if you play in
expanded. So if you cant draw dbs you will be drawing enough
searchers to get them into play. In a 50 card deck you shouldn't
have trouble pulling dbs every turn thanks to looking at the top 6.
This makes db decks even more annoying since you can pull out alot
of searchers and just start combat and win the game using all the
searchers one by one. In focused theres only this and dragon radar.
The other ones need to either be successful or you need to be a
certain personality like pan lv.2-3. So searching for dragon balls
isn't as easy as it would be in expanded. No reason not to run this
card if you're playing a DB deck. Simple as that
Blue Ball Gathering non-combact setup
Search your life deck for a dragon ball and play it. Remove this
card from the game after use.Limit one per deck.
Now this card is awsome. Finally a way to bring those dragonballs
out into play alot faster. Now you combind this card with Pan 1-3
and you have a combo.I just wish this card was a red cad instead.If
you are looking for a fast was to win and you need that one last
dragonball to do it here it is,finally.But the way dbgt plays with
the big attacks and MPs that can just take dragonballs, i dont think
you see alot of people play this card. There are better cards like
red personal vendetta the and pan level 2 lets you get the
dragonballs out a lot faster.Ive seen people play with alot of
saiyan decks and when you have 3 saiyan quest in you deck this on
card wont help much.Ill give this card a 5.5 just because i dont
think its worth it being limited to one per deck. Like i said i wish
it was a red card it would have suited me alot better then.
~Surllio~
Blue Ball Gathering
GT Rare #191
Non-Combat Setup
Every deck that is a good deck generally utilizes Dragon balls to
the best of its ability. A good deck that knows how to use dragon
balls effectively, knows its best to be able to play them in the
middle of combat and fully use its power to its advantage.
Blue Ball Gathering, dispite is fairly perverted name, is a powerful
card. Pulling dragon balls at will is a powerful tool for comboing.
Drawing cards in battle is nice, pulling cards back form the discard
is nice, heck, there are very few dragons balls that don't have a
power that is insanely powerful and useful in teh middle of combat.
This card is openly embraced by blue dragon ball decks, and most
blue decks in general. Blue Pan energy distruction uses this card to
pull something like Dende 3, or alt. Namek 1 or 3 for continued
energy stringing. The fact of the matter is that this cards is a
powerful tool, and even using it to end combat, or power up, discard
non-combats or allies. Everything works with it.
This card is equally useful in both formats, no matter how you look
at it, this card is insane. Pulling dragon balls makes for good
stuff in ANY deck, and this card is a useful tool for blue and its
suddenly impressive arrsonal.
Focused: 5 of 5 (DB pull)
Expanded: 5 of 5 (DB pull)
Sealed: 5 of 5 (DB PULL!!!!)
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