Power: Constant Combat Power: (If Bojack is your Main Personality,
your Allies can use this Constant Combat Power.) Personalities with
the Bojack Unbound Subset Symbol can take control of Combat, even if
this personality is 2 stages above 0 or higher. All of your attacks
do +1 power stages of damage for each Ally in play with the Bojack
Unbound Subset Symbol.
I guess it is a given that he’s only good to be a MP. Regardless,
this guy is such a good MP a powerful archtype is around cycling
around him.
Bojack’s unique ability to have his allies take over combat at any
pretty much means that he can easily have a guaranteed 4 attacks if
they are all out. He also has a lot of power stages that he can mess
around with, taking physical damage in unique ways and dishing out
energies easily. Bojack ally does not work exactly like a normal
ally deck, simply because of the lack of necessity for a drainer to
get down to business. Bojack can start to dish out the damage from
turn one, and pretty much doesn’t really have many downsides unless
he loses his allies or gets his power shut off.
Bojack just has a lot of different strategic gameplay nested in him
with his unique abilities to combat nearly anything. He has amazing
supporting cards, not to mention the rest of the Constant Combat
Power. His power has your attacks do +1 for every stage for his
allies, and once you get all 4 of them out, you can easily have
control over the board with his support cards, energy attacks with
Defensive Shield/power stage control, physical attacks with ally
stages, and then just lay out the beatdown. Black TS works really
well with Bojack, making all your normal attacks do +1 life +5
stages, and that’s not including any other modifiers nor the card
itself.
Just the insane ability to tack on additional damage nice and early
in the game can throw off a setup deck. Pouring on the pressure
early gives Bojack a lot of power and makes him a very viable MP in
the current environment. Multiple powerful attacks with great
secondary effects give him a lot of strength early and late game,
and gives opponents very few options to get around him after a good
first few combats.
Standard: 4.6 out of 5.0 (Bojack Ally has speed, tech, power,
defense, nearly everything) Tuff Enuff: 4.6 out of 5.0 (ditto)
Sealed: 4.0 out of 5.0 (he becomes an ally and power stage taker,
which isn’t bad) ~matthewlow
~Surllio~
Bojack Level 1
Bojack Unbound Subset
This is a powerful personality. The fact that he works well with his
ultra powered allies makes him just wrong. Each one of those allies
have disposal ablity of some form, and this stage one makes it all
even nastier. The fact that each of those 4 allies can take control
at ANY point is just ruthless, and each one adds 1 power stage to
each attack, making it worse. Lets see here, all 4 of them have an
attack, so each of those 4 attacks do +4 power stages, on top of
what they do normally.
Bojack works best in a black deck utilizing the TS mastery. Some
have argued the CS, but you don't need it with that fact that you
have Drill disposal, Ally disposal, Hand Manipulation, and Card
Lockdown in the allies alone. That master makes all attacks inbound
+5 power stages (6 if black) and +1 life card (2 if black). There
are plenty of ways to get those allies out, and Bojack has the best
ablilty to let them see full play.
Red might do well also, since the CS mastery does a nice job of
adding powerstages, though with red Anger might be a problem if you
are relying on this stage one, though the other 3 stages are nice as
well. Orange with the WG mastery can be evil as well, but black
still suits him best.
Like all great personalities though, he does have to fear Saiyan for
its ablilty to lock down an opponent fairly quickly. Its the only
real disadvantage to him, if he gets locked down, your game is on
pause until they beat you to nothing, and at that point, you may not
have much left to deal with.
Rating: 4.2 of 5. Insanely powerful first stage.
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