Power: Focused energy attack doing 5 life cards of damage. Set all
player’s anger levels to 2. If successful, you may shuffle any of
your Allies that are removed from the game that have the Bojack
Unbound Subset Symbol into your Life Deck. Remove from the game
after use.
GT comes out today! Oh yeah!
Alright, here’s the card that says, “Ok, so now I’m totally hosed
when it comes to killing off Bojack and his allies.”
I mean, decks like Android ally and normal ally decks were dealt
with easily with a card known as Cell’s Presence, or more or less
any ally removal out there. Once that card made it through, there
was not much that could be done. So normally, you’d expect that if
someone could remove Bojack’s 4 allies that would be good game
right? Wrong.
This is one of the few cards that get allies back from the removed
from the game pile. Sure Fond Memories and Android Tag Team work
nicely, but this one is the powerhouse. If this energy hits, all 4
allies come back to life and go back into the deck. How messed up is
that. Coming back into the deck only means that the many other card
Bojack has that search out allies will come into use again. Thus,
there’s no permanent way to deal with Bojack’s allies… unless you
remove all 4 and all copies of this card. That in itself is a task,
and isn’t easy to do.
Even without this effect, it is still a focused energy doing 5 life,
which is nice against some DB variations and so forth. The secondary
effect of setting anger level to 2 means this card can easily be
played in non-Bojack decks. This is one of the few Bojack inserts
that have more than one purpose. Dragon’s Victory decks will embrace
this card with open arms, easily helping setting up a close DV. One
of these, and raise anger 2 card, a raise opponent’s anger 1 card,
and DV would be good game, and that’s not that hard to have in 1-2
hands. To top that off, that part is a secondary effect. Even though
the if successful effect won’t be used, it is still quite good for
both archtypes.
Have fun killing all 4 allies five separate times… or watching your
anger level. You can even use this to help advance yourself to
Bojack’s nice level 2 as well.
Also, if you want to be funny, you can even bring Trunks the
Weaponmaster back as an ally 4 more times… even though he’s a
terrible ally because his power is When Entering Combat…
Standard: 4.3 out of 5.0 (dual purpose card for DV/Bojack ally makes
this card shine) Tuff Enuff: 4.1 out of 5.0 (ditto)
Sealed: 4.5 out of 5.0 (could be used as anti anger, helps level for
anger victory, and decent energy) ~matthewlow
This card compliments Bojack so well, especially if someone has
removed your allies from the game, like a gohan freestyle deck sword
sweeps you, and next turn uses the Bookworms ability to remove three
of your allies. This card is the answer to that.
Why a Bojack deck wouldn't run three of these is beyond me. It
starts off as a powerful focused energy attack for 5 life cards.
Thats a decent energy attack, the fact that its focused makes it
even better. The rest of the card text is just nice.
Set all players anger to 2. That right there is your anger tech.
Your opponent is at level 4 on the anger sword, suddenly he is at 2.
This can hurt too, but its not likely, even if they were at 0 anger,
its only two, they can gain that by block the attack if they wanted
to, just depends on deck you are against.
Now for the rest of the text. Take all Bojack unbound subset allies
in the remove from the game pile, and shuffle them back into the
life deck. Thats the biggy. Just when you thought you got rid of
those annoying allies he is running, they are suddenly back in the
deck, and Bojack is running plenty of allies pullers, trust me, most
every attack in the set pulls an ally as a side effect. This make
this card just wrong.
This is a great card for any deck that utilizes Bido, Bujin, Zangya,
and Kogu, but it benifits Bojack ten fold, simply because he relies
on them and can have for of this card in his deck. Thats just wrong.
Overall: 4.5 of 5 Evil card that works well for Bojack unbound
allies, and Bojack.
Crimson
Eyes
Bojack's Extreme Assailment
Now this, we like. Focused has always been one of my favorite
effects, as it punches through all the annoying dual-blocks out
there. The energy is average size, at 5, but the
secondary/if-successful effects make this tier. The setting of anger
reminds me of Dragon's Glare, an old banned card, but this one is
one less, and comes attached to a 5 life card stick, so it is
decent. Time it right, and you gain two anger, which Bojack (or
someone else, assuming you are not playing Bojack) may or may not
need. Either way, it fits in anger decks well enough on that effect
alone. It can also be used defensively to slow anger, if your
opponent is at any anger greater than two, but I do not see it being
used that way very often. Pure anti-anger will take cards that out
and out lower anger over this. The other part of the card lets
Bojack, or any other ally deck, get his minions back into their
deck, which is amazing, considering the synergy of a Bojack deck (or
any other ally deck, really) relies on getting those minons out and
playing tag-team. Bojack just does not have to lower himself to one
above zero to do so. So it makes you fear ally hate (Cell's
Presence, in particular) just a bit less. If your Bojack allies have
been removed, you may have problems timing this to hit, but it's
possible.
Constructed 3.5 out of 5 (A good tech card for Bojack decks, not
utterly necessary, but good in certain situations)
Limited 2.5 out of 5 (You need alot of Bojack allies to make this
really worth it, but on it's own it is not horrible, focused 5 life,
the setting of anger can hurt or help)
- All material copyright of Pojo.com.
c-1999-2003
This site is not associated
with Cartoon Network or TOEI Entertainment.
Dragonball Z is a registered trademark of TOEI Animation CO., LTD.