Terrible Torture Tour – Expanded
Worlds Participation Card Promo – OP32 Event - Combat
Terrible Torture Tour is Endurance 1.
Power: Expanded only. Choose Allies, Drills,
or Setups. If your opponent has more of that card type in play than
you, you play 2 of the chosen card type from your Discard Pile.
Remove from the game after use.
Heh, not bad at all. I can see this being
played in a few combo decks. This will be able to pull random stuff
out of nowhere, but the problem stems from actually making this
playable.
This isn’t a bad card. Don’t get me mistaken.
But let’s look at the problems it can provide first. Your opponent
could be a deck that doesn’t run allies, drills, or setups. Either
that or very few of them. Red Anger is the first deck that comes to
mind. This would generally make this card totally useless in certain
situations. Note that you need a discard pile with 2 cards to pull
to make this worth it, and usually it needs to be mid to late game
for that to occur. With that in mind, if your deck is based on
allies, drills, or setups, you should have a basic setup already. It
should be greater than your opponent’s, unless your deck isn’t
extremely strong in that sense.
But either way, cards like Namek Dragon Ball
4, The Plan, or Drills are For the Weak can give you problems. This
card get easily get you started again. Not to mention your opponent
could be ahead in the race, and you’ll be able to pull two quick
cards that can change the game immediately (ie Fatherly Advice,
Hero’s Lucky Break, Trunks Reconstruction, The Help of Earth, Z
Warriors Gather, Orange Focusing Drill, Orange Lifting Drill, Caught
Off Guard Drill, Android 14 Level 1, Bulma the Mom Level 1, etc).
You also have the option of any of the three.
Most decks aren’t extremely strong in all three areas, but could be
somewhat strong in two of the three. Use this to your advantage in
decks that run all three, giving you a ton of different options
against different decks.
The big one is Setup, noting that there aren’t
very many cards that search out setups. With HLB and TR, you could
access ones from your deck, which can prove to be quite lethal.
Overall, it depends on your deck and the right
situation. Try this out if your deck is strong in a few of the
areas, giving you different options for different situations. You
never know when this could come in handy.
Expanded: 4.1 out of 5.0 (tons of combos, but
very situational)
Focused: N/A
Sealed: N/A