Super Android 17's Ki Intensity –
Expanded Worlds Top 16 Card Uber Rare – OP34 Energy - Combat
Power: Energy Attack doing 13 life cards of damage. 3: Expanded
only. Your opponent removes from the game a card in his hand.
Empower 4. If successful, advance your MP 1 level without discarding
any of your Drills in play. Limit 1 per deck.
Before I get into this card, there’s a few things I need to say
about this special day ;). This, of course, depends if Pojo posts
this on the correct day, 6/23/04. First off… It’s my birthday ^_^…
yeah I turn 19… *shrugs* Yeah I know, big deal, who cares right? But
more importantly, I’m on a plane to participate Expanded Worlds for
the next four days… going to be BROKE!
Alright now back to the card. Let’s see… big energy attack… basic
cost… hand advantage that can nuke a Dragon Ball… empower can boost
the attack… and if it hits then you can level without discarding
Drills. Fair.
First off, decks that level and play Drills are generally asking for
trouble. There are MPs out there that have nice higher levels and
wouldn’t mind leveling, but they can’t due to their drill setup.
This card is limit 1, and going to be quite impossible to find, so I
wouldn’t base an entire deck around this. But if your MP is one that
has nice upper levels and plays drills (SWK, Vegeta, possibly Buu
come to mind right now) you never know when leveling might come in
handy. Especially in tiebreakers.
This isn’t removed from the game after use, which means you can
attempt to abuse it. That isn’t going to be easy, but you can always
try it out. Battle Pausing and SWK’s auto regen/drawing power come
to mind. Note that it does have Android in the card title, so it can
be searched out with 16 Smiles and 13’s Prepared Stance. You never
know what you can come up with.
Now basically, the hand removal is what makes the card good
regardless. Sure you don’t get to pick, but everyone knows that
Black Full Force Impact is still a decent card if your opponent
picks. Sure this isn’t a Black card so it can’t be abused with
Energetic Mastery, but either way you’ll disrupt your opponent’s
strategy. Lose a card forever or lose an important card in combat.
Mess with your opponent’s mind. Whatever. Hand advantage = good.
Not to mention this card is a decent sized energy to boot.
If you manage to get one of these, there are quite a few decks that
would love to run this thing. I wouldn’t consider this a staple, but
I would consider this a plain good card.
Expanded: 4.6 out of 5.0 (hand advantage, leveling w/ drills, not
bad at all)
Focused: N/A
Sealed: N/A
Crimson
Eyes
Super Android 17's Ki Intensity
More goodness. Hand destruction of the permanent variety, and with
the text 'block or die', practically. Levelling in the middle of
combat is scary enough, without keeping whatever drills are on the
table, adding damage, providing defense, drawing cards, or what have
you. With Farewell Drill, and Vegeta's Quickness Drill alone, this
card is frightening. And Orange deck would do the happy dance if it
hits with this, as most Orange decks run enough drills to choke a
normal deck. Even without the drill effect, levelling in the middle
of combat can be huge. It gives you a full set of stages to absorb
damage with, or channel into energies, and potentially a new MP
power to toss at your opponent, or a constant power that can cause
problems. AND it takes a card from their hand. Broke, or at least
very strong.
Expanded 5/5 (almost without question, play it, if only for the hand
destruction effect)
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