Bido's stronger counterpart to Zangya's card has nice effects that
can work against a few more deck types. The physical is decent, but
the strength comes from the fact it can discard a choice non-combat,
which is definitely needed. Combo that with getting rid of Goku's
Capturing Drill and you can score yourself a DB that's not even if
successful. Add that DB's ability.
A lot of decks run non-combat decks, so don't be surprised that
you'll be playing this just to discard one. Hope that Bido is out to
control annoying non-combat decks because you'll want to be able to
play this. You don't have many other options for discarding a select
non-combat in Black, so make sure you use this card to your full
advantage. Of course, if you choose to go Blue or Orange, it is
different.
Even with that, this also allows you to search your deck for an
ally, which is great seeing you can chain into another attack. Even
so, getting the allies you want out quickly is a major plus.
Run three of these in Bojack decks; its ability is unmatched by
pretty much anything out there.
Standard: 4.4 out of 5.0 (easy control over DB decks, non-combat
based
decks)
Tuff Enuff: 3.8 out of 5.0 (no DB decks, but some non-combats)
Sealed: 2.2 out of 5.0 (more or less same as Zangya's card but not
focused)
Da Krillin
Power: Physical attack doing +4 power
stages of damage. If used by Bido,
discard one of your opponent's Non-Combat cards in play and capture
a Dragon
Ball. If successful, search your Life Deck for an Ally and place it
into
play at 4 power stages above 0.
Like all the rest of the cards that are named for Bojack's henchmen,
this
pulls an ally from the deck, if that henchman uses the attack, but
they also
have their own secondary effect. This one allows you to get rid of a
Non-Combat card, and capture a Dragon Ball. Much better than
Zangya's
Leaping Rush Down, in most situations. With this one, you can get
rid of
your opponent's Goku's Capturing Drill, and steal their Dragon Ball
in the
same turn ^_^, fun stuff..still not great they, because Bido has to
be in
control of combat to use it, since there is only a level 1 of Bido.
Standard: 1.7
Tuff Enuff: 1.3
~Surllio~
Bido's Charge
Bojack Unbound Subset Card #34
This is just a nice physcial attack. Its effect allows a Bojack deck
to pull an ally if it hits, and if he lets Bido use it, it discards
a Non-combat card, and steals a dragon ball in the process. How
wrong is that?
Very wrong. Non-Combat discard is powerful in the game, since so
many decks rely on drills and non-combat set ups. Capturing a dragon
ball is just even more nice. This is a great anti dragon ball deck
card. Kill Goku's Capturing Drill, take the dragon ball.
The fact that this cards also pulls an ally out of the deck and into
play if successful only makes it meaner. Talk about extending the
turn, this makes it drag out long. After this attack, if it hit,
which by this point, you've probably utilized teh few allies you
have out, making sure this thing will hit, you can pull out one you
don't have in play, and get an additional attack. This is why Bojack
decks are so mean, because of the damage stack and the insane
ability to ultilize his allies to the maxium of their ability.
Overall: 3.9 of 5 Great card, better for Bojack.
Crimson
Eyes
Following the trend, another card that,
if used by one of Bojack's allies, is very very good. Again, a very
nicely sized physical attack that nets an ally if it is sucessful.
If Bido uses it, it discards an annoying non-combat card, no
questions asked, and steals a dragonball, which can be insane,
depending on what Dragonball is captured. Stealing Earth 3 or 5,
Namek 3 or 7, or Alt. Namek 3, 6, or 7 can turn an entire combat, or
game, completely around on the card draw some of them offer, or the
tech others offer (Namek 2 and 4 are also good choices, as, in
certain situations, they can wreck different deck types). The fact
that you do not even have to damage your opponent to steal the
dragonball makes it even better. So long as Bido is on the table,
Bojack WILL have him use this.
Bojack runs this, period. Maybe not three, but at least two, I would
imagine. It can turn a losing combat into a winning one, or make an
already good combat enough to win the game. At worst, it slows
dragonball for a bit, kills an annoying noncombat, and gets an ally
if it hits.
Limited, again, as with the others, meh. Unless you pull Bido, it's
only a +4 physical that gets an ally, something that may or may not
be helpful.
Constructed 4.0 out of 5.0, in Bojack, 4.5 out of 5.0 (as he can
have Bido do the physical much easier.)
TuffEnuff same as constructed (no more or less ally hate here, so it
is equally as good)
Limited 1.5 out of 5.0 (unless you pull Bido, it isn't that useful)
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