Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
KingBroly
Red Toe Pierce
(Physical Combat)
[Physical:
12-stages] Shuffle 3 Red Style cards from your discard pile
into your life deck. Remove from the game after use.
Focused: 4/5
Um... this is
actually Ultra Rare Quality. Maybe Goku's Truce Quality or Goku's
Plans Quality, but still quality. A little regen, and with Red
Rush Mastery, an extra card in hand. Since you can choose which
cards to get, it becomes a Combat version of Expectant Trunks, but
with any card, and an attack. This card is probably the most
wanted Styled UR. Why? Combo maneuvers.
Expanded: 5/5
This card is
just useable for any situation. Anger. DragonBall. Survival.
Beatdown. Energy Beatdown. ANYTHING! 3 of these means you're
pretty powerful if you don't sensei them out. ^_^
~Surllio~
Red Toe Pierce
GT Ultra Rare # 252
Combat Physical
Wow, a decent Ultra rare from this set. Am I seeing things?
This attack is nice, but could be better. The 12 power stages of
damage are nice, especially later in a combat, but its not all that
effective unless used after the opponent is near to zero. I've never
been a fan of set powerstages of damage, mainly because they never
really do you much good unless your opponent is at zero, and even
then the bonus stages of the PAT still work generally better.
The recycling tendencies of this card are nice, but read got a
really odd set up this time. Shuffling three cards back in are nice,
but your limited to your red cards only, and most of them are either
already shuffled back in, or removed from the game after use. This
card also removes itself from the game after use, which means it
won't be coming back unless you have Fond Memories, a non-combat
that people will generally get rid of quickly.
There aren't really any combos with this card, other than you use it
effectively if timed right with a few other GT cards.
Big attack, decent effect.
Overall: 3.9 of 5
Andrew
Dill
Red Toe Pierce, #252 from Baby Saga
Power: Physical attack doing 12 stages. Shuffle 3 Red Style cards in
your
Discard Pile into your Life Deck. Remove from the game after use.
This is probably the best styled ultra rare in GT, and possibly the
best (it is between that and it's the inside that counts). This card
is a MUST in a
red rush deck in focused. Don't even play red rush if you don't have
a
couple of these. This card goes along perfectly with the red rush
mastery.
The only thing I can find wrong with this card, and most other red
physicals in GT, is that there is no PAT used! Every good red
physical in GT does a set number of stages and never uses the PAT. I
guess that is for the best though, seeing as how red would be way
better if it used the PAT. Anyway, this is probably the best red
physical in GT so far, but there is an uncommon that basically does
the same thing, but does like 3 less stages ... go figure. You will
probably here this a lot from me, but, Ultra Rares in GT suck. Red
and it's the inside that counts are definitely the best, black is
decent, and orange is semi-playable in certain decks. Otherwise,
they all suck. Some may ask why I think an energy for 20 is bad (Goku
level 5), but just look at his level 4 ... Energy for 15 search for
a saiyan heritage only card. Wow. I would much rather use the level
4. Anyway, back to Red Toe Pierce. Good for focused, and pretty good
in decks that use red rush in expanded. Really SWK and piccolo
multiform are the only 2 good red decks in expanded anymore, so Toe
Pierce is great in the piccolo multiform deck. The only thing that
can really stop this, besides BSM and Caught off guard drills is
pure defense, and with that restricted, it isn't that big of a
problem. Also, in focused, there is basically no way around this
card. There are a couple of cards that can discard cards from your
opponent's deck, but think for a second, pretty sure you don't want
to put this card in your opponent's discard pile.
Ratings:
Expanded - 4 (Piccolo's Multiform!)
Focused - 5 (even if this card is discarded, it is still good for
you with
the red rush mastery; best red physical in GT)
Crimson
Eyes
Red Toe Pierce
Probably one of the three best URs in GT,
and crazy with Red Rush Mastery. Basically, at worst, with Red
Rush, this card is a 12 stage attack that shuffles 2 Red Style cards
into your deck, and places one in your hand, giving you at least a
+1 stage bonus, making it a 13 stage attack. At best, not assuming
any dragonballs, this is a 17 stage attack that replaces itself with
something else. 17 stages is ALOT, even for a GT character. That
being said, this attack says 'block me or die', with the exception
of ally decks, who like to be low (or even Mlow).
JUST as good in focused, even if red
does not have as much support for their crazily good mastery as they
do in expanded. Reguardless, you run this if you can get it and are
playing Red Rush. And that style of deck is hot now, so odds are
you're running it.
The same story in limited. Even
without the mastery support, it is still a big physical with some
regen, and that can be key. If you pull it, you run it, and laugh
when it dings off someone's skull.
Expanded 4.5/5 (Niche, but crazy in
that niche, and I hear Red is some good of late, news that comes
from Portland)
Focused 3.5-4/5 (not as much support,
but not as much tech vs. it either, and more power stages here, as
well)
Limited 5/5 (You run this, period,
even if just for the regen)
Red Toe Pierce - GT Baby Saga
Ultra Rare - #252
Combat - Physical
Power: Physical attack doing 12 stages. Shuffle 3 Red Style cards in
your Discard Pile into your Life Deck. Remove from the game after
use.
Good thing this card is removed from the game or there would be
infinite loops all over the place. Well not really but something to
that effect. You'd run out of Red cards to rejuvenate.
Alone this card has an amazing card effect. Twelve stages is nothing
to shake a stick at as it will knock your normal Z character to zero
and produce life cards, while your normal GT character will take a
severe beating. But still, big attacks don't mean everything. So
what does? Secondary effects of course.
The shuffling of the red style cards obviously connects to the new
Red Rush Mastery from Baby Saga. This Mastery is extremely good and
will beat a lot of people who don't see the power of Red's discard
pile. More or less, it will turn Toe Pierce into a wacked out Red
Axe Heel Kick, and we all know how good that card is.
Shuffling in three Red Style cards might actually be worse with less
cards to combo with, but still you can use that to your advantage.
You can clean out cards you don't want to draw up later on, leaving
better cards to draw up with Red Pummel, Throwdown, and Hypersonic
Knockout.
This card should see a home in all Red Physical beatdown decks, and
even possibly other decks just for the recursion. Definitely a
staple in Red Rush; this card can easily do 18 or so stages thanks
to the Mastery. Blazing Mastery might not need this but could try it
out.
Expanded: 4.3 out of 5.0 (Red Physical beats, especially Rush)
Focused: 4.5 out of 5.0 (ditto)
Sealed: 4.3 out of 5.0 (still a decent card overall)
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