Ratings are based on a 1 to 5
scale
1 being the worst. 3 ... average. 5 is the highest rating.
KingBroly
Saiyan Ground
Slide (Physical Combat)
[Physical: PAT+5
stages] Saiyan Heritage Only. If successful and you performed
an attack in your previous Attack Phase this Combat, name a setup
card. Search your opponent's Life Deck for all copies of that
Setup card and remove them from the game.
Focused:
3.25/5
Saiyan Blitz
Mastery gives it an extra 2 stages, and allows you to take it to
your opponent's hard in terms of Beatdown/Energy Beatdown decks.
This is where this card can give you an edge. The ability to use
it or not, and how you'll use it. This card can be like a mini-Goku's
Blinding Strike, but it has no real consequences from what I see.
What would I get? Well.... I have to memorize the card
names first. That's why I can't rate it higher b/c decks are
unpredictable.
Expanded:
3.75/5
If you use
Saiyan Blitz Mastery here, you're asking for it. Why? Consecutive
attacks means the more likely opponent's will bang you up pretty
bad. But, it might help if you can make the attacks work in your
advantage. Metagaming is a must for Saiyan decks. Here, it can be
helpful in any deck, and it can get rid of those Pricy Ultra/Uber/Premium
Cards in your opponent's deck.
Andrew
Dill
Saiyan Ground Slide, #253 from Baby Saga
Power: Saiyan Heritage Only. Physical attack doing +5 power stages.
If
successful and you preformed an attack in your previous Attack Phase
this Combat, name a Setup card. Search your opponent's Life Deck for
all copies of that Setup card and remove them from the game.
Let me say one thing first about saiyan. I live in MN, so I attended
Mars
Con a couple weekends ago, and let me say this. There are 2 things:
1.
Saiyan Planet Explosion is now my new most hated card. It is crazy
that this card is not removed from the game, seeing as how one of
the saiyan style masteries can turbo levels and regen like crazy,
not to mention the fact Goku's level is so broken with this card!!
2. Saiyan doesn't really stand a chance against orange ally, but it
works really well for going to time, and it will almost always win
on time because the high levels and high regeneration.
Now for the card. This is probably one of the best saiyan style
attacks in
GT, right up there with the rare that makes it so your opponent
can't use
events, and the rare that makes it so your opponent can't use
freestyle
cards that don't stop attacks. This is probably one of the few cards
from GT that will actually be better in expanded. Just think, with
the saiyan blitz
mastery, you use some random saiyan heritage only, then use this
card and your opponent can say goodbye to many great cards, such as
Z Warrior's Gather, Piccolo and Heroes Gather, anything! This card
can be a real problem for some board control decks, but luckily,
saiyan really isn't that great.
Broly is still probably the #1 guy to use for Saiyan, he still has
that
awesome level 2, and now with saiyan supreme mastery, he gets to
start on it, then move up to his other awesome levels.
Ratings:
Expanded - 4.25 (great tool for wrecking certain decks ... like
ALLY! It is
also a physical for +5, not bad at all)
Focused - 3.75 (there aren't as many good setups in focused, so
naturally,
the card won't be as good)
Crimson
Eyes
Saiyan Groundslide
Limited, very limited. If you hit with it, and IF you hit with a
successful attack on your last phase, you eliminate a certain
noncombat card from your opponents deck, assuming they have what you
think they have in it.....far too many ifs for my to really like the
card.
The simple fact is, if you are hitting your opponent with two
attacks in a row, then you are not playing the type of deck that
this card will be most effective against.
Equally bad in Focused, for the same reasons. In limited, it is a
big physical, and that is about all, as no one should have three of
a noncombat that would cause serious problems.
Expanded 1/5 (Saiyan simply has better cards)
Focused 2/5 (Simply as it is a big physical, though, even here,
Saiyan has better cards)
This card is definately one of teh better ultra rares in the set.
It starts out as sayian heritage only, which limits who can use it,
but the list isn't exactly small. The card then goes on to be a
pretty beefy physical attack, with the +5 on the new chart making
things fairly nice. Then comes the nice part. Search your opponents
deck for any setup card and remove all copies of that card from the
game.
How nice is that. Granted, its iff successful and you performed an
attack in your last attack phase (which isn't hard). Lets see here,
lets use expanded for some good examples.
The list goes on and on. This card is very effective, just one
problem, you have to know what your opponent is running. Thats
usually not to hard if you know the staples of the deck type they
are running.
The only limiter on this card is it doesn't effect drills
Power: Saiyan Heritage only. Physical attack doing +5 stages. If
successful and you performed an attack in your previous Attack Phase
this Combat, name a Setup card. Search your opponent's Life Deck for
all copies of that Setup card and remove them from the game.
Decent. I don't see this card having an amazing effect on the game,
but still a decent card overall.
It is Saiyan Heritage only, so you should be able to pull off the
effects using the Saiyan Blitz Mastery. Problem is with lack of card
advantage, you'll be needing to throw another Saiyan Heritage only
attack first, and it won't be as easy at times.
It is a decent sized attack, but the strength comes in the if
successful effect. Only thing is there aren't too many Setup cards
that Saiyan has to get rid of to win the game. Saiyan goes straight
out for the beatdown, with some cards that have removal attached
(Cliff Slam) or other amazing effects (Charge, Power Beam). This one
needs to hit, and you'd need to set it up as well. That's the
biggest problem with using it.
You can't just randomly throw this card out and make it good, so in
a sense it can easily become a dead card in your hand.
Saiyan already has Saiyan Appraisal Maneuver for DB variations in
getting rid of Non-Combats throughout the deck. This card is for
more of the beatdown variation. Sure if there's a setup that
severely hurts your deck, or you think it will be easy to setup
using Blitz Mastery, try this card out. It isn't removed from the
game either, it can reused with Supreme Mastery.
There aren't enough good Saiyan cards in Focused yet, so I'd run
some of these just because of your lack of options. You never know
when it could come in handy.
Expanded: 2.5 out of 5.0 (decent, but a bit situational)
Focused: 3.8 out of 5.0 (Blitz Mastery works wonders with this)
Sealed: 2.3 out of 5.0 (you'd need a Saiyan, but even then
fulfilling all the restrictions is a bit hard)
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