Matthew Low |
Going Super Saiyan – GT Baby Saga
Organized Play Promo – OP6
Combat Event
Power: Remove 9 cards in your Discard Pile from the game: Advance
your MP 1 level.
This would have been completely broken in Z, but of course we’re in
GT now. Thus, while this is the card many people dreamed of seeing,
it isn’t all that great.
You’re now allowed to level in your power up step by removing 10
cards from your discard pile. This, of course, occurs only once per
turn. And only if you choose GT leveling rules. So with that in
mind, why would you play this card when you already have a function
built in?
Using this card shuts down your MPPV if you choose Z leveling rules.
You can try this card out in decks that you use Z leveling rules to
level, but don’t intend to win that way. It allows you to have
different options mid-game, leveling mid-turn without leveling your
opponent in the process. It will also allow you to level more than
once in a turn using GT leveling rules, which could be quite
interesting to throw your opponent off.
Combo this with Saiyan Supreme Mastery and it will allow you to auto
regen 9 Saiyan cards during Combat, which could help save you in
many situations.
More or less, this is something you have to think about. If you want
to level, but want to use the WEC of your previous level, you might
consider this an option. If you have a reason to level mid-combat
for some chaining, consider this. It doesn’t work in anger and don’t
see much use for it in stasis DB, but it is something to think about
for some high personality level beatdown (where you attempt to gain
higher levels just for the card powers).
Expanded: 2.7 out of 5.0 (meh, ok if you’re trying out some wacky
combo)
Focused: 3.0 out of 5.0 (decent, gives you speed but one less card
isn’t going to make much of a difference)
Sealed: N/A
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