Red Tail Pull – GT Baby Saga
Rare - #231
Setup – Non-Combat
Power: You may shuffle 3 Dragon Balls you
control into their owner's Life Deck(s) to advance your MP a
Personality level.
And I thought Jump Kick was bad.
Let’s break this down. Setup. Red. That
already generally sounds bad, because most Red decks revolve around
being in combat and whatnot.
You need to shuffle 3 DBs in to even use this
card. Unless you’re a DB deck, you rarely have 3 DBs in the first
place. And if you’re a DB deck, why would you be sending DBs back
into your deck? To avoid HUH??? Uh huh sure. Red DB typically means
Blazing Mastery. But shouldn’t you want to keep your DBs out?
Alright, you gain a level. Cool. In expanded,
this card would be broke… if it weren’t for the GT rule where if you
use a GT card to level you cannot win by Most Powerful Personality
Victory. So that makes this card effectively quite useless since you
could just remove 10 cards from your discard to level.
So yeah… you could just remove 10 to gain a
level or you could waste deck space on playing this in hopes you’ll
have 3 DBs you don’t mind sending back into your deck (which isn’t
always a bad thing if you want to reuse the card powers). But
regardless, I think I’m going to be good with the normal leveling
and whatnot. I don’t like wasting space over cards that are this
situational, not to mention DB decks like setup, and drills go when
you level.
Expanded: 1.4 out of 5.0 (doesn’t work with
anger…)
Focused: 1.7 out of 5.0 (hey you can send
those DBs back in)
Sealed: 1.0 out of 5.0 (chances that you’ll
pull 3 DBs, have them all out, and this card, and need to level?
RIGHT…)