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Pojo's DBZ Card of the Day
image from dbzcardgame.com |
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Saiyan Evasion
Arrival
Card Ratings
Average Score: 3.75
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.03.05 |
Matthew Low |
Saiyan Evasion - Arrival
Common - #81
Physical Combat
2, Mastery: Stop a physical attack. Your opponent loses 1 stage.
Another one of your basic blocks. Colorless decks won't be able to
abuse
this, but Saiyan decks should be packing three. The net stage
differential
becomes only 1, which is a bargain to shutdown a physical attack.
There's
really not too much to say other than the fact that denying a stage
is a
good thing.
4.7 out of 5.0
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Jesse
Zeller |
Saiyan Evasion
This card is pretty much a staple in Saiyan decks right now. Most
defense has a cost of 2, but this also makes your opponent lose a
stage. Yeah, it's a solid card. I suspect it will be out trumped by
stronger cards in later sets though.
4/5
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Dave
Fashbinder |
Saiyan Evasion
One of the few blocks in the game that will stop an attack
regardless of its cost and/or damage, Saiyan Evasion will find its
way into most Saiyan decks. Trading 2 of your stages for one of your
opponent's might not seem like a good idea, but if you play this
card right, the trade off from their attack being blocked will be
amazing. Not to mention you can really spoil your opponent's plans
by setting his stages -1 before he can attack again. Most Saiyan
decks won't want to run too many blocks, but this is one of the
better ones so I can see it making the cut.
2.5/5 - Cool card, but would've been a lot better in Namekian.
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