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Pojo's DBZ Card of the Day
image from dbzcardgame.com |
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Black Throw
Arrival
Card Ratings
Average Score: 3.5
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.08.05 |
Matthew Low |
Black Throw – Dragon Ball Z
Arrival
Uncommon - #105
Physical Combat
Physical for 11. 5: SUCCESSFUL - If your opponent has more cards
removed from the game than you, draw 2 cards and gain 2 stages.
This card is kind of strange for my tastes. It wasn’t that great in
the demo tournaments unless you actually got it off, which was kind
of hard. In the real game, it still is, but you’ve got more
resources.
Black Back Lift will remove cards, and Black Z Warriors Support with
Black Overpowering Mastery will make it cost a net stage of 1, which
is nice. The only down part is you have to work all those things
into your strategy.
It’s not a horrible card though. Just to get the full benefits,
you’ve got to wait until late game to really use it. I’d consider
running it, but more as a late game card, as well as the key card to
shuffle in with Black Dragon Support. Probably not three, unless you
see yourself having a lot of stages to spare.
3.6 out of 5
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Dave
Fashbinder |
Black Throw
One of Black's biggest hitters, Black Throw will be a beast when
it's unstoppable. It costs a lot, so it will probably need to be
accompanied by Black Z Warrior's Support in order to make it usable.
However, once you can drop it, odds are you'll be gaining 2 stages
and drawing 2 cards, along with connecting for at least 11 damage.
Cheaper than a finisher and decently sized, this attack should help
Black decks get through some tough times.
Rating - 3.5/5 -- Expensive, but thanks to Black Overpowering
Mastery, you can be sure your stages don't go to waste.
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