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Pojo's DBZ Card of the Day
image from dbzcardgame.com |
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Orange Rapture
Arrival
Card Ratings
Average Score: 3.9
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.11.05 |
Matthew Low |
Orange Rapture – Dragon Ball Z
Arrival
Rare - #219
Event Combat
(Limit 1 per deck. Remove from game after use.) 4, Mastery: If you
have 4 or more Orange styled Supports with Constant effects in play,
you may choose to not pay the costs for your attacks from Orange
styled cards for this turn.
Really good card. More stipulations than Blue Strength, but it works
on all attacks, which is great. The only downside is by the time you
have all your setup, you probably won’t have much of a hand to
abuse. Still Orange does have some nice tricks to abuse, just make
sure you still have some by the time you pull this off.
Free attacks is good in this game, hands down. As long as you have
some to use.
4.6 out of 5.0
|
Jesse
Zeller |
Orange Rapture
Every style gets one of those "beef" cards, where when it is played,
you have a great chance of winning the game that turn. Enter Orange
Rapture.
This makes all of your attacks free for one turn, provided you have
4 Orange Supports with Constant effects in play. That is not hard at
all to achieve. It's definately a staple in Orange Beatdown decks,
what else can I say? Run it.
4/5 (for restrictions, obviously)
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Dave
Fashbinder |
Orange Rapture
When I first saw this card, I laughed. Not because of the typo, but
because of the picture. I always expected it to have such a
ferocious image. Anyway, I'm not a big fan of this card right now.
Sure the effect sounds great on paper, and it's pretty easy to pull
off, but the benefit is pointless. Until Orange gets a larger attack
roster, this card will stay on the sidelines. Right now, you pretty
much have to use it as filler, along with some weak attacks, just to
make a playable decklist. Not so hot if you ask me.
Rating - 2.5/5 -- Great effect, but until Orange gets better
attacks, don't expect this to win you games.
|
Richard Barbee |
Orange Rapture |
Card Number:
219 |
Card Type:
Combat - Event |
Rarity:
Rare |
Expansion:
Arrival |
Card Text:
(Limit 1 per deck. Remove from game after
use.) 4, Mastery: If you have 4 or more
Orange styled Supports
with Constant effects in play, you may
choose to not pay the costs for your
Orange styled attacks this turn.
|
This is a
potentially devastating card. 4 for cost and if you
can meet the requirements you don’t have to pay for
attacks? I can’t see anything wrong with that.
Specially seeing as how Orange
has a lot of constant supports. There are a few
cons, but nothing to really make it not worthwhile.
There is always the off chance that your hand will
suck, you won’t have a hand, you can’t afford this
card, etc. This card could also be a horrific top
deck if you don’t have the requirements. It can
waste space in your hand, yada yada yada. Now that
Ive said that, I can give it a score.
Rating: 4.5/5
(It gives you free attacks, and that is a lot more
than your opponent can say if he doesn’t have a
similar card)
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