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					Pojo's DBZ Card of the Day 
						
							|  image from dbzcardgame.com
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							Orange RaptureArrival
   
							Card RatingsAverage Score: 3.9
 
 
							
							Ratings are based on a 1 to 5 scale 1 
							being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 08.11.05
 |    
        
          |  Matthew Low
 | Orange Rapture – Dragon Ball Z 
			Arrival Rare - #219
 Event Combat
 
 (Limit 1 per deck. Remove from game after use.) 4, Mastery: If you 
			have 4 or more Orange styled Supports with Constant effects in play, 
			you may choose to not pay the costs for your attacks from Orange 
			styled cards for this turn.
 
 Really good card. More stipulations than Blue Strength, but it works 
			on all attacks, which is great. The only downside is by the time you 
			have all your setup, you probably won’t have much of a hand to 
			abuse. Still Orange does have some nice tricks to abuse, just make 
			sure you still have some by the time you pull this off.
 
 Free attacks is good in this game, hands down. As long as you have 
			some to use.
 
 4.6 out of 5.0
 
 |  
          |  Jesse
 Zeller
 | Orange Rapture 
 Every style gets one of those "beef" cards, where when it is played, 
			you have a great chance of winning the game that turn. Enter Orange 
			Rapture.
 This makes all of your attacks free for one turn, provided you have 
			4 Orange Supports with Constant effects in play. That is not hard at 
			all to achieve. It's definately a staple in Orange Beatdown decks, 
			what else can I say? Run it.
 
 4/5 (for restrictions, obviously)
 
 |  
          | Dave 
			Fashbinder | Orange Rapture 
 When I first saw this card, I laughed. Not because of the typo, but 
			because of the picture. I always expected it to have such a 
			ferocious image. Anyway, I'm not a big fan of this card right now. 
			Sure the effect sounds great on paper, and it's pretty easy to pull 
			off, but the benefit is pointless. Until Orange gets a larger attack 
			roster, this card will stay on the sidelines. Right now, you pretty 
			much have to use it as filler, along with some weak attacks, just to 
			make a playable decklist. Not so hot if you ask me.
 
 Rating - 2.5/5 -- Great effect, but until Orange gets better 
			attacks, don't expect this to win you games.
 
 |  
          | Richard Barbee | 
				
					
						
							
								
									| 
									
									
									
									Orange Rapture |  
									| 
									
									
									
									Card Number: 
									
									
									219 |  
									| 
									
									
									
									Card Type: 
									
									
									Combat - Event |  
									| 
									
									
									
									Rarity: 
									
									
									Rare |  
									| 
									
									
									
									Expansion: 
									
									
									Arrival |  
									| 
									
									
									
									Card Text: (Limit 1 per deck. Remove from game after 
									use.) 4, Mastery: If you have 4 or more 
									Orange styled Supports 
									with Constant effects in play, you may 
									choose to not pay the costs for your 
									Orange styled attacks this turn.
 |  
							  
							This is a 
							potentially devastating card.  4 for cost and if you 
							can meet the requirements you don’t have to pay for 
							attacks?  I can’t see anything wrong with that.  
							Specially seeing as how Orange 
							has a lot of constant supports.  There are a few 
							cons, but nothing to really make it not worthwhile.  
							There is always the off chance that your hand will 
							suck, you won’t have a hand, you can’t afford this 
							card, etc.  This card could also be a horrific top 
							deck if you don’t have the requirements.  It can 
							waste space in your hand, yada yada yada.  Now that 
							Ive said that, I can give it a score.   
							  
							Rating:  4.5/5  
							(It gives you free attacks, and that is a lot more 
							than your opponent can say if he doesn’t have a 
							similar card) 
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