Main
Main Page
Message Board
Interviews
Who'd Play Who?
Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers
Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies
By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?
Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors
Multimedia
Daizenshyu Scans
Final Bout Scans
Video Games
Game Reviews
DBZ Sagas Walkthrough
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's DBZ Card of the Day
image from dbzcardgame.com |
|
Orange Lunge
Arrival
Card Ratings
Average Score: 3.75
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 08.18.05 |
Matthew Low |
Orange Lunge - Dragon Ball Z Re-Z
Arrival
Uncommon - #144
Event Combat
Power: 4: All your Allies gain 2 stages. Your opponent cannot use
Supports
for this turn and the next.
This card is great anti-Saiyan Happiness, Blue, and Orange for sure.
It
costs a lot though, but the fact that you pretty much get all the
stages
back if you have two allies makes it an obvious choice. Not to
mention Paid
Off can give you more stages than you started with.
If you've got 2 allies in Orange, definitely consider this.
Otherwise, it
depends on your metagame and what you expect to see.
By the way. GenCon Indy starts today. Won't be back until Monday
though. But
if anything, I anticipate a lot of good stuff going on with the
first DBZ
event and the invitational. Hope to see you there!
3.7 out of 5.0
|
meb9000 |
Orange Lunge
Combat-Event
4: All your Allies gain 2 stages. Your opponent cannot use Supports
for this turn and the next.
Uncommon
Hey there, sorry for not being around to review, it has been a
pretty crazy week for various reasons XD Anyway, here we have a card
that has a very interesting effect for orange decks, one that is
cool to see on one card, rather than 2 separate ones.
First, we have the Allies gaining 2 stages. If you run two allies,
then this is a sort of pseudo-way of getting the 4 stages you just
paid back. Also, it can make it so you won't have to worry about
giving your precious PUR to your allies for a couple turns, provided
they aren't something like Saibamen, aka stage hungry ;)
The second effect of this card is undoubtedly the better one. This
effect has only been seen on Namekian Concentration, and any good
Namek player will know that it is a near staple when it comes to
getting the edge over Supports. The stuff that was said in the
Namekian Concentration review pretty much applies here, so go see
that if you need any extra thoughts on this effect.
To wrap things up, I'd say that while Orange already has pretty
strong support hate with Orange Shocks in play, this one can still
do well, especially if your meta has a ton of orange/saiyan decks,
as well as if you have allies that need the stage gain.
Rating
3.8/5-This is a real nice effect to have, except the steep cost is a
detriment that must be worked around cautiously...
Until next time! |
|