Main
Main Page
Message Board
Interviews
Who'd Play Who?
Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers
Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies
By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?
Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors
Multimedia
Daizenshyu Scans
Final Bout Scans
Video Games
Game Reviews
DBZ Sagas Walkthrough
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's DBZ Card of the Day
image from dbzcardgame.com |
|
Orange Amazement
Showdown
Card Ratings
Average Score: 4.75
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 12.09.05 |
Matthew Low |
Orange Amazement - Dragon Ball Z
Re-Z Showdown
Rare - #106
Support - Constant
3: CONSTANT - While your MP's power rating is 1,000 or less attacks
performed by your MP gain "Unstoppable."
This card is just crazy. Using a weak MP with Dinner and Amazement
and you'll go to town, pulling out all the random Drills you want
and completely controlling the board. You can tack on damage with
Stance, Lookout attacks, and just... ruin everyone. Goodbye blocks.
Orange will no doubt center on this amazing card. It made Orange a
huge step better than it already was.
But of course, that's not where it shines the most. Unstoppable
attacks eh? Black anyone? Or maybe... nonTW... try comboing this
card with cards with great if successfuls and special Unstoppable
effects... and you've got a great start to a powerful deck.
4.8 out of 5, only because it is restricted to certain MPs
|
GDK |
Orange Amazement
If you have an MP with a highest power rating of 1000 or less, this
card just rocks. Even though Orange doesn't have many high damage
attacks, the card still makes Orange decks even better, especially
if you have Orange Dinner in play. Run at least two copies in an
Orange deck, or make a colorless deck with all of the Black cards
that benefit from being Unstoppable and add three of these in.
4.7/5 |
tjmk
|
Orange Amazement
Rare - 106 - Showdown
Support
3: CONSTANT - While your MP's power rating is 1,000 or less, attacks
performed by your MP gain "Unstoppable."
At first glance, this card is really nice. Well, in actuality, it
is.
However, it does need some support. The ability to have "constant"
unstoppable attacks is quite helpful, but orange is not exactly the
"strongest" style, at least not in raw damaging power. Don't get me
wrong, orange is great, it just requires a little more finess and
"support" (pun
intended) to work as well as other styles. So, let's take a look at
this support for Orange. Basically it is like this: if you are
playing as one of the weakest power-level characters in the game you
get unstoppable attacks.
So there goes any AT attacks. Unfortunately, most of oranges attacks
are within the 2-4 range, not that strong. So if we are making these
weak attacks unstoppable, while we will hit with them, it won't do
us much good if we are trying to do damage because our opponent
could just prevent the damage if they wanted to. Now then, all that
being said, this card can still work really awesomely. With some
help from other supports, like Orange Stance(First Orange attack is
+1 for each Constant Support in play), so in that case it would be
nice to have the attack be unstoppable, plus whatever other effects
you are getting from the other constant supports. However, in order
for this effect to even apply you need your MP to be pretty weak, at
least in power stages. So, this prevents you from using pretty much
all the saiyans, aliens, and some humans. You could use this quite
easily with people like first level Krillin, Picollo, Chiaotzu, and
even Raditz or Saibaiman. When you are using guys with lower
power-levels like that then you do not get much out of AT attacks,
but I suppose that is no loss as you do get to use allies. However,
with this card you do not really want to use allies because this
card's effects only apply to your MP's attacks. I suppose I could go
on and stuff, but I think you are starting to get the idea. This
card is really nice, with the proper MP and support, otherwise it is
mediocre at best.
Orange Deck: 3.0/5.0 - It depends on the type of Orange deck you are
building. If you are building a deck that focuses on boosting your
attacks power, not exactly sure if that works with Orange yet, then
this is nice. If you are just using the effects of your attacks then
you are not as worried about your attacks connecting and then this
card would just be used as filler.
Any other deck: 4.0/5.0 - I actually think this card would work
better in a mixed deck. Imagine using a lower power-level MP with
this card and some high power attacks from other styles like Black.
Especially with black because you could get all those "If
unstoppable" effects, which can sometimes help out quite a bit.
Overall: 3.5/5.0 - Amazingly this card had a higher score from being
in other decks than its own styled deck. Interesting. |
|