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					Pojo's DBZ Card of the Day 
						
							|  image from dbzcardgame.com
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							Orange AmazementShowdown
   
							Card RatingsAverage Score: 4.75
 
 
							
							Ratings are based on a 1 to 5 scale 1 
							being the worst. 
							3 ... average. 5 is the highest rating.
 
 Date Reviewed - 12.09.05
 |    
        
          |  Matthew Low
 | Orange Amazement - Dragon Ball Z 
			Re-Z Showdown Rare - #106
 Support - Constant
 
 3: CONSTANT - While your MP's power rating is 1,000 or less attacks 
			performed by your MP gain "Unstoppable."
 
 This card is just crazy. Using a weak MP with Dinner and Amazement 
			and you'll go to town, pulling out all the random Drills you want 
			and completely controlling the board. You can tack on damage with 
			Stance, Lookout attacks, and just... ruin everyone. Goodbye blocks.
 
 Orange will no doubt center on this amazing card. It made Orange a 
			huge step better than it already was.
 
 But of course, that's not where it shines the most. Unstoppable 
			attacks eh? Black anyone? Or maybe... nonTW... try comboing this 
			card with cards with great if successfuls and special Unstoppable 
			effects... and you've got a great start to a powerful deck.
 
 4.8 out of 5, only because it is restricted to certain MPs
 
 |  
          | GDK | Orange Amazement 
 If you have an MP with a highest power rating of 1000 or less, this 
			card just rocks. Even though Orange doesn't have many high damage 
			attacks, the card still makes Orange decks even better, especially 
			if you have Orange Dinner in play. Run at least two copies in an 
			Orange deck, or make a colorless deck with all of the Black cards 
			that benefit from being Unstoppable and add three of these in.
 
 4.7/5
 |  
          | tjmk 
 | Orange Amazement Rare - 106 - Showdown
 Support
 3: CONSTANT - While your MP's power rating is 1,000 or less, attacks 
			performed by your MP gain "Unstoppable."
 
 At first glance, this card is really nice. Well, in actuality, it 
			is.
 However, it does need some support. The ability to have "constant"
 unstoppable attacks is quite helpful, but orange is not exactly the 
			"strongest" style, at least not in raw damaging power. Don't get me 
			wrong, orange is great, it just requires a little more finess and 
			"support" (pun
 intended) to work as well as other styles. So, let's take a look at 
			this support for Orange. Basically it is like this: if you are 
			playing as one of the weakest power-level characters in the game you 
			get unstoppable attacks.
 So there goes any AT attacks. Unfortunately, most of oranges attacks 
			are within the 2-4 range, not that strong. So if we are making these 
			weak attacks unstoppable, while we will hit with them, it won't do 
			us much good if we are trying to do damage because our opponent 
			could just prevent the damage if they wanted to. Now then, all that 
			being said, this card can still work really awesomely. With some 
			help from other supports, like Orange Stance(First Orange attack is 
			+1 for each Constant Support in play), so in that case it would be 
			nice to have the attack be unstoppable, plus whatever other effects 
			you are getting from the other constant supports. However, in order 
			for this effect to even apply you need your MP to be pretty weak, at 
			least in power stages. So, this prevents you from using pretty much 
			all the saiyans, aliens, and some humans. You could use this quite 
			easily with people like first level Krillin, Picollo, Chiaotzu, and 
			even Raditz or Saibaiman. When you are using guys with lower 
			power-levels like that then you do not get much out of AT attacks, 
			but I suppose that is no loss as you do get to use allies. However, 
			with this card you do not really want to use allies because this 
			card's effects only apply to your MP's attacks. I suppose I could go 
			on and stuff, but I think you are starting to get the idea. This 
			card is really nice, with the proper MP and support, otherwise it is 
			mediocre at best.
 
 Orange Deck: 3.0/5.0 - It depends on the type of Orange deck you are 
			building. If you are building a deck that focuses on boosting your 
			attacks power, not exactly sure if that works with Orange yet, then 
			this is nice. If you are just using the effects of your attacks then 
			you are not as worried about your attacks connecting and then this 
			card would just be used as filler.
 
 Any other deck: 4.0/5.0 - I actually think this card would work 
			better in a mixed deck. Imagine using a lower power-level MP with 
			this card and some high power attacks from other styles like Black. 
			Especially with black because you could get all those "If 
			unstoppable" effects, which can sometimes help out quite a bit.
 
 Overall: 3.5/5.0 - Amazingly this card had a higher score from being 
			in other decks than its own styled deck. Interesting.
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