Pojo's Dragonball news, tips, strategies and more!

Main
Main Page
Message Board
Interviews
Who'd Play Who?

Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers

Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies

By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?

Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors

Multimedia
Daizenshyu Scans
Final Bout Scans

Video Games
Game Reviews
DBZ Sagas Walkthrough

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

Pojo's DBZ Card of the Day


image from dbzcardgame.com

Orange Volcano
Lost Episodes

 

Card Ratings
Expanded: 3.75
Focused: 3.75

 

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.


Date Reviewed - 02.09.05

 

Matthew Low
Orange Volcano – Dragon Ball GT Lost Episodes Saga Rare - 133 Non-Combat - Setup

Power: Energy Attack doing 9 life cards of damage. 3: Discard a Non-Combat card in play. Empower 4. Put a Dragon Ball your opponent controls at the bottom of its owner's Life Deck.

Endurance 1
PUR: 2

4,500,000
4,400,000
4,300,000
4,200,000
4,100,000
4,000,000

Just plain awesome card. It’s also a backer, which boosts archtypes like Orange Pinpoint. The reason being it shoves a Dragon Ball back into your opponent’s deck. This gets around Goku’s Capturing Drill, among other things. Sure your opponent gets another use out of the Dragon Ball, but regardless, Orange has a much better time dealing with Ball decks with this thing around.

As a backer, you can get multiple uses out of this card. Having it stick around throughout the game often means that Ball decks will need to play more than one ball a turn to consider pulling off Ball victory, and at the same time, make sure one of them doesn’t get removed via True Face of Evil or the like.

It can also be played as a powerful non-combat card. It can sit there until needed, and often you’ll want that extra attack, not to mention the right time to rid yourself of a Ball on the table.

And of course, we can’t forget that it nukes a non-combat card in play. That can be a good thing and a bad thing, as you notice that it can discard your own. Watch though; it most likely will be a blessing in disguise. Discarding a non-combat and chasing away a Dragon Ball is already good. Energy attack for 9 isn’t anything to shake a stick at either.

Expanded: 4.7 out of 5.0 (this card along with Pinpoint Mastery gives Ball decks a run for their money)
Focused: 4.7 out of 5.0 (ditto, not to mention this is one of the best cards to choose from)
Sealed: 4.7 out of 5.0 (not very many reasons not to run this)

 
Richard Barbee Orange Volcano - Dragon Ball GT Lost Episodes Saga
Rare
133
Orange Volcano
Non-Combat - Setup
Power: Energy Attack doing 9 life cards of damage. 3: Discard a Non-Combat card in play. Empower 4. Put a Dragon Ball your opponent controls at the bottom of its owner's Life Deck.
Endurance 1
PUR: 2

4,500,000
4,400,000
4,300,000
4,200,000
4,100,000
4,000,000

This is a nice card. Let's break it down. It's a setup. That's a plus, because it's an attack and doesn't take up space in your hand. Decent damage, 9 is nothing to scoff at, 13 if you use the empower on it. The effects are really nice though. The first is discarding a non. That's ALWAYS a plus, unless your opponent isn't running any nons. Then you get screwed if you have other nons (and in Orange, you most likely will be). There's also the nice little Dragonball Bounce. This is great against Dball decks. You can potently run this against your opponent and destroy their 1-6 Dballs so they have to waste their last searcher on either the one you just sent back or the one that was left. Not to mention you might manage to deal enough damage to gain a Dball as a bonus. My only complaint is that you HAVE to discard a non in play. That's right folks, it can be yours, it can be your opponents, you just have to discard one in play. Overall, my rating is going to be simple:

Expanded: 3/5 (It's an attack that's a setup. How kewl is that.)

Focused: 3/5 (See above)

Sealed: 4/5 (It's useful here too, as you still get an attack and you can disrupt your opponent's random non)
 

 


Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.