Main
Main Page
Message Board
Interviews
Who'd Play Who?
Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers
Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies
By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?
Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors
Multimedia
Daizenshyu Scans
Final Bout Scans
Video Games
Game Reviews
DBZ Sagas Walkthrough
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's DBZ Card of the Day
image from dbzcardgame.com |
|
Dragon Ball Everlasting
Lost
Episodes Saga
Card Ratings
Expanded:
Focused:
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.10.05 |
Matthew Low |
Dragon Ball® Everlasting - Dragon
Ball GT Lost Episodes Saga Rare - 119 Non-Combat - Setup
Power: Shuffle a Dragon Ball in your removed from game pile into
your Life Deck. Remove from the game after use. Limit 1 per deck.
Endurance: 1
Sigh. Dragon Ball decks don’t need this.
Ball decks have always been a major threat, with the one way to
defeat one once and for all by removing a said ball. Now with this
card out, you’ll need to remove two. At least against the decks that
run this card.
It is said that if you are a Ball deck and get a Ball removed, you
deserve to lose anyway. Thus, you won’t see this card in every deck,
because many Ball decks don’t want to resort to something like this
if something goes wrong. But on the other hand, it gives you a way
out if something accidentally goes wrong.
You can also consider this in decks that just need the Ball’s
powers, like Red Blazing.
Card with amazing power, but only select decks will consider it.
Expanded: 3.7 out of 5.0 (Ball decks…)
Focused: 3.3 out of 5.0 (Ball not as dominant but still a major
force)
Sealed: RIGHT…
|
Richard Barbee |
Dragon Ball Everlasting - Dragon
Ball GT Lost Episodes Saga
Rare
119
Dragon Ball. Everlasting
Non-Combat - Setup
Power: Shuffle a Dragon Ball in your removed from game pile into
your Life Deck. Remove from the game after use. Limit 1 per deck.
Endurance: 1
Wow. This is a card ALL Dball decks have been waiting for. Now, if
you get Huh??? or TFoE by your opponent before you can use COGD or
Possitive Energy Drill, you can restore your Dball. This is a staple
in all Dball decks, and should provide a lot of danger to the
beatdown decks. Now, Dball decks have nothing to worry about. They
have cards that keep you from removing their Dballs in play and now
they get one to restore it. And, thanks to Fond Memories, you can do
it twice. Throw in a vouge drill and you can choose your set. That
means no Kami Fades, no Guru Fades, no BSD, etc. What's not to like?
Expanded: 5/5 (Rarely will I EVER give this rating, but this card
deserves it)
Focused: 5/5 (It's not as needed here, but it's still a Dball
staple)
Sealed: 1/5 (Meh, good luck finding a use)
|
|