Main
Main Page
Message Board
Interviews
Who'd Play Who?
Trading Card Game
Scores CCG Section
Bandai Card of the Day
Old Killer Decks
Tips & Strategies
IQ's Crew
CCG Spoilers
Episode Summaries
U.S. Dubbed DBZ
U.S. Dubbed DB
U.S. Dubbed DBGT
Jap. Fansub DB
Jap. Fansub DBZ
Jap. Fansub DBGT
Movies
By Fans
DBZ Editorials
Episode Summaries
Manga Reviews
DBZ Song Parodies
Fan Fiction
Time Travel
Theory
Voice Overs
What If...?
Information
Adventure History
Akira Toriyama
Attack List
Before Dragon Ball
Biographies
Character Appearances
Character Deaths
Daizenshyu Guide
DB Summary
DBZ Summary
DBGT Summary
Dialogue Scripts
Dragon Balls
Dragon Ball GT Info
Dragon Ball Mix-Ups
Dragon Ball Time Line
Dragon Ball Wishes
Dragon Ball World Guide
Every Single Fight
Final Battle!
Jap. Game Reviews
Growing Up
Guides
Important Numbers
Item Guide
Japanese Lessons
King Kamehameha
Lyrics
Merchandise Guide
Movie Reviews
Name Puns
Name Translations
Newbie Guide
Power Levels
Relation Charts
Red Ribbon Army Ranks
Room of Spirit and Time
Saiya-jin Forms
Special Attacks
Tenkaichi Budoukai Info
Training Locations
Voice Actors
Multimedia
Daizenshyu Scans
Final Bout Scans
Video Games
Game Reviews
DBZ Sagas Walkthrough
Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
This Space
For Rent
|
|
Pojo's DBZ Card of the Day
image from dbzcardgame.com |
|
Saiyan Tactical Mastery
Shadow
Dragon
Card Ratings
Expanded:
Focused:
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 02.18.05 |
Matthew Low |
Saiyan Tactical Mastery – Dragon
Ball GT Shadow Dragon Saga Rare - #231 Mastery
Power: When you Shift a card, you may discard 1 of your Saiyan Style
Non-Combats in play instead of discarding a card from your hand.
When you Shift a card, for the rest of Combat your other Saiyan
attacks do +3 power stages.
This is one of the best Masteries in Shadow Dragon Saga, but of
course one wouldn’t know that unless they looked at what Saiyan has
to offer. The ability to sacrifice cards on the board for additional
attacks is amazing, not to mention the attack bonus. Here, on the
other hand, the attack bonus is great, seeing if you chain 5 Shifts,
you’ll be dishing out +15 stage attacks. That, my friends, hurts. A
lot.
Key cards for this Mastery are Saiyan Face Attack and Saiyan
Discovery. The key is if you use Face Attack, you’ll be able to play
even more Saiyan Non-Combats that you just shifted away. This is
even better than card advantage, noting that if you actually do
research on what Saiyan can shift for, or shift for something then
shift for something else, you can answer a majority of situations.
Face Attack is no longer broken, but if you use it as a backer along
with running your normal 3 copies, you’ll be able to generate
combats where you just rail on your opponent with attack after
attack. The key is doing this early game, where your opponent can’t
respond quickly enough.
Often one combat is all that is needed, if you shift enough attacks
into your hand. Watch for Gohan the Bookworm variations that start
off with Gohan’s Kick and go to town, or ones with a clean backer.
Tactical decks are great, but only if the build is done right.
Expanded: 4.7 out of 5.0 (very strong and powerful, but must be set
up right)
Focused: 4.7 out of 5.0 (one of the strongest options you have)
Sealed: 4.2 out of 5.0 (might not get much use, but still, use it)
|
Scott Guy |
Saiyan Tactical Mastery
When you Shift a card, you may discard 1 of your Saiyan Non-Combats
in play instead of discarding a card from your hand. When you Shift
a card, for the rest of Combat your other Saiyan attacks do +3 power
stages.
Unlike Wednesday's review, this deck is actually quite playable.
Putting out many saiyan drills and setups and getting ready for a
massive chain of saiyan attacks, discarding your whole board. After
you launch those attacks you go shifting for Saiyan Discovery, a
non-combat that when shifted plays all your saiyan drills from your
discard pile, letting you fire off another bunch of attacks, all the
while building in power stages of damage from the mastery modifier.
This deck is reliant on getting drills in play so disruption could
still mess up your day. Like Wednesday's review, this is the only
specific mastery for its mechanic, owing a perfect score.
5/5 Focused
5/5 Expanded
|
Richard Barbee |
Saiyan Tactical
Mastery SDS 231
Rare
231
Saiyan Tactical Mastery
Mastery
Power: When you Shift a card, you may discard 1 of
your Saiyan Non-Combats in play instead of
discarding a card from your hand. When you Shift a
card, for the rest of Combat your other Saiyan
attacks do +3 power stages.
Ah, my personal favorite
is today's mastery. It lost some power due to the
errata, but it is still amazingly powerful thanks to
a few cards from LES. Sure, dropping a non instead
of a card from your hand may not seem like it's all
that great, but it's hand advantage. Thanks to all
the shifting that Saiyan got, you can be rest
assured that you can abuse this mastery. One good
combat for a deck like this and it's game. Combo
this with cards like Saiyan Monkey Outrage, Saiyan
Power Boot, Saiyan Overhead Pound, etc. A
particularily dangerous combo is one involving
Saiyan Egged. Basically, you're at lv 6 with Goku.
3 Eggeds out. I wonder what you're supposed to do.
That's just best case senario though. But, you
also get a bonus for shifting. That's where this
becomes dangerous. I've had this mastery doing +23
- +26 stages before. So, you can make combat last,
get a form of hand advantage, and make your attacks
do a ton of damage? So, uh, what's the
drawback? There are a few drawbacks. For starters,
if your opponent pulls CIT, then you've got blank
nons. Another thing is, it's stages of
damage. That means that your opponent's allies
can take control faster. So make sure to abuse anti
ally stuffs with this card. Oh, and there is
another problem. With combat lasting so long, your
stages get depleted due to energys/opposing
physicals. So, while this mastery has much more
powerup potential than even Concealed Mastery, it
still has a few draw backs to bring it back in
line. However, the stages could be a blessing in
disquse against an energy deck. So, experiment
here.
Expanded: 4.5/5
(Drawbacks slightly hold this mastery back)
Focused: 4.5/5 (See
above)
Sealed: 2/5 (Run it.
It sucks here, but it's a mastery at least)
|
Super
Saiyan
Trunks |
This card is kind of good, kind
of bad. First off, its for Saiyan Decks only, (which is good for me
;) ). But, it only works if you Shift a card. But its effects are
good. Like, if you got a good hand, you can get rid of a Non-Combat
in play to save your hand. Thats good. And also, all Saiyan attacks
do +3 power stages. Like I said about yesterdays card, every little
bit helps. Sometimes, if you don't have a Saiyan deck, it can still
go so-so. I can see useses for it, and hopefully you can too.
Exp- 3.5/5
Foc- 3/5
Sea- 3/5
|
|