Blue Doll Dress Up
Uncommon - #61
Non-Combat – Setup
Power: If your opponent has performed at least 1 successful attack
this Combat, and you have not taken any damage this Combat, search
your Life Deck for a Non-Dragon Ball card and put it into your hand.
Remove from the game after use. Limit 2 per deck.
Endurance: 0
Whee… Blue Terror is back. Well not as good but still. Blue
Prevention got this amazing card, and if you use it right, you
greatly benefit.
The ability to search out basically any card is extremely powerful,
but you’ll have to set it up so that that occurs. Fortunately, a lot
of Blue decks these days are prevention, so it makes it quite easy.
If you pack in a bunch of prevention and are a deck that tends to
stay in combat a bit, I don’t see any reason why you wouldn’t
consider this. It will either get you what you need or stop your
opponent from throwing an initial weak attack (or any attack for
that matter).
Try it out. Sure it won’t work in every deck, but if you’re Blue
Prevention, it might.
Expanded: 3.2 out of 5.0 (Prevention has some play value)
Focused: 3.8 out of 5.0 (more prevention here)
Sealed: 1.7 out of 5.0 (might be a bit hard but chance it could
work)
Scott Guy
Blue Doll Dress Up
Card Type: Setup
Power: If your opponent has performed at least 1 succesful attack
this Combat, and you have not take any damage this Combat, search
your Life Deck for a Non-Dragon Ball card and put it into your hand.
Remove from the game after use. Limit 2 per deck.
This card is really powerful for an uncommon. Prevent all damage
from your opponents first attack and you get to search your deck for
about anything you could want aside from balls. Blue Destruction and
Amplified should run
2 of these. It loses some points in Expanded though.
4.5/5 Focused
2.5/5 Expanded
Richard Barbee
Blue Doll Dress Up
Non-Combat, Setup
Power: If your opponent has performed at least 1 succesful attack
this Combat, and you have not take any damage this Combat, search
your Life Deck for a Non-Dragon Ball card and put it into your hand.
Remove from the game after use. Limit 2 per deck.
Interesting card today Well, I m not a big fan of Dolls, but this
card is decent. Let s take a look at it s pros and cons. First, you
ve got the fact that it s any card. How many cards do that for you?
A few come to mind (Terror, Myuu Lv.4, Myuu Lv.5, etc.) Next, it is
a setup, so it doesn t sit in your hand and cannot be TES d/Pure
Defense d. Now for the cons Which include about everything else. If
your opponent has preformed at least 1 succesful attack this Combat,
and you have not taken any damage this Combat, search your life deck
for a Wow, a little long winded, not to mention weird. So, more or
less, your opponent has to hit you, but you can t take damage from
it. GREAT. That means I HAVE to run a few crappy prevent damage
cards. That s not so bad in Focused, but since Blue actually has
blocks in Expanded, this could pose a problem. But it s not a big
problem, seeing as you can just run Blue Might Drill (but do I
really want to combo with a drill?) and protect yourself.
Expanded: 3/5 (Not bad here, but not great either. If searching
means that much, just run Blue Terror)
Focused: 3.5/5 (Better here, seeing as you don t have many choices
for blocks, unless all of your blocks are freestyle.)
Sealed: 1/5 (Searching could help, but odds are, you re going to
take damage if you get hit)
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