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Lost Episodes

Reviewed 01.28.2005

Avg. Expanded Rating: 2
Avg. Focused Rating: 2

 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  5 is the highest rating.


Matthew Low
Collect Them All! - Dragon Ball GT Lost Episodes Saga
Uncommon - Preview 3
Non-Combat - Setup

Power: Remove the top 8 cards of your Life Deck from the game to play a
Setup from your Discard Pile. Remove from the game after use. Limit 1 per
deck.
Endurance: 1

So you've got sacrificing the top 8 cards of your deck to gain Yajirobe
Retired ability, but with any setup. This is a big risk I don't really
recommend, but that's totally up to you.

Ball decks can't do this because they'll lose if a Ball is in top 8. That
leaves fast combo decks on specific nons, which should basically be Yajirobe
anyway. And you have to get this out too, whereas you might as well just get
that non-combat.

It could get you a key card, don't get me wrong. But it is a bit situational
for my good, and quite costly. But if you use it to get the non-combat for
the kill, by all means do it.

Expanded: 2.1 out of 5.0 (I dunno.)
Focused: 1.3 out of 5.0 (8 life hurts more because of Endurance)
Sealed: 1.0 out of 5.0 (Don't)
 
Scott Guy Collect Them All!
Card Type: Setup

Power: Remove the top 8 cards of your Life Deck from the game to play a Setup from your discard pile. Remove from the game after use. Limit 1 per deck.

In a deck with a lot of setups this can be quite powerful, but the drawback is severe. You could play some powerful setups like Dragon Radar or Fatherly Advice, but then you might not have good setups or you might lose something better in the top 8. Generally if you have the setups you should run this card until you get something better.

4/5 Focused
4/5 Expanded
 
Richard Barbee Collect Them All!

Non-Combat, Setup

Remove the top 8 cards of your Life Deck from the game to play a Setup from your discard pile. Remove from the game after use. Limit 1 per deck.

I have mixed feelings about this card. It s not as bad as Captured, but it is still pretty bad. Removing top 8 can and will most likely be very harmful to you. It would more than likely not be worth it to run this card, just for the sheer damage it does to you. And the setup has to be from your discard pile. Which usually means late game. Which usually means you re running low on life as it is. All in all, it has potential, specially bringing back that Hero s Lucky Break or something, but it s just not worth the 8 card removal IMO.

Expanded: 2/5 (Not worth the self mill)
Focused: 1.5/5 (Self Mill + Less options = no run)
Sealed: 1/5 (Yeah, you ll pull a decent setup to run with this too =/)
 

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