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Pojo's DBZ Card of the Day
image from dbzcardgame.com |
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Earth Dragon Ball 4
Arrival
Card Ratings
Average Score: 2.2
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.27.05 |
Matthew Low |
Earth Dragon Ball 4 - Arrival
Uncommon - #119
Dragon Ball
CONSTANT - Attacks from your Named cards do +1 damage.
This Dragon Ball is one of the best in my opinion, but that's
because I'm an
ally person. Pretty much the only named attacks are your characters
themselves and the finishers, and the finishers will probably only
be used
one or two times during a game anyway. Thus, this works best in
decks that
run three characters that all want to use their power, giving you a
net
damage gain of three per turn.
Run this Dragon Ball in your deck if you think you'll be attacking
using
personality powers more often than not. Of course, watch for
Captures
because having two of them used on you at once isn't fun.
4.5 out of 5.0
|
Jesse
Zeller |
Earth Dragon Ball 4
Heh, the first time I saw this card I thought it was HORRIBLE. The
only possibility I saw with this card was making finishers do +1
damage. But then I remembered it affects personality powers too. So
it wasn't as bad as I first thought.
Most players would leave this out of their deck for a more superior
card.
If you are playing against someone and they put this into play, it
would be a good idea to surmise that this player is running all 7
Earth Balls and looking for a backup victory.
1.5/5
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Trunks
Richard Barbee |
Earth Dragon Ball 4
CONSTANT - Attacks from your Named cards do +1 damage.
What happened to the good cards we were reviewing? Attacks from my
named cards do +1 damage. In this game, +1 damage isn't too bad, but
it's still nothing to write home about. But this just makes it
better. It has to be NAMED cards to get the +1 mod. So, between you
and your allies, you might have enough for... 12 different named
attacks? Out of a 60 card deck, leaving you with this crappy Dragon
Ball having no other power. Just stay far away unless you happen to
be attepting to use a Dragon Ball deck (good luck then).
Rating: 2/5
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Dave
Fashbinder |
For all of my styled cards, I
am rating them as they function within the style. If a style is
weaker than another style, I will not rate its cards worse than
another style's.
Earth Dragon Ball 4
Eh, this Dragon Ball doesn't thrill me that much. I like it in Human
decks where you have powers like Yamcha, Baseball Extraordinare and
Tien, Ready for Action that can refocus for a good amount of damage
already, but with this card only affecting Finishers and Personality
powers, it will really only find its way into decks that are trying
to win by DB Victory...for the time being.
Rating - 1/5 : If your opponent drops this card, it makes their
intentions pretty obvious -- DB Victory. And we all know how solid
that is right now.
|
meb9000 |
Earth Dragonball 4
Dragonball
CONSTANT: Your attacks from Named Cards do +1 damage.
Here we have the first review of the set of Earth Balls from the
Arrival Saga. Just in case you don't know, Dragonballs are pretty
much no longer sacred in the game. They can be discarded from the
deck, removed, searched for, you name it. They just happen to let
you win if you get all seven, lol. Also, Dballs are played from your
hand during your attack phase now. Remember this...
For the review, we have a very simple constant effect here, but
unfortunately its play value is just as diminuitive. Given the fact
that named cards can only be used by their namesake, and that named
cards in general aren't in high number makes this effect difficult
to activate in the first place. Even if you do get a few named
ATTACKS together, they do a whopping +1 damage =/
However, do not despair so much for that side of things, the key
potential for this card is that it adds the bonus to your
personality powers as well, making any decently costed power a
little better by adding some oomph to it. That is where I think this
card will do its best.
Rating
2/5 Can help MP powers, but beyond that doesn't have a whole lot of
of use. It still is needed for DBall victory, so it will have some
use always.
Until next time!-meb9000
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Super
Saiyan
Trunks |
Earth Dragon Ball 4
Meh … for our first Dragon Ball review, we get a “decent” one. It’s
Constant, and all the named cards do +1 damage. That’s pretty good,
since every little bit helps. I can’t tell you how many times I lost
by just 1 card. Anyway, you want a review, not a life story. I
wouldn’t REALLY use this Dragon Ball unless you’re running a Dragon
Ball Deck. Then, well, duh, use it. There’s not really much to say
about this card, just use it in a Dragon Ball deck. If you want to
use it in another Deck, make sure that you tried all other cards
before this one.
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