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Pojo's DBZ Card of the Day
image from dbzcardgame.com |
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Paid Off
Arrival
Expansion
Card Ratings
Average Score: 3.62
Ratings are based on a 1 to 5 scale 1
being the worst.
3 ... average. 5 is the highest rating.
Date Reviewed - 07.28.05 |
Matthew Low |
Paid Off – Arrival
Rare - #221
Event Combat
0: When any player gains stages, increase that amount by +1 for this
turn and the next.
While I like this card, I also don’t like it at the same time. It
works best in decks that have a lot of stage gain, like Namekian
Saibaimen. The bad part about it is that while it can help you, you
might be helping your opponent even more without even knowing it. I
have a tough time granting card slots for a card that can help your
opponent as I’d rather have something that only helps me.
At a zero cost and freestyle, you should be seeing a lot of people
running this. Namekian turns this card into two stages with the
Mastery and powering up the next turn. Saiyan can have Energy
Gatherings and Ki Charges to abuse with it. And so forth.
If you’re struggling to find cards that give you stage gain and you
have some consistent way of gaining stages, try this card out. Might
help, might not. Depends a whole lot on what your opponent has
though.
4.3 out of 5.0
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Jesse
Zeller |
Paid Off
Paid Off. This card has a love/hate relationship with me. I love it
when used at the right times, but if you play it at the wrong time,
it can totally backfire on you. Namekian and Saiyan abuse this card
infinitely though. Namekian Mastery, Saiyan Happiness, Saiyan Energy
Gathering. You get the point. Try using it when your opponent has 0
power stages to work with. If they can't gain anymore stages, you're
free to explode on them.
3/5
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Trunks
Richard Barbee |
Paid Off
0: When any player gains stages, increase that amount by +1 for this
turn and the next.
Yay, a free card! In costs anyways. This card is okay for all
extensive purposes. The biggest problem is, your opponent gets a
bigger advantage, unless you have some extra power up cards to make
this worth while. How? Because he gets the effect from the card you
are playing as well. This means you're losing hand advantage for an
effect that helps both players out. But that's all technical shiz.
So, most of the time, this card will affect both players during the
power up stage. Best case scenario is that he has 1 Personality and
you have 3. Why? That means that once that one reaches full, no more
power. When one of yours reaches full, you still have the other 2 to
power up. That can be kinda fun in one aspect, but it doesn't make
up for the bad hand advantage. All in all, I don't really like this
card. Giving up a card from my hand to help both players out gives
my opponent a better chance.
Rating: 3/5
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Dave
Fashbinder |
For all of my styled cards, I
am rating them as they function within the style. If a style is
weaker than another style, I will not rate its cards worse than
another style's.
Paid Off
This card is really, really strong. It works ridiculously well with
cards such as Saiyan Happiness, Tien's Help, and Namekian
Conservation Mastery. It's a zero-cost, colorless event so it is
easy to play and will be very popular. In a game where stage gain is
important, getting free stages (sometimes in abundance) is the way
to go. I expect this card to see play in a large number of Saiyan
decks, Human decks, and some Namekian decks.
Rating - 4/5 : Paid Off, when played in decks that it should be, is
one of the set's strongest cards. It has a wide number of uses in a
pool of good decks, and will be one of the game's early money cards.
|
meb9000 |
Paid Off
Event Combat
0: When any player gains stages, increase that amount by +1 for this
turn and the next.
Rare
Here's a card that is surprisingly not limit one like its similarly
good freestyle card Refill, which means you can probably expect this
card to be run in multiples to help fuel many different combo
strategies.
This card is definitely the definition of a double-edged sword, but
if you can make it so you can take advantage of the extra stage gain
better than your opponent, this card will turn over games for sure.
Yet another example of how much strategy is needed to win in the
latest reincarnation of DBZ, Paid Off is in my opinion one of those
cards that test your knowledge of how the game works. One of the
best uses of this card is to give you enough stages to either play
your finisher or to play out a bunch of supports that could seal the
game for your opponent. This card also was seen to do very well in
limited games during the demo tournaments, as it proved to be one of
those vital stage gain cards in a smaller card pool. Use this card
well, as it can win many a game for you.
Rating
4.5/5: Will help your opponent as well, but advantages can be
enormous here.
Until next time!-meb9000
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Super
Saiyan
Trunks |
Paid Off
I’m going to go into a full review for this card. It’s just …
another filler, in my case. When any player gains stages, increase
it by +1 for this turn and the next. Key word: ANY. I’d just use it
as a filler. Enough said. If you haven’t noticed, I don’t like this
card.
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Brian Valdez |
Paid Off is easily going to be
one of the more abused cards in the current enviroment, as I see
many decks using this card to their advantage. The style that
inheritantly gets the most use though, would easily be the
powerhouse Saiyan style. As for which MP...none other than Saibamen.
In the game powerstages play a vital role, and mismanagement can
cause you a game...paid off simply gives you more options to work
with...sets you up to empty out a hand etc....One of the top cards
in the set.
4.5/5
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