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Exploring the ’05
Metagame: Pure control seems to have fallen into great favor amongst most control players predictably leaving Terminus control in the dust. In this article we explore control decks I have observed proving themselves most consistently through out the Invitational season. Interestingly (or perhaps, once again, predictably) Water is present in every single one of these deck types. Check them… Water/Darkness/X(/X) Pure ControlIt wasn’t to long after the release of the first few Duel Masters sets that players began to realize that Water and Darkness could be a powerful combination for control. Consistently these decks run a strong base of cyberlords thanks to Emeral and Corile with the addition of Illusionary Merfolk for ungodly card advantage. Sometimes we may see Aqua Hulcus, Energy Stream and Thrash Crawler, but you may notice nearly all of the these Water cards tend to focus on hand advantage. The Darkness portion of these decks inevitably begins with a healthy dose of Terror Pits. Sometimes you may see yet another piece of Darkness removal such as Death Smoke or Hopeless Vortex, however many players are now choosing to take up these select portions of their decks with hand destruction instead. Locomotiver is often the first choice, however additional hand destruction such as Ghost Touch and Lost Soul are far from unheard of. A lot of new cards have come out since then and those older Water/Darkness decks have been forced to adapt. Adding another civilization or two seems to have been the answer. What civilization, though? Frankly, nearly any seem to work. Fire has shown a great deal of strength thanks to powerful removal such as Searing Wave and the newly introduced Apocalypse Vise. Creatures such as Pyrofighter Magnus, Twin Cannon Skyterror and Bazagazeal Dragon have been regular introduction of Fire and won more than there fair share of matches. Nature has been used to assist with it’s usual mana advantage thanks to creatures like Bronze-Arm Tribe, though powerful spells such as Natural Snare and Mana Nexus seemed to be far from forgotten. The true focus on Nature has come about much more recently thanks to the introduction of Cryptic Totem. Even “nerfed” this card is proving to be perhaps to strong. Light, while sometimes added to Water/Darkness appears to be the least likely to show up. When Light is used the predictable addition of Holy Awe is always a first with other varied Light cards based upon taste. Example Winning Deck:Steven Cantrell
Buford, Georgia Invitationals Liquid BeastTrue, Liquid Beast is actually an agro/control deck – still the control portion of the deck fits nicely into the topic…and it wins. One of the more “old school” of the control decks, Liquid Beast has been rearing it’s ugly head since shortly after “Evocrushinators of Doom” hit the stores. While the deck has seen a great many changes in that time, the core premise of the deck has remained the same. Quick and mean beat-down with early Beast Folk and Liquid People which later evolve into more powerful creatures with useful abilities just in time to counter the opponents defense. Example Winning Deck:Joshua C BauerAustin, Texas
July 16th, 2005 Courtesy of The Austin Duel Masters Invitational - Pat’s Games
Total: The InitiationRecently a new evolution creature known as Craze Valkyrie, the Drastic broke out on the scene and allowed the once passed over race of Initiates to garner a great deal more attention. Magris, Miele, and Sarius began breaking out of commons boxes in droves. Coupled with a few strong, yet cheap blockers and early creature removal becomes quick and easy. Water is added into the majority of decks so that they might be given a little bit of a boost in draw power once they have exhausted their hand. Illusionary Merfolk is definitely a good choice to go with, though some players have also taken Marinomancer into consideration so that they are not forced to have a cyberlord in play. Optionally, Mist Rias is a powerful draw mechanism and can allow you to play mono-Light – still the overall trend seems to be adding Water. Some of these decks also choose to add Angel Commands such as Aeris or Siri so they have the ability of including Big Al aka Alcadeias, Lord of Spirits. While Big Al had fallen out of favor recently, I can personally attest to the strength of this card once it hits the board. Normally, nothing much short of a Corile can take Big Al out…and even then if the opponent is patient you will never have a chance to knock off his Angel Command evo-bait. Yet another option many players are taking into consideration is running Hydro Hurricane. This has proven to be a powerful card in many decks in the past and can still win games. However, Initiation decks which run Hydro Hurricane tend to run them sparingly and only to ensure the win right before the final push. This portion of the deck appears to suggest that Initiation is more of a Terminus control or even combo deck. Since the deck certainly does not rely on Hydro Hurricane I was not choose to classify it as such despite any arguments otherwise. Example Winning Deck:Aaron K PierattAustin, Texas
July 16th, 2005 Courtesy of The Austin Duel Masters Invitational - Pat’s Games
Total: Mono-WaterI will immediately admit that Mono-Water has not been winning Invitationals. Still these decks have made an impressive impact on the environment. More upsets have occurred thanks to Mono-Water than perhaps any other style of control deck. Build vary drastically – still only as drastically as the limited amount Water cards available allow. Example Winning Deck:Mullet
Rockville, Maryland
4x Aqua Guard |
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