Another perfect 5 piece, and I'm not taking this
score back. I might've ranked him higher on the top
10 than this, but I didn't weigh in on this list.
Another 70 point, 10-range sniper like Winter
Soldier, he gets the edge thanks to opening mobility
(ala Running Shot) a more pushable dial (he deals
better damage overall) and the ability to survive
and even thrive in close combat deep in his dial. He
almost singlehandedly makes the Martial Artist
keyword playable
-The Le
What’s there not to love here?
For a measly [70] points you get a deep [7] clicks of life,
a full dial of defensive powers, JLA Team Ability, natural
damage no less than [2], and oh-so-many options!
We start with two fine clicks of Running Shot with an
excellent defense of [17] with Energy/shield Deflection.
This keeps Green Arrow mobile and an effective [19] defense
against ranged attackers – good luck hitting that! On the
damage side he starts with a ice [3] damage, then slips into
[2] damage with Ranged Combat Expert. This essentially means
he is able to deal damage past invulnerable opponents. All
with an excellent range of [10]. This attack is very high
and gets Fusillade on the second click… more on that
shortly.
The next three clicks is more of the same, but different. We
keep the [2] damage with Ranged combat Expert, and the
defense drops a bit, but we are treated with Super Senses
(which I will take over Energy Shield / Deflection anyday)
and then combat reflexes. The Running Shot is gone, but is
replaced by Flurry. This is an interesting dichotomy for
Green Arrow. On one had you have a range of [10] and Ranged
Combat Expert, on the other hand you get Flurry. What’s the
deal? It’s simple – diversity. Unlike most ranged archers,
this baby can hold his own for ranged combat (where he
excels), but can easily hold his own of an opponent becomes
adjacent. This is a great addition!
Of course, Green Arrow is made for range. We see this with
those 4 clicks of Ranged Combat Expert and Fusillade (which
is like a ranged version of Flurry). Fusillade is a great
addition to this character and helps with crowd control. So
you are either dealing [4] damage to a single target with
Ranged Combat Expert, or dealing [2] damage to two different
opponents with Fusillade. Once again, this character is all
about diversity, and he excels at it.
Lastly, Green Arrow drops back to earth on the last two
clicks. His defense is a low [15], but he is quite effective
in close attacks thanks to Combat Reflexes, and can still
pack a big punch thanks to a natural [3] damage again! Even
at his low, that [8] attack value is nothing to sneeze at.
Conclusion: An excellent ranged attacker that can
deal damage to even the strongest of foes. Green Arrow is an
excellent primary attacker and perfect secondary attacker
for your team, thanks to a diverse set of powers, a range of
[10], and a paltry cost of [70] points.