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Pojo's Magic The Gathering
Card of the Day
Need
for Speed
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R, Enchantment, Odyssey Rare
Sacrifice a land: Target creature gains haste
until end of turn.
Pojo's Average
Rating -
Constructed: 2.00
Limited: 2.25
Reviewed Dec. 4, 2001
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating.
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DeQuan
Watson
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I give Need For
Speed a 3. Some of you probably think that's
a high score, but I think it is totally fair.
It's cheap to cast and get into play at just
one red mana. The ability is easy to
understand and use. It also has some uses in
both casual and tournament play. It allows
you to get the necesarry speed if you aren't
playing red/green (then you would have Fires of
Yavimaya as an option). I think it might be
better for Red/Black. Possibly ven
Red/White. Who knows. This just might
be one of those cards that doesn't even get a nod
from players until Fires of Yavimaya is gone.
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Fletcher
Peatross
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Need for Speed is
one of the cards I think that has the
potential for breaking. I don't know how
though, and that makes this card not very
powerful. In sealed usually by the time
you can start saccing your land with impunity
its too late in the game for haste to matter,
so NFS gets a 2. Draft you might be able
to focus on a really low curve of creatures
and play lots of Reckless Charges, Rites of
Initiation, and this beauty. But you
still can't guarantee you'll draw it.
Maybe a 2.5... and in constructed you might
try the same type of deck where it also would
get a 2.5.
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Aaron
Teare
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Rating: **?
This is one of those
cards I wish I didn't have to make a prediction
for. It looks god-awful on paper, but so
did Necropotence at first!
This cards is
similar to the vastly powerful Fires of Yavimaya
but I don't think Need for Speed will see much
play.
I thought about
giving this a 1 star rating, but I'm gonna
Weasle out and give it 2 stars just incase it's
the next "Necropotence". =)
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John B
Turpish
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With many
cards that grant haste, you run into a
catch 22. You want to play the
creatures early, but you want to play this
before your creatures, as it will have
little effect after. Unless there's
some extreme synergy, as with the Fires
deck, creature decks would typically
prefer that slot be another creature, and
if it's not a creature deck then it has no
use for it. Now it does cost only
one mana, but if you play it early and
sacrifice a land every time you play a
creature, it won't be long before you
aren't playing too many more creatures.
The only purpose this card serves is to
make it easier for your opponent to beat
you.
Rating = 1
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Scott
Gerhardt
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You know, people are
going to try to break this card. They're
going to try to find some weird combo deck it
goes into. I
have a combo already for it. It's a 4 card
combo. Ready for this one?
Take Need For Speed,
and rip it into 4 separate cards.
I refuse to be
long-winded on this one. Need For Speed is
total, utter crap. Mildly useful in draft
for it's surprise value, but what it can do in
draft can not compare at all to constructed,
where it completely sucks.
New Constructed
Rating: 1.0
Old Constructed
Rating: 1.0
Constructed
Potential Rating: 1.5 (MAYBE once Fires leaves
the environment)
Limited Rating: 2.0
Overall Rating:
1.375
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Jason
Chapman |
Need for
Speed - Rating 3
I'm probably
the only person giving this card such a
good rating (I almost gave it a 4) but
that doesn't mean I'm wrong. This card
is amazing in the right deck (although
that deck can't be called Sligh since in
a true Sligh build every non-land card
can deal damage). Playing a swarm of
cheap Red weenies your opponent can
never successfully plan blockers with
this card in play and this can
definately shorten a game. It also
allows your lands to function as a new
type of resource and resource wars are
where the game is won. The biggest
problem with this card is that multiples
are useless and if you only include 1 or
2 you will never see it. Try
experimenting with a W/R build, use the
Enlightened Tutor or Gamble to get it
out sooner and then drop Mother of Runes
and be able to use her right away.
A very fun card, maybe not tourney
worthy but very fun (besides it has a
cool un-Magic kind of name).
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John
Hornberg |
Need For Speed
(Rating - 1.5 out of 5)
Need for Speed is
not a very good card. To prove this, you
need not look past the sets that are already
out.
In 7th, we have
Fervor, the same thing, without sacrificing
land. It costs 2 more mana than it, which
isn’t too bad. In Invasion, we have
Fires of Yavimaya, which one ups both Fervor and
Need for Speed with the fact that it was
uncommon, gives can sacrifice to boost a
creature.
Need for Speed will
live in the shadow of both these cards. At
R, it falls desparately short of being a decent
1 drop for red, especially with Firebolt,
Blazing Salvo, and Shock running around.
You simply won’t
need to give any creatures haste that early in
the game, and you wouldn’t want to sacrifice a
land in the first place to give a creature such
a limited effect.
Thus, I give this
card a 1.5 out of 5, a generous score for a
useless card.
There’s better
stuff to play over it, and there’s no point in
waisting pressous land with a limited effect.
I'd no sooner Rage myself before I played this
card.
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Wesley
Allison
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No review today.
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