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Pojo's Magic The Gathering
Card of the Day
Jester's
Cap
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Jester's Cap - Ice Age
2,TAP: Sacrifice Jester's Cap to look through
target player's library and remove any three of
those cards from the game. Reshuffle that library
afterwards.
Pojo's Average
Rating -
Constructed: 2.89
Limited: 4.00
Reviewed Dec. 7, 2001
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating.
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DeQuan
Watson
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Now this
card is fun! Plus the art is great. How
can you not like Jester's Cap. This probably
one of the most played cards in constructed games.
I hate to say it, but I've even considered
playing this thing in extended lately. Honestly
though, this card doesn't have a lot of room in
tournament play. It's got it's uses, but
it's have to get out and then you have to pay to
use it. In today's environment, that can be
too slow sometimes. I think the cards is
still great and highly fun and enjoyable. I
can't give it more than a 2.25 though. |
Fletcher
Peatross
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Jester's Cap
is one of the cards that people can
recognize as "MTG" just from the
picture. Because of its artifact
nature, it was a prime fit in almost any
decks sideboard. It battles combo
decks, decks that play only a few win
conditions, or decks that only have a few
quality cards. In certain
situations, this card is a 5, but in most
its a 4 (in both limited and constructed).
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Aaron
Teare
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Rating: **
While the Cap was a
cool idea, I never actually used it. SIX
total mana for an effect that doesn't have any
immediate affect to the playing field?!
Some would argue it
allows a deck to deal with cards they normally
couldn't deal with (like taking 3 Pro-Red
creatures out of the opponents deck when you're
playing mono-red) but what does Cap do about the
Pro-Red creature the opponent cast the turn
before?
It WAS a bunch of
Fun using Cap in T1 to grab the opponents
Ancestral Recall, Time Twister, and Regrowth out
of their Library. Realistically tho' the 6
mana requirement was WAAAY too slow for T1.
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John B
Turpish
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The best use
of Jester's Cap is in very drawn-out
games, where its ability to alter the
quality of your opponent's draws will be
multiplied. If the game is a near
stalemate, this card may easily shake
your opponent's strategy to its
foundations causing them to reevaluate
everything he does, and that's good for
you. The downside involves two
numbers: 4 and 2. That's a lot of
mana for something which rarely will
have a significant impact on the game
for at least several turns. Aside
from some possible use in a combo deck,
if you're playing in any environment
that has any sort of real speed
involved, as in extended, 1.5, and type
1, I wouldn't recommend it very highly.
That leaves....
Well, if you
and your friends get together and draft
Ice Age, it may be a good pick.
Rating = 2
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Scott
Gerhardt
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Jester's Cap - possibly the first
card to hit the $20 mark while it was in print.
It's an oldie, but a goodie. How useful is it
today?
It's not in any new constructed environments,
so that rating is non-applicable.
In older constructed, it's still a decent card,
but it's hard to find 4 CC Artifacts useful these
days. In combo winter, or any combo-heavy
environment, the card was amazing, by stripping
everything they needed. Today, though, you're more
likely just to get 3 solid cards while you're
being beaten down.
In limited it's solid - like 2nd or 3rd pick,
but I don't remember how long it's been since a
limited environment was around with cap
legal.
New Constrcuted - n/a
Old Constructed: 3.0
Potential Constructed: 4.0
Limited: 4.0
Overall Rating: 3.67
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Jason
Chapman |
Jester's Cap - 4
This card was always pretty nice. It
helps to shut down combo decks (and comes
out early enough to actually help) and it
also gives you a good idea as to how the
rest of the game will play out. In fact,
the chance to look through an opponents
deck can often be very helpful. Still,
it's best ability is the focused discard
ability. Overall a pretty nice card and as
an Artifact it can be included in any
deck. The only problem is that the card is
never a requirement for a deck, it's
always just a good addition. That keeps it
out of the 5 spot and maybe should reduce
it below a 4.
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John
Hornberg |
To put it this way, if this card
cost any less, it would destroy the key
archetypes in extended.
Think about it - Deviod an Oath Deck of its
only way of killing you with Morphlng, and
getting rid of guff like Gaea's Blessing; it
could get rid of stuff like COunterspell, and
what ever you need to get rid of out of an
opponents deck.
Unfortunately, at five mana, it's hard to fit
into an extended deck because Oath and Forbidian
counter it. They have no other choice. Plus,
Extract is that much better for extended, and
that is why I give Jester's Cap a 3 out of 5.
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