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Pojo's Magic The Gathering
Card of the Day

Haunting Echoes

Shadowmage Infiltrator

Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.

Pojo's Average Rating -
Constructed: 3.70
Limited: 1.5
Reviewed Dec. 11, 2001

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating.

 


DeQuan
Watson

This is another great, fun card.  Haunting Echoes is not playable in al black decks.  It may not even be that great for two color decks because of its double black mana requirement in its casting cost.  However, it can be brutal if played in tandem with the right cards.  The fact that it is a little slow hurts the cards a little.  However, on that same note, it's not real great if you cast it early, so for many decks it is somewhat limiting.  In limited, I have to say the card has almost no potential at all.  The best thing you could do is look at a opponents deck and keep them from reaching threshold.  With only one copy of most good spells (in most cases) you won't get anything great in limited.

Constructed: 3
Limited: 1.5


Fletcher
Peatross

Haunting Echoes has the potential to be a very savage card, but just rarely is. Its like Lobotomy on crack, except that it doesn't remove a card from the players hand. In limited, its only going to clear the graveyard, which can sometimes be VERY good. In constructed, depending on when its cast, can win the game completely, or just take out a few bothersome cards. Constructed it might be slightly slow so I think its a 3. In Limited, its only a 1.


Aaron
Teare

Rating: ***

Don't let my 3 star rating fool you, this is a great card. Fit for both a fun or serious deck, this single card can cause decks fits as it can void the opponents draw pile of any decent cards at all!

Having said that, it is situational. It reminds me of Jester's Cap as it can deal with plenty of POTENTIAL threats, but it does zip against the threat(s) the opponent is already beating you with. This will more than likely end up as a "1-of" in control decks running Black, much like Yawgmoth's Agenda.

John
Hornberg

This card is the reason why no one should ever say that Shadowmage Infiltrator is the best card in the Odyssey. This card is Lobotomy for EVERY card in the graveyard, with the exception of basic land, for 3BB. That is just insane! It has the potential to destroy counter decks, make a tasty snack of Stompy is played right. It also can be coupled with such cards as Traumatize and/or Mortivore (Only Mortivore, it’s the only one worth playing out of the five useless Llurgoyrfs). I give this card a 5, because it is, in my opinion, the BEST card in constructed right now. In limited, though, it’s an entirely different story. You aren’t going to have a lot of multiples in draft and sealed deck, when you have the full block of course. This makes this card next to worthless in Limited, thus getting a rating of 2 here. It just has no uses here.


Scott
Gerhardt

When I first saw this card on the spoiler, I immediately thought it was the most broken card in Odyssey. I might not have been completely right, but let me tell you, the card is still unbelievable, and it has it's place. Everyone is talking about the combo with Traumatize, which in my opinion, is not the way to go. A soild control deck, running a quantity of discard and board control, backed up by this monster of a spell, can mean the utter demise of most other control decks. It works against aggro decks as well, but I've found not as well since you usually don't have enough board control to deal with the creatures before they kill you. 

I believe this card will shine the brightest in block, where al the flashback stuff exists. Beward this card's ability to virtually end your opponent's chances in a single shot. In limited, though, the card is terrible. If you're drafting it based on it's strength and not it's dollar value, I would not take this card before 10th pick, and never play it in sealed. There are just not enough duplicates in sealed, and you'll, at best, MAYBE nail 2 Flashback cards.

Old Constructed Rating: 4.0
New Constructed Rating: 4.5
Potential Constructed Rating: 5.0
Overall Constructed Rating: 4.5
Limited Rating: 1.5


John B
Turpish

 No review yet.
 

 

 

 

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