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Pojo's Magic The Gathering
Card of the Day
Persecute
(7th Edition &
Urza's Saga)
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Persecute 2BB, Sorcery, 7th Edition
Rare Choose a color. Target player reveals
his or her hand and discards all cards of that
color from it.
Pojo's Average
Rating -
Constructed: 3.24
Limited: 2.43
Reviewed Dec. 24, 2001
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating.
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DeQuan
Watson
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This card gets a 3.2
in constructed and 1.8 in limited. The main
reason being that in constructed it is a great
sideboard card for monocolor decks. It is
even decent against decks that are heavy on one
color. Also, if you are playing any kind of
fast mana, you can get it early to possibly empty
your opponents hand.
As far as limited goes, you either don't get it
early enough to matter, or your opponent is
playing two or three colors as it is.
With Torment supposedly containing some more solid
black cards, I wouldn't be surprised if this card
shows up a little more in the future. |
Fletcher
Peatross
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Persecute
is one of the most undervalued cards in
today's constructed environment. I think
that the lack of Dark Ritual puts this
card back to just good and not great. With
Dark Ritual this card is devastating,
giving turn 2 plays that made most mono
colored decks play off the top of their
deck for the rest of the game. In limited
the card is decent and I'd definitely
draft it sooner than later because I would
not expect it to come back.
Constructed - 4 (4.5
with Dark Ritual)
Limited - 3.5
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Aaron
Teare
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constructed ****
limited **
This card is a classic
example of how the metagame makes or breaks cards.
When persecute first came out during Masques Block
it was house as the majority of decks were
mono-colored. This baby combined with a Dark
Ritual could strip the opponents hand clean as
early as turn 2! In today's constructed
environment Persecute has lost some of its luster
thanks to Invasion block promoting multi-colored
decks. Persecute is definitely a card to keep in
your arsenal if your local metagame is full of
mono-color decks!
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Scott
Gerhardt
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Persecute is a
great card - if it resolves. That is one of it's
greatest issues in today's environment. First of
all, Persecute is virtually worthless against an
aggressive deck. By the time you can cast it, the
odds are you might get 1 card of the appropriate
color. Thanks, I'd rather have a Duress. Against
permission, you almost never get to say the words
"I choose blue". If you do, you're doing
great and probably get to strip their hand of
anything good. Unfortunately, again, usually it's
just a Duress - either Absorb, Undermine,
Counterspell, or Syncopate will be what you
get.
Unfortunately, when Dark
Ritual left the environment, so did most of
Persecute's usefulness.
I won't say much about
extended, since we have the same problem, only
worse there with such powerful cards like Force of
Will in the environment.
In limited, it's still
trash. It will do next to nothing except turn into
a very bad, very expensive Peek.
Now don't get me wrong, I
don't think the card is bad overall. I'm simply
stating that there is no environment at the moment
that can support it. It's been viable in the past,
and it might be again.
New Constructed: 2.5
Old Constructed: 2.0
Constructed Potential: 4.0
Overall Constructed: 2.67
Limited: 1.5
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Robby
Hinton |
Limited: *** (3
Stars)
Constructed: ***^ (3 1/2 Stars)
Persecute is a really great
card. In Limited, you want to have as many cards
in hand as possible to allow for more flexibility
while playing. Persecute really destroys this
possibility. In Constructed, it gets better since
decks are usually more focused towards one color
or have gold cards that count as both. It's hard
to do much when you have to topdeck cards for the
rest of the game. The only problem is that on turn
four, your opponent will either not have many
cards in hand, not have anything worth forcing
them to pitch, or they'll have some form of
counter-magic. When Dark Ritual was around, this
card was really good. Now it's pretty mediocre.
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John
Hornberg |
Persecute has
always been a really good card. Unfortunately, it
takes a really big hit in the play value
department with the loss of Dark Ritual.It's place
is more in many decks is the sideboard, mostly
because your maindeck discard is usually going to
consist of Duress, sometimes Ostracize, and in
some decks Gerard's Verdict. Still, it is a
devastating card when it is played, thus making it
a 4.
In limited, it's kind of
blah. Discard isn't all that good in draft,
because the typical draft deck is two colors, if
not three. Persecute may get some good stuff, but
it has the potential of being absolutely
worthless.
I say it goes between fifth
and tenth picks in draft, and if 7th is ever used
in sealed deck, it will usually make it into its
decks of it's respective colors. I give it a 3.25
in limited.
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Mason
Peatross
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I remember when
Persecute was simply broken - in the right deck,
that is. Necropotence decks destroyed their
opponent's resources so quickly that when a
persecute came around, there was no defense and it
would nab 3 or 4 cards.
Today, black doesn't have
Necropotence, and it's not as easy to get things
rolling without Necro to refill your hand and keep
the threats rolling. Also, without Dark Ritual,
there isn't the threat of a second turn Persecute
ruining your day. In limited, persecute is just
that - limited. Who drafts 7th edition, anyway?
Old School Rating: 4
Current Rating: 2
Limited Rating: 2
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