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Pojo's Magic The Gathering
Card of the Day
Coat of
Arms
(7th Edition &
Exodus)
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5, Artifact
Each creature gets +1/+1 for
each other creature in play that shares a creature
type with it. (For example, if there are three
Goblins in play, each gets +2/+2.)
Pojo's Average
Rating -
Constructed:
2.90
Limited: 2.33
Reviewed Dec. 25, 2001
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating.
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DeQuan
Watson
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Constructed: 3.9
Limited : 1.4
Retail sales: 4.5 = )
In constructed this card can be huge. It is
great for everything from elf decks to goblin
decks. I have even seen some variants of
slivers do well with this card. It's also
fairly well costed for what it does.
In limited the card still has potential. However,
it doesn't ever truly work out. It's hard to
draft (or get luvky to open) enough creatures of
one creature type to take full advantage of this
cards abilities.
This card is great for both competitive players
and casual players. The card always holds
its value and trades well. |
Fletcher
Peatross
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This
card has FUN written all over it. Usually
it works in decks that are centered around
abusing it, elf decks or saproling decks.
In limited it has to be a card you then
draft around, but it would still most
likely not make it.
Constructed - 2.5
Limited - 2
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Aaron
Teare
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constructed **
limited *
A fun rare designed for
casual play. Theme decks (Goblins, Merfolk,
Zombies, ect.) have always been around since the
beginning of magic. However the downfall of these
decks is that by commiting to playing with
strictly these types of creatures, you usually end
up playing with sub-par creatures.
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Scott
Gerhardt
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Coat of Arms is
what many, including myself, have dexcribed as a
"kiddie" card. Who else besides kids
would play a theme deck that could use it?
Right? Wrong! Since it's
rebirth in 7th editions, Coat has been tinkered
with by many players to see what kind of deck it
goes in to. The truth known, Coat's effect can be
absolutely devastating in the right deck.
Taking an Army of 1/1 Elves
and transforming them into 10/10 elves can be
something that really can put a damper on your
opponent's day in a hurry. The problem is its 5
casting cost, which cna sometimes be a little
steep.
Overall, though, the card is
worthy of looking at in tournament play,
especially with elves, which make 5 casting cost
look like about 2.
In limited, it's just not
very good. Maybe in draft if you get lucky, but
outside of that, it's kind of a crap shoot.
New Constructed: 3.5
Old Constructed: 3.0
Constructed Potential: 4.0
Overall Constructed: 3.5
Limited: 2.0
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Robby
Hinton |
Limited: **^ (2
1/2 Stars)
Constructed: **** (4 Stars)
Coat of Arms is one of those
cards that is great in one format and totally
sucks in the other. In Limited, you will usually
not have enough creatures of the same type to make
it worth the pick (unless you're rare drafting).
In Constructed, it turns all of those 1/1 elves
into giant beatin' sticks. The same also applies
to Saprolings. The only problem with Coat of Arms
is that it's almost a requirement to build the
deck around it to make it worth running it.
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John
Hornberg |
Well, Coat of
Arms is a decent card, but is just no good in the
type II format of today. There is no decent theme
deck that he fits into at the moment, and
unfortunately cost to much in this
speed-or-control format. In extended, this card
has one deck that it fits into perfectly - Elfball.
This card makes Elfball that much more brutal. So,
because of its extended play value, I give it a 3.
Otherwise, for just plain old Type II, it's simply
a 2, because it doesn't fit anywhere.
In draft, it's kind of an
aloof card. It can and can not help you, because
your opponent can benefit from it, as well as you.
In draft, it can go at any time, simply because it
depends on how someone drafts when it comes to
creatures. In sealed, it has potential, but will
most likely not make a lot of sealed decks.
Thank you, and have a very
merry Christmas.
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Mason
Peatross
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Coat of Arms.
The ultimate Timmy, Power Gamer card that made it
to the big time. I remember drafting this card -
not for it's value in the draft, but rather for
it's value afterwards. You could get twice the
cash price in cards for this innocuous artifact
simply because it always seems so hard to find.
Why is it so hard to find? Hoarding, plain and
simple. There's some dude out there who only plays
at Denny's on Tuesday nights with his buddies, and
he's got 14 decks labeled very correctly in his
box of cards, and all of them are minimum 80 cards
with 4 Coat of Arms to match the 40 Merfolk or 40
Homarids or whatever he's got in there, and he
wouldn't think of parting with them. More power to
him, for enjoying Magic more than anyone else I
know.
Constructed Ranking: 3
Limited Ranking: 5
Fun Factor: 7 (out of 5)
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John B
Turpish
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5 mana and a
card is a high price to pay for a card that often
helps your opponent more than you'd like. The only
truly good use I've seen of Coat of Arms is in
older elf decks, where the hand can be emptied by
placing numerous little elves and then easily have
the mana for Coat of Arms long before your
opponent will have enough creatures to make good
use of it, even if they are all the same creature
type. Even there, though, Overrun is probably
better. Oh, yeah, Merry Christmas and stuff.
Rating - 2
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