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Pojo's Magic The Gathering
Card of the Day
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Swelter
Judgment -
Pojo's Average
Rating -
Constructed: 2.27
(6 Reviews)
Limited: 3.77 (7 Reviews)
Reviewed June 25, 2002
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
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Fletcher
Peatross
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Jagged
Lightning's little brother, doing 1 less damage to
each creature for one less R in the casting cost.
I'd much rather have Jagged Lightning honestly.
This is a first pick if you're playing red though.
Its worthless in constructed. 3.5 in Limited, 1 in
Constructed. |
Judge
Bill
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Let's see ... if it
took two cards, each to deal 2 damage to a
creature, it would probably cost about 1.5 mana
total. (Shock does 2, but lets you hit players
as well, so you have to take off a little for
the fact you can only target creatures.) So
you're paying 2-3 mana to save one card.
In constructed, 4
mana should let you take control. This does not
let you do that. Therefore, at best, this would
be a sideboard card. And not a very good one at
that, IMO.
In limited, however,
this typically will let you take out 2 creatures
for only one card. I'd play this if I got it
most any time, but just seeing this card
wouldn't make me want to play red in particular.
Constructed: 1.7
Limited: 3.6
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DeQuan
Watson
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I'm
not sure if this has any potential or not for
constructed. I am truly clueless I
personally think I wouldn't play it. There
are too many other good burn spells.
In limited, I have played it every time that I
have had it and played red.
Constructed: 1.9
Limited: 4.0
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Mason
Peatross
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Swelter.
Playable. Not game breaking. Not constructed
worthy. Nice card advantage, and a horrible
picture to boot! I had one in my sealed deck the
other day. Never drew it.
Limited 3
Constructed 1
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Aaron
Teare
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limited ****
constructed **
Swelter can't deal damage to
the opponent... most red removal that falls into
this category never sees constructed play as it
will be useless in many cases. There's plenty of
other burn in the constructed pool that deals
damage to either creatures or players making
Swelter a poor choice.
In limited where removal is
scarce, Swelter is simply a must play. While I
don't see why it isn't an instant, you still gotta
play any removal you get, especially removal that
generates card advantage by dealing with multiple
threats.
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Rob
Lawing
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In evaluating
Swelter one has to take into account that WOTC
has taken away the majority of the red mage's
advantage of being able to play burn cards as
instants. There is a bit of instant burn left
but the vast majority are now sorceries. This
has made me stop evaluating a lot of red cards
via a comparison to spells like incinerate,
shock (still available at least for now in 7th),
and good old lightning bolt. Under the new frame
of reference I believe that Swelter is an
excellent card which not only removes many
smaller threats and mana accelerators but also
gets you 2 cards for one. A red spell that gets
2 for 1 is always welcome and because of this
you gain not only some card advantage but you
also can reset the game tempo in your favor. I
still wish this was an instant but since it is
likely that those halcyon days are behind us now
I believe this card will see significant play in
not only straight red decks but also in decks
where red is a supplementary or splash color.
Ratings
Constructed-3.5 (4
in OBC)
Limited 4.5
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