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Pojo's Magic The Gathering
Card of the Day
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Tainted Lands
Torment
Pojo's Average
Rating -
Constructed:
3.11 (9 Reviews)
Limited: 3.06 (8 Reviews)
Reviewed March 26, 2002
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
Click here to see all
our
Card of the Day Reviews
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Fletcher
Peatross
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Painless lands
that can be painful without swamps, I'm a big fan
of these guys. I'd always play them in Limited if
I was playing that color combination, getting a 4
from me in that category, and in constructed,
because 2 color decks require more consistency
than these guys can provide, only a 3. |
Mason
Peatross |
Tainted
lands are great, assuming you want to play
Black. I see these sliding in right into decks
using some wonderful Apocalypse rares like
Spiritmonger and Vindicate. They're VERY
playable in those decks.
Dual
Land Rating: Bayoulicious! Scrublanderful!
Constructed
Rating: For what they do - 4. Overall: 2
Limited
Rating: 2
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Rob
Lawing
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Well these aren't
quite the new duals we were led to believe they
would be. Generally I would still prefer pain
lands or even filter lands. But, if you're
playing black they are almost as good as old
school duals. Of course if you're still playing
Tog they are great.
In limited they are
only good if black is your color. This isn't
much of a drawback in draft because by the time
you see them you know if you need them. So they
are situationally either really good or total
garbage...you make the call.
By the way since the
hated Nationals qualifiers are coming up I will
provide a tip of the day for that tourney as a
public service. Tip #1 If you want to avoid the
annoying scent of 300-400 magic players stay
home.
Ratings
Constructed 3 (If
you need them 5 if not 0)
Limited 3 (Same
reason as constructed)
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DeQuan
Watson
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The tainted
lands are neat, but not overly useful. I
have messed around with them in building decks for
Regionals. The bad part is, you have to be
playing a substantial amount of Black in your deck
to make use of them. If you have a heavy
amount of Black and are splashing another color,
then by all means take advantage of them.
In limited, you can play them from time to time.
However, you will only really be able to
make use of them if you get a lot of black out of
Torment.
Constructed: 2.0
Limited: 1.8
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Robby
Hinton
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Limited: 4 Stars
Constructed: 4 Stars
I will almost always take a
decent mana fixer in limited fairly early. I just
want to have a stable deck, that's all. In
constructed, I've been really happy with the
results I've been getting with these things and
might start to use them more often.
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Andrew
Chapman
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The tainted
lands are very good for an environment trying to
play a lot of black. If you aren't playing a lot
of black, these suck. If you are playing a lot of
black and a second (or third) color(s), then these
should fit in nicely. The same goes for Limited
Constructed: 3
Limited: 3
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John B
Turpish
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Of course the
tainted lands are only as good as the lands decks
that can suit them, but for what they do they're
great. You may wonder why you don't just use an
Island instead of Tainted Isle, since its black
production won't begin until you already have
black mana. That additional black can be very
important, though, since you may want to play a
card with BB in its cost, multiple black cards, or
maybe to pump up Nantuko Shade. It's an effective
way to splash a color without weakening the black
mana production of a deck with a good number of
swamps in it (I find 12 or more works fine.) 4
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Aaron
Teare
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Limited ****
Constructed ****
These are an excellent
addition to any multi-colored black deck. The
"T: Add one colorless mana to your mana
pool" part of these lands means they'll never
be worthless. Coming into play untapped is groovy
too!
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Judge
Bill
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In constructed,
these lands depend on you being B/x, rather than
X/b. Also, for the allied colors, you have 2 other
cards (Invasion tap lands and 7e pain lands) that
I would use instead. That leaves B/w and B/g. I
can see a B/g deck popping up, but all in all, I
don't see these lands' effecitveness.
In limited, these
cards will come to you late. Don't waste your high
picks on them.
Constructed: 3
Limited: 2.5
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John
Hornberg
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The tainted
lands are actually not too bad. They are good in
decks that are heavy black, or lean more towards
black than any other color, but their drawback can
be deceiving.
In fact, the Tainted lands'
drawback of needing to control a swamp is much
less attractive than the downside to the painlands,
just because there is so many ways to tag your
swamps. I give them a hesitant 4, because they can
easily not be that good. It all depends on the
match up.
In limited... they're lands.
Sure you take them over crap like Cephalid Snitch
and all, but to take a land, any land with the
exception of Keldon Necropolis or Barbarian Ring,
in the single digits pick wise is actually kind of
dumb. They get a 2 because they can help in 2
color black-something decks, but they aren't early
picks.
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Doc Mackerel
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The Tainted
Lands cycle are a great little addition from
Torment. If you have a Swamp in play then it's
great, a Dual-land in Type II. If you don't then
it's a lone colourless mana. I've found that you
can work the land count around this problem pretty
easily, and the Tainted lands are more useful than
any other special lands in a 2-colour deck
featuring Black.
In constructed play, there
are many advantages to be had from using these
lands. They don't hurt you, they don't tap, and if
you don't have a Swamp they still provide
colourless. They're also fine in limited, but
you'd probably rather pick a creature or spell
first as you can put lands in later.
Constructed - 4.5
Limited - 3.5
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