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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Fractured Loyalty
Mirrodin Uncommon
Reviewed December 29, 2003
Constructed: 1.78
Limited: 1.69
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Chris
Gerhardt |
Fractured Loyalty is more like a goofy game that
you can play with your opponent's creature.
As long as you have things in your deck that can
target, cool. But if your opponent also does, =/.
But what's the point? The ability just isn't good
enough to warrant a slot in any deck. There are a
lot better ways to steal creatures if you really
have your heart set on that.
Just as stupid in
limited.
Constructed:
1.5
Limited: 1
Current Price:
$1 |
Judge
Bill
|
Fractured Loyalty
Continuing with red's theft of creature theft,
Mirrodin brings us this card. If you have a lot of
ways to target a creature, this can be very good
for you. It would require a specific deck, though,
and it doesn't seem like the deck would be that
strong with what's out there. It also requires a
creature to take, which counts out UW control and
counts out any good affinity decks (containing
Greaves).
In limited, I don't like this much, but if you
have quite a few ways to target something
repeatedly (and no, equipment doesn't count, as
you can only equip your creatures), and a creature
you need to deal with, and no other way to deal
with it, go ahead and run this. Too many "ifs" for
me though.
Constructed: 2
Limited: 1.75 |
Andy
Van Zandt |
Fractured
Loyalty
This gets overlooked in limited too much. Any two
re-usable targetting
effects makes this card GREAT. Especially in
red, you can usually remove
their re-targetting cards, and you get spiffy
stuff like spikeshot to help
you out. If you've already got spikeshot, this
can even be a good excuse
to play a tooth, and if you don't, it's almost
an excuse to play a scale.
almost. For constructed, the deck would already
have to have an
incidental number of those effects... building
around the card prolly isn't
worth your time. But it may still see a sideboard
or two.
constructed 2.4
limited 3.1 |
Chase |
Fractured Loyalty
You could have some
fun with this in multiplayer: “snatch” a creature
your opponent controls then Disenchant or
Naturalize Loyalty off of it. Otherwise, I would
just play Donate because it can “donate” any
permanent to your opponent.
In limited, well,
you could steal their fatty but right after you do
that, it would be in your best interest to find an
enchantment removal card. It could be cool but it
seems too situational. (Combos generally don’t
work well in Limited.)
Constructed:2
Limited: 1.5 |
Jason
Matthews
* Level 1 DCI
Judge
*game store employee
* gaming for over 15 years |
Fractured Loyalty
Well this card has a
really cool name. It just evokes images of people
in turmoil over whom to follow. Unfortunately the
card is not as good as its name. This card in
constructed only has value if you have several
spells that can target the creature you enchant.
So if you make a deck with a lot of direct dame
spell or spells that give bonuses, you might be
able to take advantage of Fractured Loyalty. The
problem with building a deck that tries to take
advantage of this card is that all the effects
that target opponent’s creatures are usually
better to kill or stop that creature.
In constructed you can
use it in the right build but its not really
something I would put effort into. In limited I
probably wouldn’t draft it or use it in a sealed
deck.
Constructed: 1.75
Limited: 1.0 |
DeQuan
Watson
* game store
owner (The Game Closet - Waco,TX)
* pro tour player
* Scrye writer since 2002 |
Monday -
Fractured Loyalty
To be honest, I have no idea what to do with
this card. It's very fickle and very
situational. As for as constructed goes, I have
next to no uses for this card.
However, in limited, if you get a draft or
sealed deck with lots of pingers or pinger
abilities, you might be able to take advantage
of this card. Unfortunately, even with that set
up, I would just simply sideboard it in if your
opponent has some crazy creatures that you were
having trouble handling.
Constructed: 1
Limited: 1.6 |
Jonathan
Pechon |
Fractured Loyalty
Traditionally, cards that do things "sometimes"
don't tend to have a lot of use. In this case,
that small amount of use goes pretty much right
out the window. In constructed, this card is the
redshirt to Captain Kirk's away team; if you're
playing red, you probably just want to kill
something, and have an abundance of additional
cards with which to do it. In other words, this
card is probably just dead. As far as limited
goes, it has minimal use as a method of dealing
with a creature that you have no other answers
for, giving you a chance to use it for your own
purposes; this also means that you have cards
with targetting abilities that won't kill the
creature you want outright. Bad cards that
promote more bad cards are not things you want
in your deck, but will do if in a particularly
painful pinch.
Constructed: 1.0
Limited: 1.5 |
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