|
|
|
Pojo's Magic The Gathering
Card of the Day
Scott
Gerhardt
|
I
actually used to really like this card. That
doesn't make it good - just a fun throwback from
the Mirage days. The ability to gain life or
deal damage is great. Unfortunately, you'd
think that a card that can go to the dome or gain
you a lot of life would be versatile enough.
Sadly, no. In constructed, it seldom saves
you when you would otherwise be dead, or kill an
opponent you otherwise could not kill.
In limited, though,
it's good. Anything that goes X to the dome
can finish a match. Being able to gain that
life in a pinch sure is nice. I would
definitely play it in limited if I was going Red
and White.
Constructed:
1.5
Limited: 4
Current Price:
$1.45 |
Chris
Gerhardt |
A versatile version of
Blaze, you can either gain life or burn someone
out. Kind of an interesting alternative that can
give you what you need according to the game
situation. It would be nicer if it could hit a
creature, too.
Nice card in limited.
Adjustable burn spells are almost never bad. If
you are going White or Red, you can splash the
other color if necessary.
Constructed: 2.5
Limited: 3.5 |
Judge
Bill
|
Add a white mana to
the cost of Blaze, and you get this oldie but
goodie, that allows you to choose to either gain
life or deal damage, at the cost of not being
able to target a creature. Gaining life is the
most overrated mechanic in Magic, though. Most
people like it a lot, whereas it is pretty
useless nearly all of the time. I don't remember
a single instance where I chose to gain life
with this card.
Having said that, it
is an X-spell that deals X damage to the player.
However, you can't hit a creature in a pinch,
and this makes it a lot less valuable than it
could be.
In limited, this
would probably make my deck, as a finisher for a
clogged board. I wouldn't rate it too highly,
though, because I can't hit a creature with it.
Constructed: 2
Limited: 2.5
|
DeQuan
Watson
|
Monday - Energy Bolt
Energy bolt is a neat spin on an old trick. The
only downside it has is that it is two colors.
Truthfully, it serves a dual purpose which is
great. The funny thing is that this card didn't
get played very much when it was out. However,
they later made a very similar card called Death
Grasp, which saw a ton of play. Go figure.
I think it should definitely be rated higher in
limited than in constructed, mainly because it's a
lot mroe difficult to pull through an ooponent
hitting you for a bunch or gaining a bunch of life
in limited:
Constructed: 2.7
Limited: 4.3 |
Zack Locke |
Monday - Energy Bolt
What I like about this card is that it's
situational. You get the choice to hit for direct
damage or to gain life. The downfall to this card
is the casting cost of one R and W - making it
harder to splash. There are better substitutes in
Contructed that are splashable such as Blaze
(direct damage) or Life Burst (gain life), etc.
In Limited, this card can give you a big
advantage. It's easier to play since Limited is a
much slower format than Contructed. Late game when
you have big pockets of mana, this can be the
difference maker.
Contructed: 2.5/5
Limited: 4.0/5 |
Andy
Van Zandt |
|
|