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Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com |
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Palinchron
Reviewed April 07, 2004
Constructed: 3.25
Casual: 2.67
Limited: 3.3
Ratings are
based on a 1 to 5 scale
1 being the worst. 3 ...
average.
5 is the highest rating
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Card of the Day Reviews
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DeQuan
Watson
* game store owner (The Game Closet - Waco,TX)
* pro tour player
* Scrye writer since 2002 |
Palinchron
This guy was
ridiculous. It was truly too good for what it
was. In certain decks, Palinchron can generate
enough mana to be it's own combo. Anything with
Tolarian Academy like this card. The
Enchantress decks have a few ways of abusing
this one. The list goes one.
As far as general
creature abilities, Palinchron ain't no slouch
either. It's a 4/5 creature with flying.
That's not something you want to stare down
every turn. It's even scarier when you realize
that it can be returned to the owner's hand.
Constructed: 4
Casual: 2.5
Limited: 4.5
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Jeff Zandi
5 Time Pro Tour
Veteran
Level 2 Judge |
Palinchron
For a very brief time in Magic History,
Palinchron was the king of the skies. Mono blue
control and blue/white control was big at the
time, and why not, with Palinchron and other
cards from the same block featuring the mechanic
of untapping lands when they come into play.
Assuming the Palinchron got into play, you were
guaranteed of having the untapped land available
to activate Palinchron's special ability to
return the giant flyer to your hand. Now days it
would be all about STEP ONE Play Palinchron,
STEP TWO when Palinchron comes into play, put
untapping of land onto the stack, STEP THREE
opponent blows up Palinchron with Terror or
something before land gets untapped. The big
tech when this guy was legal was making sure the
Palinchron player announced with lands were
getting untapped when he played the creature.
Lesser wizards would play the Palinchron, then
ask to untap some lands after the spell
resolved, causing Quality Magic Players to
remind them that the untap ability is not
manditory, and they may have passed on their
chance to untap lands. Rules cheese...those were
the days! (not really, I hate rules cheese)
CONSTRUCTED: 4.0
CASUAL: 4.0 |
Andy
Van Zandt |
Palinchron
Fat, flies, self protects, and doesn't tap you
out (kinda). Is also very expensive, so has only
really seen much use in combo decks. In limited,
a fatty flier is a fatty flier. He'll win games.
Constructed 2.5
Casual 3.5
Limited 3.5 |
Ray
"Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge) |
Palinchron
Ah the “Palin” part
of the deck PalinFlare. Palinchron is one of
those cards I always felt was completely
incorrect to make due to it breaking a
fundamental deck archetype rule. Believe it or
not, this isn’t really attacking the “free
spell” concept, which PalinFlare did a perfectly
good job of attacking for me. No, my problem
with a free beat stick like Palinchron was that
it gave the mono blue control player a way to
lay a threat without having to tap out to do so.
The greatest weakness of mono blue control has
always been that one turn of weakness where it
has to tap mana to lay a threat, giving its
opponent a chance to respond and hopefully kill
them. Palinchron removed that moment of
weakness.
Constructed:
3
Casual:
1
Limited: 3
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Jason
Matthews
* Level 1 DCI
Judge
*game store employee
* gaming for over 15 years |
Wednesday-Palinchron
Okay on first look at Palinchron you should not
that for seven mana you get a big honkin flier.
A creature that flys and has a 4/5 for its size
is fairly strong in its own right. Now you get
to add in his second ability of being able to
return it to hand for four mana and hes really
getting good. Finally you add in that he untaps
up to seven lands when he comes into play and
now we are reaching levels of broken cards of
magic. Imagine if you will have seven lands that
make a total of twelve mana when you cast
Palinchron. That means that when you have cast
Palinchron with those land you have made a gain
of one extra mana after you bounce the
Palinchron back to you hand. So you cast him and
bounce him multiple time then cast a burn spell
or something of the like that uses X in the mana
cost to kill your opponent. It lots of fun in
casual and one of my favorite cards.
Constructed 3
Casual 3.5
Limited 3.5 |
Jonathan
Pechon
2 Grand
Prix Top 8's
Multiple Pro Tour
appearances |
Palinchron
He started out as a
kill-mechanism in a few control decks, but
eventually turned into one of the vital
components in a number of combo decks, such as
High Tide and other infinite-mana loops. This
is probably the second-best example of the free-mana
mechanic gone terribly awry, with Time Spiral
being the only card to surpass it.
He’s a pretty solid
guy, though he doesn’t have enough of a
substantial effect to really have a place in
group games or anything else of the sort. He’s
just another guy, basically. Mental Magic,
since you can’t really cast him again if you
bounce him, there really aren’t a substantial
number of UU5’s that you can get a hold of.
He’s on the top of
your curve in draft, but that’s a pretty stout
top of your curve. You aren’t killing this guy
if you are allowed to untap with him in play,
and a 4/5 flier will end a game pretty quickly.
Pick him happy and early.
Constructed: 3.0
Casual: 2.0
Limited: 3.0 |
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