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Pojo's Magic The Gathering
Card of the Day


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Death Spark 
 


Reviewed April  9, 2004

Constructed: 2.3
Casual: 2.7
Limited: 2.6

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Chris
Gerhardt

* game store owner in CA, ShuffleAndCut

 Uh.. hmm. If you can build a deck that would take advantage of Death Spark, this could be a decent card.  It's an Instant, it can hit a creature or a player, it only costs one, and it's recycleable in some cases.  Not amazing, but not bad.  It could have some fun potential in casual...use Mogg Fanatic, Nether Shadow and Ashen Ghoul along with some other recursion creatures that could be used to time your Death Sparks and keep a recursion thing going on.

I'd consider it in limited if I needed some burn. Again, not great, but...eh.

Constructed: 2
Casual: 3
Limited: 2
Current Price:
Death Spark Alliances $1
Mogg Fanatic Tempest $1
Nether Shadow 4th Edition $2.50
Ashen Ghoul Ice Age$1.35

Hey Pojo.com Fans... I'm going to try something new here.  Do you have a combo idea?  Send me the name of the cards involved, and I will consider posting it on my CotD spot.  Just make sure your email Subject looks like this:   Pojo CotD Combo - (card names)
Email me HERE!!!
 


Judge Bill

*Level 2
MTG Judge

*game store employee

An interesting card to end the week. It only does one damage, but if you manage to get a creature right above it (like if someone is killing your creatures, or you are sacrificing one), then you can pay 1 on your next upkeep to get this back. It takes a niche deck to be able to take full advantage of this card, but it's not bad anywhere else, as you can probably get multiple uses out of it in most creature decks.
 
Constructed: 3
Casual: 4
Limited: 4
 


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Death Spark
 
Many of you reading this have no idea what Death Spark is I'm sure.  It got a little bit of play time back in the day.  It also came with it's own interesting ability that was a cross between Buyback and Flashback.  In this era, the card wouldn't be that great.  However, when cards like Mogg Fanatic and Goblin Bombardment were around, Death Spark has some uses.  You could control when some was going to be in the graveyard better and could cast Death Spark right after it to set things up.
 
Over all, this card doesn't have a ton of usefulness except in constructed.
 
Constructed: 2.5
Casual: 1.5
Limited: 2


Jeff Zand
i

5 Time Pro Tour
Veteran

Level 2 Judge

Death Spark
This card was SO COOL back in the day, but you had to be IN THE KNOW to reallly make it hot. Back then, most people avoided this card, feeling it did far too little damage in an age of Lightning Bolt and Fireblast. When you played this trick correctly, playing it right before you were about to lose a creature, you retained a nearly permanent ability in your hand to deal one point to anything virtually whenever you wanted. Combo'd pretty well with a certain Goblin that you sacrificed to do damage...
CONSTRUCTED: 3.5
CASUAL: 3.5
LIMITED: 3.5

Jeff Zandi
Texas Guildmages
DCI Level II Judge


Andy
 Van Zandt

Death Spark
Reusable creature kill, and with a distinctly lower "buyback" cost than its comparable cousin. Not great, though, because it's hard to count on when you need it without the appropriate deck. Obviously still worth its weight in limited though, if just for a couple shots.
Constructed 2
Casual 3
Limited 3.5

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Death Spark

 

Never before in the history of mountains has 1 red mana done so little for me. I know this deck was actually played some during the Necratog deck, but I always found this card to be horrible. Its too situational to get to use multiple times, and if you want to build a graveyard recursion deck, there are a dozen other cards you’d want to put in the deck instead. If its direct damage you want, and you only want to pay R, use Shock or Seal of Flame, and don’t worry about having to count on getting back the Death Spark over and over again to work out for you.

 

Constructed:                 1

Casual:                         2

Limited:                        1

Jason
Matthews


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Friday-Death Spark

I have to say that I like recursive cards that are cheap and this one is plenty cheap. You can build around it if you have a recursive creatures like nether spirit or a multitude of other creatures. You could manipulate it into a black red zombie deck if you running Unholy Groto you could keep it coming back. it’s a good cheap burn spell and I like it. In casual its good and in limited it has a chance to get multiple uses.

Constructed 2.5   Casual 3      Limited 2.5

Jonathan
Pechon


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Death Spark

 

Letting your own creatures die is very rarely this profitable; while this was a sideboard card against other creature-heavy decks, it was a solid one, netting card advantage while killing off hordes of your opponent’s smaller creatures (or finishing off large ones, if you were fortunate).  It wasn’t incredible, but it definitely filled a niche in your deck.

 

It’s possible that this is a more fun card for casual formats, just to mess around and ping things at random; in group games, I definitely see this being fun.  Good?  Maybe not, but it does all kinds of fun things.  I don’t even know if/how this works in Mental Magic, so I’m just going to ignore this as far as my ranking goes.

 

I don’t even remember this card in draft, but it seems like it should be good; it can almost be treated as adding another point of power to your creatures, helping you make improved trades in combat.  For the price, and the efficiency of being able to return it to your hand, you really couldn’t lose with this card.  A respectable pick, though not a terribly high one.

 

Constructed:  2.5

Casual:  2.5

Limited:  3.0

Chase

Secret Squirrel on the Pojo.com
Message
Boards

Death Spark
 
The whole placement of things in your graveyard is a mechanic that I never really understood, and I still don't.  I don't know if this card got played or not, but I think it did a little.  Flashback type mechanics aren't that bad.  But there will always be Bolt, and other more powerful burnspells.  Plus, your creatures have to die 1 at a time (per turn).  Maybe with some sacing creatures, but I honestly think it's not worth it.
 
In Casual, there are better burn spells.
 
In Limited, no clue.
 
Constructed: 2?
Casual: 2
 
 

 

 

 

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